Seriously, vehicles are totally worthless compared to bots. Bots are faster, cheaper, and carry just as/nearly as much firepower as tanks. The Dox can perform early raids, early tanks are too slow to do that. As the game goes on and your "empire" grows bigger the speed issue becomes much more noticeable. Seriously, why even build vehicles? Bots do everything they do only faster and cheaper.
You build vehicles when you need to punch your opponent as hard as you can in the face. Bots actually don't carry as much firepower as tanks. Bots deal less damage and have less health and, most importantly, have less range. If a group of bots face off against a group of tanks, the tanks will win. Tanks are slow moving, but very hard hitting. They can cause a lot of damage, they just take a while to get there. So if you get a large group of vehicles headed towards your enemy's base, they are a force to be reckoned with. I like to build a proxy base close towards my enemy's base and build lots of vehicle factories. That cuts down on the vehicle's drive time and they cause a ton of damage.
Use bots as shocktroops. Hit an area hard with bots, cause attrition damage, attack wave by wave by wave by wave until you break through. Use vehicles to punch through once.
Also tanks have the sheller, arguably one of the best units in the game when you have radar coverage.
Bot philosophy: Look for easy targets. Kill anything that's not defended. Rapidly respond to new threats. Tank philosophy: Pick an enemy structure anywhere on the map. Kill it and everything that gets in your way. Tanks are simply better than bots at straight up fighting, especially with Shellers, especially with adequate radar. The only reason not to spam 100% tanks, in fact, is that they are too slow to respond to new threats. When you see a big blob of bots coming in on a weak side of your base, the only thing you can reliably send to counter them are your own bots. Tanks will arrive too late and aircraft tend to be too fragile if they have enough T1 AA bots in there. But when it comes to cracking a turtle, tanks get the job done.
amen. every time I zoom in to micro my tanks rolling up to some base defenses, I see the game at the carnival where you plink the ducks on the conveyor belt w/ a pellet gun, as each of my tanks get 1-hitted from the laser towers.
i believe your problem is that you are sending -only- standard tanks. the inferno, while paling in comparison to its t2 cousin, can easily swing a siege in your favor if deployed correctly, and in proper number. drive them in front of the tank horde, and while they soak up more damage and possibly eat the walls, the tanks will fire merrily away. and if that doesn't work, send another wave, and power build pelters and radar behind them, so that they can soften up or outright kill the turrets, giving your assault and edge. you can't assault a fortress with tanks alone, but they do a damn fine job of doing the gruntwork, while you set up the kill-shot.
also, i thought of this just now: T1 Bots - Slap/Sucker Punch, depending on when they are deployed. if late, Slap. if early rush, Sucker Punch T1 Tanks - Takin' a Jab at the enemy T2 Bots - Bitch Slap - harder and faster, and can in fact do some damage, depending on who you're dealing with. Will definitely catch the unprepared by complete suprise. T2 Tanks - Hook - you know it, you see it coming, but if it's fully fledged, it is going to hurt. Artillery (of any form) - The Thrown Stone - unexpected in a slugging match, but in all out war, it's a given. Air in general - "Pocket Sand" - completely out of nowhere sometimes, but equal amounts annoying. though not that terribly hard to counter. Nukes - Haymaker (also known as a "Hail Mary") - when these start flying, you know it's about to get ugly. Planet Smash - Brought a Gun to a Knife Fight - You dirty bastard.....
I think the vision that I share with Uber is that tanks are supposed to be the bread and butter of how you win, while bots are raiding units. Lastly, air is more of a surgical tool for taking out things like anti-nukes, radar, power, etc. I don't think you should be able to win using air alone. Given you are playing vs someone of comparable skill. The game should end with your tanks running over your opponent's base.
I think the answer can be reasonably summed up with: A similiar situation with bots? You might be able to uber cannon your way out. Tanks? No chance.
Two vanguards would kill the com more efficiently than all of that. If you're killing the com with T1, someone's doing something wrong.
More importantly, why are all the flame tanks in this game firing flames in reverse? From the source it's blue, red, orange, yellow.
The color of a flame depends on the materials involved, so you can't say that there's some definitive color for a flame, especially when you don't know what the fuel is or how it's being ignited. Even if you assume that the flame is only giving off black body radiation, you still have the order wrong; it's blue, white, yellow, orange, red (from 10000K - 1000K). With that said, a flame doesn't get nearly as hot as 10000K, so the hotter parts of the flame will be yellow-orange while the cooler parts will be deeper red. Any other colors are probably from spectral band emissions. Also, flamethrower for reference: Nor is it a place for being wrong. No fun allowed I tell'ya.
Some really funky things start happening when you start mucking around with the chronocam and weapon effects. My guess is that.