GENERAL GAME IMPROVEMENT TOPIC

Discussion in 'Planetary Annihilation General Discussion' started by nemrodt, March 10, 2014.

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  1. emraldis

    emraldis Post Master General

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    Double post
  2. sycspysycspy

    sycspysycspy Active Member

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    WOW, why so many people care about a "FUNNY" people like him?:eek:
  3. Clopse

    Clopse Post Master General

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    Op lost me at
    I seriously doubt that every member of the realm agree with it. All 1327 of them.
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  4. liltbrockie

    liltbrockie Active Member

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    Cool cya later then.
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  5. Geers

    Geers Post Master General

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    It took you that long? I feel he lost all credibility when he threatened to give the game 0 on Metacritic.
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  6. drz1

    drz1 Post Master General

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    Agreed. To the OP, it's fine to not like a game because it doesn't have everything you want in it, but to rate it poorly just because it doesn't fit your arbitrary criteria is incredibly immature. Please consider some of the responses that discuss some of your problems, and maybe re-assess how you are judging the game. Don't forget that a lot of people will love it for the things it does that NOONE HAS DONE BEFORE (orbital, interplanetary etc.) rather than hate it because it isn't SupCom3.
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  7. tilen

    tilen Member

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    I don't know if this has been covered somewhere else, but I'd like to see:

    -Units and buildings more distinguishable (i.e. less blending green units with the Earth biome). Also, trees need to be destructible via vehicles driving over them etc., not only by fire/ explosions. This has probably already been covered and confirmed though.

    -I've said this loads of times, but some kind of snap to grid for building construction. Maybe buildings could snap to eachother, so that you may build a neat and organized base as opposed to the mess it tend to be nowadays. Order needs to be maintained in such enormous matches.

    -Economy feedback: I need information on how much Metal and Energy a building consumes per tick (e.g. -28 Metal -2400 Energy)

    -Unit selection and responsiveness, also feedback and general feel: first of all, I'd like to see a substantial increase in the unit's response, operating sounds. What I mean by this is, I'd perhaps like to see special sounds for each unit's move command and louder moving/ flying noise. Just so it feels like a unit is there, and not just a blip on the map. (this is purely subjective) Also, the little "Pings" when left-click (or right, can't quite remember) to de-select units and buildings need to be removed. It is confusing and serves no purpose, at least not that I know of.

    -The North and South pole initials need to fade out when zooming in, lest they obstruct the view severely... but that's probably already on the to-do list.

    -(OPINION!) in my opinion, the number of engineers and different production buildings should be consolidated. There is currently about 7 different production factories, with pairs of two being for the same type of unit. Perhaps bulding on top of a normal factory could convert it to advanced a la advanced Metal extractors, but even better option would be to have it simply add the advanced units like SupCom, leaving the player with all the options but less needless multitasking. Is having so many different production buildings really necessary in light of this?

    -Build queue moving and unit status feedback. When holding SHIFT, building silhouettes should be movable and cancelable (is this even a word?), alleviating the need to cancel the whole build order and start from scratch. Also when holding SHIFT, all unit current actions should be somehow visible. For example, I want to see which unit is supporting which and which unit is building which build orders (silhouettes), and not only when the actual uit is selected. When things get massive I can't be expected to look for the engineer that is building a certain set of buildings. Again, SupCom did this great.

    -In addition to above: why not have the orbital factory construct the orbital units? Seriously, another engineer for the five orbital units? This is just needlessly complicating things and adding to the already difficult burden of managing a lot of things at once. What sense does this actually have?

    Before you hate me for mentioning SupCom, which will inevitably happen, know that I only wish for the good features to be considered and somehow implemented here. Features that this game would benefit from, not entirely change it.

    I'll add things if I come up with them I guess.

    P.S.: added some color to the post, for reader's viewing pleasure.
    Last edited: March 10, 2014
  8. zweistein000

    zweistein000 Post Master General

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    I'm from the realm and I don't agree on:
    - Factions
    - Adding tier 3 units and buildings
    - Putting nukes and end game weapons to tier 3
    - Putting anti nukes and anti end game defences to tier 2
    - Space warfare and adding space ships for orbital combat(not only fighters)
    - Adding shields(Tier1-3)
    - Upgrades for commanders(making commander more valueable) [possible upgrades:weapons, shield, Tier 2-3 build ability]
    - Bad graphics
    - “Attack of the Clones”(lacks of unit variety and different looks)
    - Adding infantry squads(for more variety and “realism”)
    - Only one sun/star type (“Yellow/Orange”)
    - Making a story for singleplayer and adding skirmish for singleplayer
    - Improving the AI (making the difference in behaviour(turle,steamroller,etc. and easy to hard))
    - Starting Location selection(on different planets before game starts/Team A players don't start at the same planet as Team B player do/Or having the possibility to start 1v1 on each planet"8players or so" that the winner fights the other planets, etc.)
    - Load ressources before game starts into the match.

    There are also lots of other points that I do not entirely agree on like:
    - Addings Orbital Space Factory/Station(limited to 4 per planet because too much would cover the view)[for building space ships like battleship/carrier/desroyer/cruiser(fighters/bombers)] - there should be no limit to this and we already have this in a way - the orbital fabber should suffice for this since we only need 1 orbital warship. Any more and it takes too much concetration off ground warfare
    - Support commanders(New commanders which are weaker than the original but have the same building abilities as the original.) This only in the form of AI managing other planets for you while you micro and battle on one planet. Otherwise this is pointless.
    - Share ressources option ingame/diplomacy ingame. Or with forced teams to set if only ressources or units or both is shared. We already have this. I'm not sure what you are suggesting here ,but both in alliance and in army mode you share excess resources or full resources. If you want to share units go army.
    - Bad graphics and extreme resource consumption
    - Glitchy graphics on low settings(shadow glitches)
    - Fix lag on maps with more than 3 planets(begins to lagg in gamma and ends in crash to desktop)
    - Reducing RAM usage(not all players have 16 GB) even the JAVA using game Minecraft supports now 8 ram with high end graphics stuff.
    - Reducing usage of pc hardware and improving graphics(using Supreme Commander + Supreme Commander – Forged Alliance according to the model)
    [​IMG]
    - Change the existing teleporter to a tier 1 teleporter that only transfers units on 1 planet
    - Adding a special teleporter (Tier 2) which should be the only one that can transfer troops to other planet(with cooldown"timer probably 3 min"/sending 50 units though per cooldown) Actually I'd rather see unit cannon be made T1 and only be allowed to transfer t1 units. Teleporters should the be made t2, but work like they do now. This is so all means of transport are still viable in the late game.
    - Improving the AI (making the difference in behaviour(turle,steamroller,etc. and easy to hard)) Have you ever read anything sorian told us? Also PA AI is already one of the better AI that exist in the RTS games. And it's about to get a lot smarter and a lot more evil.
    - Starting Location selection(on different planets before game starts/Team A players don't start at the same planet as Team B player do/Or having the possibility to start 1v1 on each planet"8players or so" that the winner fights the other planets, etc.) I'm guessing not in first pass, but later I would very much like to see this as a part of settings (you will start on the same planets/ you can start on on the same planet / you will not start on the same planets as enemy)


    Next time when you try to make an argument don't claim that the majority of a clan (especially a clan as big as the realm) agrees with you when you have only spoken to the minority. I find it rude and offensive that you have done so.
    Last edited: March 10, 2014
  9. iron420

    iron420 Well-Known Member

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    Honestly just wait for mods OP, you'll get all the things you are asking for and more there. Large orbital units, megabots, texture packs, shields, the works.

    I personally think a Sup-Com FA total conversion would be more popular than vanillia PA lol
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  10. cwarner7264

    cwarner7264 Moderator Alumni

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    Probably quite unnecessary at this point, but I feel I should step in and say that this individual does not speak for or on behalf of any Realm member, not even being a member himself.
  11. liltbrockie

    liltbrockie Active Member

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    I wouldn't worry about it... I think everyone gave up being the slightest bit interested in what OP has to say after his 2nd post.
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  12. tilen

    tilen Member

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    Stop being so immature, both of you. And make me a goddamn sandwitch.
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  13. Geers

    Geers Post Master General

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    You're asking wrong.

    [​IMG]
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  14. someonewhoisnobody

    someonewhoisnobody Well-Known Member

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    It looks better? I beg to differ.

    Does this:
    [​IMG]

    Look better than this?[​IMG]
    [​IMG]
    [​IMG]

    Sir, what are you on?

    Pictures: PA Matches
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  15. Geers

    Geers Post Master General

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    They have different art styles. I don't think it's fair to compare the two.
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  16. tilen

    tilen Member

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    SC is much more detailed.
  17. Martenus

    Martenus Well-Known Member

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  18. stormingkiwi

    stormingkiwi Post Master General

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    Holy crap! That's my screenshot. That's my screenshot!

    @brianpurkiss Very cool dude! Much love :)
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  19. Geers

    Geers Post Master General

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    [​IMG]

    Enjoy!
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  20. Taxman66

    Taxman66 Well-Known Member

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    I actually bothered to read the OP and this is what I freaking see.
    "Things that should be added/changed in PA"
    Why would you want bad graphics in this game? You probably should rephrase this. :confused:
    What the f*** is tier 3? It's just a class - it means F all and why its not called t1 or t2.
    Space Warfare/factories? o_O Dafuq...
    Shields? *cough cough* Sim City
    so pew pew much turtle

    [​IMG]
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