Interface lag

Discussion in 'Support!' started by Quitch, March 8, 2014.

  1. Quitch

    Quitch Post Master General

    Messages:
    5,884
    Likes Received:
    6,045
    In the tournament today I was getting some really nasty UI lag, like selection boxes which didn't clear, clicks which took seconds to register. Haven't had this before while the sim was running smoothly (no skipping units or anything) and these weren't massive games, just standard 1v1. Even the chat interface was lagging.

    Anyone else seen anything similar? I want to try and isolate the cause before the next tourney. Losing to the interface is not fun at all :(

    EDIT: There is now a ticket on the bug tracker you can vote for.
    Last edited: March 20, 2014
  2. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    Actually, I have been noticing that a bit, and now that you point it out, it's relatively new.
  3. zaphodx

    zaphodx Post Master General

    Messages:
    2,350
    Likes Received:
    2,409
    I've been noticing my selection boxes seem to get stuck and stay open longer than they should making unit selection troublesome.
  4. mered4

    mered4 Post Master General

    Messages:
    4,083
    Likes Received:
    3,149
    Ive been having this problem all along. Thought it was just me.
  5. Slamz

    Slamz Well-Known Member

    Messages:
    602
    Likes Received:
    520
    The only problem I've noticed is trying to get teleporters hooked up. It seems like everything else is responding well enough but sometimes I have to click a teleporter to link up like 5+ times before it actually links and starts letting units through. I have like +25000 energy, both teleporters are definitely finished, nothing seems to be wrong but I'm clicking the link-up and it's not registering.

    Not sure if it's dropping the commands sometimes or if they're just lagging 10+ seconds behind sometimes (I just keep clicking it so it could be either).
  6. zlord

    zlord New Member

    Messages:
    3
    Likes Received:
    2
    I have not great PC and i notice that lag too, after 5 mins of playing against easy AI it already takes about second to render building/unit selection window after i select commander/factory, very annoying stuff
  7. BulletsFrozen

    BulletsFrozen Active Member

    Messages:
    194
    Likes Received:
    104
    Its really strange. I have noticed ever since the recent builds came out. In one of my rounds I even lost my first mex and power gen to it :(. Was not the best time I have had on PA.
  8. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    It's not as bad as it was in alpha, but it is definitely worse than it was in beta.
  9. ace63

    ace63 Post Master General

    Messages:
    1,067
    Likes Received:
    826
    I had this all the way since the start of alpha, but it became worse recently. I am starting to wonder if going for coherent UI really was a good option...
  10. Corang

    Corang Well-Known Member

    Messages:
    772
    Likes Received:
    313
    I noticed this within the last few builds, a bit before gamma
  11. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    Yes. Even it keeps lagging forever it was a good idea. The mod-ability is beyond my wildest dreams.
    In in reality lagging will go away with better machines, better mod-ability cannot be achieved without initial support.
  12. ace63

    ace63 Post Master General

    Messages:
    1,067
    Likes Received:
    826
    Moddability could have been achieved otherwise aswell - probably requiring a lot more work.
    But I am not quite sure if this problem is even really fixable, considering that coherent is third party software and nothing has been done about that since the start of alpha.
  13. SXX

    SXX Post Master General

    Messages:
    6,896
    Likes Received:
    1,812
    Task on bugtracker: PA#3205

    Uber didn't update Coherent since September so possible all crashes/freezes might be fixed after they move to newer version.

    PS: Current used version is 1.5.2 while latest is 1.8.1.
    Last edited: March 10, 2014
    Quitch likes this.
  14. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    It was far worse in alpha for me. Like FAR worse. It's gotten A LOT better with all the performance updates they made. So I'd say it is a pure performance issue. Just throw a better machine at it and it will be gone. Or have Uber update coherent, it might help as well.

    EDIT:
    oh btw reading the coherent build notes:
    1.8.0: "Fixed View names appearing in the Debugger."
    Err, isn't that a very annoying issue with the new panels? A coherent update really might be pretty damn cool

    EDIT 2:
    Yeah lots of cool stuff in the coherent updates.
  15. SXX

    SXX Post Master General

    Messages:
    6,896
    Likes Received:
    1,812
    I seen many UI technologies, but non of them was anywhere near modable as those based on Chromium. E.g flash-based Scaleform it's just joke compared to something we have and any other UI solution is so bad...

    Unfortunately developers time is always limited and performance can't be main priority within development process. So it's understandable why Coherent is old and why they didn't fixed few UI issues from start.
  16. giggle

    giggle New Member

    Messages:
    26
    Likes Received:
    3
    Yes almost had two game ruined because of this? Its way worse since last patch? Whats up?

Share This Page