I So Want this in PA

Discussion in 'Planetary Annihilation General Discussion' started by shotforce13, March 13, 2014.

  1. brianpurkiss

    brianpurkiss Post Master General

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    All of those have drastically different mechanics.
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  2. stuart98

    stuart98 Post Master General

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    Nukes are cost efficient and use a binary counter system. Build a nuke, nuke the other guy's nuke and hope that he didn't go antinuke instead. Laser sats are cost inefficient to ludicrous extremes and are hard countered by avengers, soft countered by umbrellas, both of which are infinitely cheaper and kill it very quickly. Sniper bots are countered easily be air and can also be taken out by armies or shellers. None of these is like a strategic bomber.
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  3. BulletsFrozen

    BulletsFrozen Active Member

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    However even if the bomber was countered nicely by peregrines it would regard the t1 bombers completley useless. I mean as of now there is slight reason to use t1 bombers instead of t2 in a certain cases. I mean t1 bombers are much faster and can snipe off a single priority target quite fast. While t2 bombers are really slow and have to drop a stream of bombs before the target is reached. Adding a t2 bomber used for sniping would get rid of the little reason for t1 bombers left. It is literally a direct upgrade, there is zero difference. However I would like to see another t2 bomber or jet that would, maybe serve a different role. For example maybe instead of just offensive air units maybe add some defensive units. Thats what I think this game is very slightly lacking. Nerf defesnive structures and maybe add more defensive units. For example a large helicopter/harrier type aircaft that are too slow to make any sort of advance since they would get shot too easily, but could defend nicely defend against some land units. Or maybe some long range aircraft instead of practcially point blank range such as some of the naval ships. Basically more variety in units rather than the same ones, just stronger.
  4. polaris173

    polaris173 Active Member

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    I think the bombers cost could certainly help balance any advantage it might have over T1. Look at it this way: if the enemy has a weak air presence/defense, you can spam T1 bombers to get the same result for less, however, if they've got tons of peregrines/flak, you want something that does the same job but can make it through that kind of mess. A general problem with T2 right now is that a lot of things are under-priced for their effectiveness; I think if you priced this kind of bomber correctly it could serve a role in piercing a heavily air-defended area that even a swarm of T1 bombers just couldn't touch.
    shotforce13 likes this.
  5. BulletsFrozen

    BulletsFrozen Active Member

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    Yes but thats where it is better to have more variety. for example long range heli's that can launch pelter like missles to take out points of interests. Or maybe lure those peregrines near a large defensive ship. It basically gives you different ways to solve problems, rather than just spam a certain kinds of units. Also as of now basically the only counters to peregrines are more peregrines or flak, t2 bomber would not help in that case as they would be gunned down too fast. As if the idea OP suggested was implemented, he said the bomber would still be vulnerable to t2 peregrines so they would not be much help either :/.
  6. polaris173

    polaris173 Active Member

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    Well, I didn't mean to imply OP's unit would be a counter to kill peregrines, more that a few would survive peregrines long enough to hit the target, whereas T1 bombers would not. I don't have a problem with either a direct-ish upgrade like this or some other type of unit that has a similar effect filling this role, my opinion is more just that something has to be able to penetrate a swarm of anti-air and be able to hit it. T1 bombers are not really that thing, though they are great for early and even mid-game, depending on how anti-air your opponent goes. I'd like T1 air to be viable longer though. I still think T2 air needs a bit more nerfing via increased unit costs; it's just so good, although the situation is much better now than before.
  7. BulletsFrozen

    BulletsFrozen Active Member

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    Oh lol sorry, I dont know why I implied OP's unit :p. However if your opponent is swarming t2 air-air fighters than I think under no circumstance should you just be able to get away with just sending some bombers that can survive against them long enough to do some damage. If there is air to air fighters you will always need to send in some sort of anti air to deal with them as bombers are the things there suppose to stop. I mean there would be not point of having air-air fighters if they did not stop bombers practically every time in decent numbers. The only problem is that right now the only viable strategy I see right now to take out there fighters to make way for your bombers is to out number there peregrines with your peregrines. Basically I am wondering about more a variety of units so you have multiple interesting ways to take out your opponent instead of just spaming practically the same unit, but stronger. Although I must say in certain cases straight upgrades are needed, but in the bigger picture I think there should be more variety than straight upgrades. lol I think we are discussing slightly different things as when more different units are needed or straight upgrades are needed, since in the end I think PA needs some of both :)
    shotforce13 and polaris173 like this.
  8. shotforce13

    shotforce13 Well-Known Member

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    How exactly is the unit cannon going to solve this problem? You have to have control of a orbital moon or planet to be able to use it. You cant build a unit cannon on the main planet and fire it to a moon, that was said a long time ago by uber.
  9. shotforce13

    shotforce13 Well-Known Member

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    No, the idea was being compaired to the t1 bomber because it uses a single bomb like my idea.
  10. doctoraxel

    doctoraxel Active Member

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    Gooooot it. Now I'm on board.
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  11. shotforce13

    shotforce13 Well-Known Member

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    Healthy debate, i like this. Just remember its just an idea.

    Too many people look at a new idea and accept it for face value, im offering a new
    Base concept and the traits i listed are just suggestions. It doesnt have to stay the way i described it.

    Lets face it, if you keep nerfing t2 air it will become worthless. The t1 bomber is already worthless as stated above by polaris, if some one is dug in with flak and fighters, good luck cracking his base with what we got.
  12. polaris173

    polaris173 Active Member

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    I wouldn't say it's worthless; early game it can be used brutally effectively to prevent people from expanding by killing engineers in one shot. However, it's window of effectiveness does close pretty quickly once you start entering midgame, which kinda sucks; I would like to see it be useful for a bit longer.

    I think T2 air is still a bit OP here and there, but for the most part pretty close to good; with the recent buff to mobile ground anti-air, if you prepare right you can somewhat hold your own against an air attack with ground forces alone (still would like to see some mobile flak though).
    shotforce13 likes this.
  13. shotforce13

    shotforce13 Well-Known Member

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    Honestly id love to see the t1 bomber be multi role, fighter/bomber.

    I think we are getting a flak tank, dont quote me on that though.
    BulletsFrozen likes this.
  14. BulletsFrozen

    BulletsFrozen Active Member

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    I sure hope they add a flak tank! I mean it might actually help balance peregrines out a little bit. As for the t1 bomber being a muti-role fighter I think thats a brilliant idea! I mean there strength of bombing would still be the same as now however there air-air fighting would be quite weak but in enough number be able to fend off some attacks. For example maybe it would take 2 t1 bombers to take out 1 t1 fighter. Nothing huge but enough to fend of annoying scouts or a few t1 fighters. You would still need dedicated air-air t1 and t2 fighters to actually own the skys however the the t1 fighters could stand their own in some cases. It would actually give people more of a reason to use t1 fighters, and I don't think they would be imbalanced as t1 bombers right now are the strongest unit if you know what i mean, plus there air-air ability would be less than a t1 fighter but much more than a scout so they still wouldn't really be a jack of all trades. I think there should be a unit such as this in each layer (naval (already has one), bots, vehicles, and orbital). A unit that is multi-purpose and can do 2 things but not really be too sufficient in either. Much like the anti-air,anti-ship narwhal in t1 naval. Not much alone but if massed can *just* get the job done, if there are not too many counters. Right now I think PA has too many hard counters and hard units and some mixes would be nice :).
    shotforce13 likes this.
  15. shotforce13

    shotforce13 Well-Known Member

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    Exactly what i was thinking, being able to some what fight its way to a target would make it more usfull long term.
  16. gunshin

    gunshin Well-Known Member

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    Has that been confirmed or talked about recently? And there is also the fact that the orbital engines will allow you to maneuvre planets into other orbits. TBH, i just hope it will be able to shoot anywhere, across the whole solar system, because it takes a lot more effort than it may be worth to build halleys.

    Besides, its the air on the planet that makes it impossible to take, not the ground forces, so a bomber would not do much to help.

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