MODS ! the general howto and who's who thread about mods (69564 update)

Discussion in 'Mod Discussions' started by tatsujb, February 28, 2014.

  1. carlorizzante

    carlorizzante Post Master General

    Messages:
    1,371
    Likes Received:
    995
    Thanks! Resolution 2880x1800, likely converted in 1440x900 - MBP Retina Display (OSX 10.9.2).

    I attach the screenshot, but as you can see, with my great surprise, the issue seems to have been already resolved. Awesome! And thanks for offering help :)

    Screenshot-2014-03-07-19.21.16.jpg
  2. Bsport

    Bsport Well-Known Member

    Messages:
    268
    Likes Received:
    415
    mod packs would be ace
  3. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    It used to be in the O.P. that I made two a long time ago : https://forums.uberent.com/threads/rel-mod-megapack.50468

    but that I had to come to the realization as modders progressively all made their mods non intrusive to each other and compatible that PAMM was the way to go.
    I could prepack them all in one file for you to download but :
    1. you'd never get faster download times than PAMM
    2. it's moving continuously, nowadays mods come and go from the pack twice a day!
    Last edited: March 7, 2014
    cptconundrum likes this.
  4. Raevn

    Raevn Moderator Alumni

    Messages:
    4,226
    Likes Received:
    4,324
    I'll quote an answer I gave to someone else when they asked about mod packs on PAMM, and why I don't think they are a good idea:

    moldez and cptconundrum like this.
  5. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    Mod packs will make a lot more sense when we have the server, because gameplay itself will be changed and you might want to do that by combining several mods. For now, all mods are UI mods so you can go ahead and use any combination you want without worrying about what other people have.
  6. Raevn

    Raevn Moderator Alumni

    Messages:
    4,226
    Likes Received:
    4,324
    Other than mod conflicts (may need to add a "conflicts with" type attribute to PAMM), installing server mods should be more or less identical to client side ones. An open question is whether we should encourage new unit mods to be released as individual units, rather than packs (like Unit Universe for Total Annihilation). A separate area could then be made in PAMM specifically for units.

    But ... this is getting way ahead of things ;)
    LavaSnake likes this.
  7. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    not really, after all things are moving so fast! I remember when PA was just a little boy with tiny little legs and tiny little hands! *sob* *soooob*
    cptconundrum and LavaSnake like this.
  8. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    If those new units are ever going to be balanced, they need to be in packs. On the other hand, the unit art and its json aren't strongly connected anyway. The balance pack could just be json and the mod could require the individual art mods.
  9. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    I agree this is the way it's gonna be either way, there's no stopping modpacks, that's all mod's eventual fate.
  10. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    I WANT MY SANDWORMS.
  11. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    you need to make them.

    plus I don't know if you realize but we only have the client not the server. at best you could replace a commander with your model but you'd be the only one to see it.
  12. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    The best Sandworm model I could make would either be Lego or minecraft.
  13. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    I doubt that.

    I think it would look more like a spiky sea orchid.
  14. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    was this thread usefull to any newcomers? I need feedback.
  15. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    I have noticed the download counts going up a lot recently, but there could be a lot of reasons for that.

    • Gamma gave us a lot of new players.
    • Tournaments require and recommend some mods.
    • More Twitch streaming means more people get to see the mods in use.
    • This thread exists.
  16. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
  17. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    cptconundrum likes this.
  18. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    been having a blast with this. and I'm apparently not the only one, great work!
    cptconundrum likes this.
  19. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    Some ideas I have found useful:
    • Track scouts around.
    • Use it as a camera anchor by tracking a factory in the middle of your base.
    • Watch a nuke while it is building by tracking it and then zooming up close.
  20. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    I hadn't thought of that.

    [​IMG]
    Sweet baby jesus!

Share This Page