T1 anti-turret unit

Discussion in 'Balance Discussions' started by citizenscholar, March 11, 2014.

  1. citizenscholar

    citizenscholar New Member

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    This game needs a T1 unit that can destroy single and double lazer turrets.
    wheeledgoat likes this.
  2. brianpurkiss

    brianpurkiss Post Master General

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    This has been discussed a lot.

    We'll see what happens, but I hope they add some sort of basic artillery unit.
    citizenscholar likes this.
  3. citizenscholar

    citizenscholar New Member

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    I know. I was just giving the idea it's own thread.
  4. stuart98

    stuart98 Post Master General

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    FYI this is basically what mobile artillery bots were in TA: Glass cannons too inaccurate against units but perfect for taking down defense turrets.
  5. wheeledgoat

    wheeledgoat Well-Known Member

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    it'd be cool if the boom bots were fast enough to evade turret fire, at least sometimes.... so maybe you could count on a group of 10 or so taking out a turret
  6. thetrophysystem

    thetrophysystem Post Master General

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    here is an idea. What if t1 had a unit, that fired short range high arc?
    basically, same range as regular tank, goes over walls though, so useful to hit just turrets, while possibly more often missing actual units.
    wheeledgoat and stuart98 like this.
  7. thetdawg3191

    thetdawg3191 Active Member

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    .... like a StuG? (Assault Gun)
  8. ace902902

    ace902902 Active Member

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    I think that's the pelter.
  9. igncom1

    igncom1 Post Master General

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    So a T1 artillery unit?

    Yeah.
  10. superouman

    superouman Post Master General

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    If we have t1 artillery, it will be useless once we got t2 arty. How do you justify having t1 and t2 artillery?

    Oh the kind of artillery like the Arm Stumpy?
  11. igncom1

    igncom1 Post Master General

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    By having the T1 artillery being a generalist unit, and the T2 being fully specialised to fighting a single type of opponent.
  12. Slamz

    Slamz Well-Known Member

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    Another thought:
    What if the base T1 tank simply fired in an arc that went over walls?

    This could:
    * Give it a distinct advantage over bots, which would not shoot over walls
    * Give it a distinct use compared to Levelers, which would maintain their current arc
    * Still not be overly powerful given its terrible DPS

    But at least a wave of T1 tanks would have a chance to take down defenses hiding behind walls.

    You might still want a fabrication unit (or some Infernos) on hand to remove the walls. He could get in there and work once the tanks removed the turrets.

    They would still have the same shot speed, so they'd still be good for head-to-head combat; they would simply shoot in an arc.
    Last edited: March 12, 2014
  13. carnilion

    carnilion Member

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    very very good idea. would make vehicles more different from bots and solve the wall problem without removing or nerfing the wall.
    blacksword13 likes this.
  14. igncom1

    igncom1 Post Master General

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    So what TA did, how long ago?

    derp.......although to be fair, anything that fires bullets should also be doing this.
  15. Slamz

    Slamz Well-Known Member

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    I actually wouldn't let bots do it. It gives tanks and bots distinct roles. Bots will still be fast raiders who can't deal with walled turrets and vehicles will still be plodding offense that CAN shoot over walls but just can't get anywhere fast.

    If bots could reliably shoot over walls, I don't know why we would still build vehicles.
  16. Murcanic

    Murcanic Well-Known Member

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    this still doesn't solve the current problem of even turrets without walls are incredibly cheap, and always make their metal cost several times over if attacked ever aswell as unless you are planning on giving the tanks a huge firing range to out range the turret then they will die just the same... :/ turrets were not a problem at their old cost... only turtles used them and even then they were not spam able everywhere... now you need turrets to defend your area because your army just got annihilated by two of them when you tried to even flank the opponent...
  17. thetrophysystem

    thetrophysystem Post Master General

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    This was my suggestion basically.

    It isn't artillery if it isn't long range. This is average range. It would have to be within turret range, and it would be within range of dox/ants to fight back. It would be "out of reach of whatever it is killing", it would just be in reach and shoot a bit high.

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