GENERAL GAME IMPROVEMENT TOPIC

Discussion in 'Planetary Annihilation General Discussion' started by nemrodt, March 10, 2014.

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  1. nemrodt

    nemrodt New Member

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    Supreme Commander when it was new had even on a low end system a load time of 5 minutes.
    But ingame it was at least fluent at low settings.

    Planetary Annihilation no matter what setting you do it just laggs... either on reaction time(selfdestruct building) or on "too" high settings.

    Graphics in comparision... Supreme Commander looks better and runs faster(today, even more) but what about PA... PA has extreme loading times for a small system(with planets in non experimental range) units look like pretty bad compared to the units in SC.

    If the game improves like the keywords below tell, me and my friends will rate 5 it on metacritic.

    THE REALM members agree with the following statement:

    Things that should be added/changed in PA(Planetary Annihilation):
    - Factions
    - Adding tier 3 units and buildings
    - Addings Orbital Space Factory/Station(limited to 4 per planet because too much would cover the view)[for building space ships like battleship/carrier/desroyer/cruiser(fighters/bombers)]
    - Putting nukes and end game weapons to tier 3
    - Putting anti nukes and anti end game defences to tier 2
    - Space warfare and adding space ships for orbital combat(not only fighters)
    - Adding shields(Tier1-3)
    - Upgrades for commanders(making commander more valueable) [possible upgrades:weapons, shield, Tier 2-3 build ability]
    - Support commanders(New commanders which are weaker than the original but have the same building abilities as the original.)
    - Share ressources option ingame/diplomacy ingame. Or with forced teams to set if only ressources or units or both is shared.
    - Victory conditions variety (kill Commander, kill every Building/all of the enemy, CTF)
    - Bad graphics and extreme resource consumption
    - Glitchy graphics on low settings(shadow glitches)
    - Fix lag on maps with more than 3 planets(begins to lagg in gamma and ends in crash to desktop)
    - Reducing RAM usage(not all players have 16 GB) even the JAVA using game Minecraft supports now 8 ram with high end graphics stuff.
    - “Attack of the Clones”(lacks of unit variety and different looks)
    - Change the existing teleporter to a tier 1 teleporter that only transfers units on 1 planet
    - Adding a special teleporter (Tier 2) which should be the only one that can transfer troops to other planet(with cooldown"timer probably 3 min"/sending 50 units though per cooldown)
    - Reducing usage of pc hardware and improving graphics(using Supreme Commander + Supreme Commander – Forged Alliance according to the model)
    - Adding infantry squads(for more variety and “realism”)
    - Adding experimental/huge war machines
    - Adding/improving the patrol / guarding "area" options
    - Improving visual support/difference between planetary and orbit units/buildings
    - Making the creation of custom planets more custom, current planet models use too much rocks(grey) than of biome(green, etc.) even if biome it has value 100. !! THE BIOME TYPE DOESN'T CHANGE IT !!
    - Only one sun/star type (“Yellow/Orange”)
    - Making a story for singleplayer and adding skirmish for singleplayer
    - Improving the AI (making the difference in behaviour(turle,steamroller,etc. and easy to hard))
    - Starting Location selection(on different planets before game starts/Team A players don't start at the same planet as Team B player do/Or having the possibility to start 1v1 on each planet"8players or so" that the winner fights the other planets, etc.)
    - Load ressources before game starts into the match.

    End card:
    I recommend instead of "good looking" graphics to do more in depth gameplay(variety of units/factions/space,air,ground,sea). Improving build up algorithm(speed up loading time) 2-5 minutes at max.
    One last thing that appears to be a good idea... using gravity for "sea movement" in graphics(moon rotates around planet) water should follow(if graphics option enabled).
    Last edited: March 10, 2014
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  2. iron420

    iron420 Well-Known Member

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    You've probably not done a search as most of those topics have been talked about (and confirmed not to be in the game at release). That said, I agree with you.
  3. nemrodt

    nemrodt New Member

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    Well if that's the case then I am not going to play the game anymore. Having these changes in the game is pretty basic. But well I am just a humble player/modder that knows nothing about cheating people for their money than instead of granting them a good game.
  4. stuart98

    stuart98 Post Master General

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    I'll address these topics directly instead of pulling a brianpurkiss like the above guy did (we love you brian, just as we love iron420, but directly addressing the topic is more helpful).
    Gamma is gamma. Optimization is ongoing. Don't buy an indevelopment game and expect it to run perfectly. Want to know how well supcom ran at this stage of development?
    Factions will be story only. It's much cheaper to make only one faction and the PA devs don't have the $11 million spent on SupCom.
    May or may not be coming. This isn't Homeworld, as great as that game is. This is the spiritual successor to TA.
    Confirmed no. Shields lead to boring and uninteresting artillery play along with a downplaying of the role of terrain. In Total Annihilation, Big Berthas had range comparable to SupCom artillery, but their shells couldn't be stopped. They were, however, extremely inaccurate (Especially the core version, Intimidators) and their shots couldn't go through terrain. Their was real thinking to their placement because if you built them in the wrong place most of the enemy base would be protected by a hill. Shields in SupCom removed all of this and instead made the game one of shield spams because he who makes the most shields will never die to artillery.
    Confirmed no. Uber doesn't like coms being used aggressively except in the early game.
    Actually, nothing has been said on this particular subject AFAIK. As they go along with com upgrades, however, I doubt that we'll be seeing them in the release version.
    Gamma is gamma. This is coming eventually. Patience is a virtue.
    It's the Uber style. #dealwithit
    Gamma is gamma. Don't buy a game that's in development without expecting some bugs. Post a dxdiag, help Uber figure out what the problem is.
    And this is a problem because?
    I do agree with this. Teleporters are too good right now for their metal cost, although I disagree with another case of making T1 better than T2.
    Optimization is ongoing. Expect improvements over the coming months.
    I have never played a game that uses this mechanic where I thought "Oh, I'm so glad that these infantry are in a squad and not individual units! That would be so unrealistic!"
    No. Just no. Games should be ended by many units, not by a couple powerful ones. If megabots are added, they should suffer from crippling overspecialization and be about as bad as Total Annihilation krogoths, hulks that were supremely inefficient for their cost and easy to counter.
    Goes along with something you said above.
    How exactly? You make a vague suggestion and don't elaborate. That doesn't help anyone.
    This is an area that needs work. Hopefully this will be improved as the UI gets fleshed out.
    Try using a different biome.
    This will probably be changed; if not by Uber then by mods.
    You can already fight the AI, which was, when I last checked, what skirmish meant. As for the campaign, there will be a procedurally generated one called the galactic war.
    This is confirmed to be in the process of being worked on.
    tl;dr search before posting.
  5. BulletsFrozen

    BulletsFrozen Active Member

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    Alot of what you mentioned is very arguable and many people have different about each topic. However you talked quite a bit about performance and graphics. The art style in PA is brilliant, using solid colors instead of textures looks really nice once done right. I dont know what you consider a good looking game (lens flares, lights and alot of flashy), but I quite like the simplistic style of PA. But then again that point is more personal opinion and cant be argued much. As for performance, yes right now the performance has quite a way to go, and hopefully will be improved....soon
    But yes I appreciate that you have brought these points up :), as alot of them could be argued for example teleporters only on one planet etc. and things like this could create some interesting discussion topics and would help evolve the game.


    P.S. Do people still bother to believe the stuff on meta critic?o_O Laughable.
    Last edited: March 10, 2014
  6. chronosoul

    chronosoul Well-Known Member

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    Can you explain what you mean here?
  7. emraldis

    emraldis Post Master General

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    Building self destruct doesn't lag, there is a built-in delay. A lot of games have this.

    Already planned out, and posted on the forums.

    If I was going to be a literalist, i'd say that this is already implemented, with the anchor and orbital laser platform, but I know that's not what you mean. This feature has been talked about a lot, and due to money, UI, and time constraints is probably not going to make it into release. I think it would be cool to have, but not to the extent that Sins of a Solar Empire did it.

    Not gonna be added in release, mainly due to massive balance issues. I don't think i'll miss them, personally.

    Not going to be added in vanilla, probably someone will mod it in, but UBER has stated that the game will operate strictly on a "what you see is what you get" basis, and upgrades aren't visible. However, commanders will be able to have different weapons, which is a bit similar.

    This has been brought up a few times as well, and hasn't really been confirmed or denied as far as I know. We might get something like this if we get AI as an ally in a shared armies game though.

    There is a thread made by UBER asking the community what kind of gametypes they want by release, I suggest you check that out.


    Thread: https://forums.uberent.com/threads/what-game-modes-should-we-start-with.43223/

    Graphics are fine, even really good. They're just stylized. The game does take a bunch of RAM and bandwidth, but it's pretty constantly being optimized.

    Don't know where you get that idea, unless you are just building one unit...

    Been discussed in a bunch of threads, range isn't really an issue I've seen appear, but there are a bunch of people who would rather have a teleporter that does power per unit. You can always turn the teleporter off.

    No it shouldn't, it's meant as an invasion tool. However, I do beleive that it should be moved up to T2 once the game gets more features & balance done.

    Like the formations that are already in? Or like when do you mean grouping units together for better selection?

    Pretty much the entire community has said no to this idea.

    These are all being worked on, and updates appear in almost every patch...

    This has been suggested by a lot of people, and I think they might be looking into it, not totally sure.

    They're not going to have a "classic" campaign with a storyline and everything, but they will have singleplayer and galactic war.

    Being worked on constantly, and gets updated in almost every patch...

    was broken when gamma was released, they're working on fixing it now.

    That's pretty petty. I read this as "The game has to be EXACTLY how I want it, or i'm going to give it a bad review, and so are my friends!" I would do some research before insulting the Devs who obviously and pretty openly work really hard to give us the best game they can on only a fraction of the budget to the games you are comparing it to. Supcom didn't have nearly as much community involvement in its development as PA does.

    EDIT: dangit, was beaten to it...
  8. stuart98

    stuart98 Post Master General

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    The resource consumption is referring to the high amounts of ram consumed by PA, whereas the glitchy graphics on low settings is referring to a texture issue found on some rigs that is particularly present on metal planets. A dxdiag would likely help uber solve the issue.
  9. chronosoul

    chronosoul Well-Known Member

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    I understand that. Its just it was listed under.

    and it confused me dearly.
  10. mered4

    mered4 Post Master General

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    HAHAAHAHAHHAHAHAAAHHAHAHAAHAHA

    Ok sorry. That was uncalled for, but you had it coming.

    Look, you LITERALLY just listed all the things NOT in PA that are in Supcom.

    Let me explain. PA is its own game. If you are having problems with that, you don't have to play it, and you can just let it go without leaving negative bull about it all over the nets.

    The plan is for PA to be a spiritual successor to TA, not to Supcom. It is in NO WAY a sequel. It will also be more successful because it has a shallower learning curve than SupCom. That means more players stick around and dont quit out of frustration. Which means it gets more popular - and more AWESOME.

    This game is not about being a sequel.
    It's about being BETTER. And so far, it IS better. If you can't take the awesome, please, at least be mature about not being able to take it.

    None of this emotional *it's not like SupCom* stuff.

    Good Day, Sir.

    PS get a better PC
  11. stuart98

    stuart98 Post Master General

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    Mered4, saying what the rest of us were thinking with more colorful wording.
  12. BulletsFrozen

    BulletsFrozen Active Member

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    [​IMG]
    lol sorry couldn't resist
  13. sycspysycspy

    sycspysycspy Active Member

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    Ignore this dumbass for good ;)
  14. stuart98

    stuart98 Post Master General

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    That language might be too colorful. Keep it civil. What mered said was pushing it, this has easily crossed the line.
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  15. mgmetal13

    mgmetal13 Active Member

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    You must have not bought Supreme Commander at release. The unpatched, released version of Supreme Commander was about were PA is now in terms of performance and stability.
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  16. emraldis

    emraldis Post Master General

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    You never know, this "Dumbass" could see that he's wrong and consider playing the game again, only to be discouraged by comments like this.
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  17. stuart98

    stuart98 Post Master General

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    That was indeed the case, if you go and look at reviews for either pc or xbox version of the game you'll see loads of people complaining about performance. Both relied on newer PCs/XBox bundles before performance improvd.
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  18. Dementiurge

    Dementiurge Post Master General

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    - Factions: Already implemented (Lore/Commanders Only)
    - Space warfare(not only fighters): Unlikely
    - Shields(Tier1-3): Bad Idea (Some believe it ruined SupCom)
    - Upgrades for commanders: Unlikely
    - Support commanders: Unlikely
    - Share ressources option ingame/diplomacy ingame. Or with forced teams to set if only ressources or units or both is shared.: Possible
    - Victory conditions variety (kill Commander, kill every Building/all of the enemy, CTF): In Progress
    - Infinite teleporter (always on if power is up): Already implemented
    - "limitless" range of teleporter (range from planet to planet doesn't matter): Already implemented
    - Teleporter (Tier1) should only work on 1 planet: Unlikely
    - Adding a special teleporter (Tier 2) which should make it able to transport to other planet(with cooldown): Already implemented?
    - Reducing usage of pc hardware and improving graphics(using Supreme Commander + Supreme Commander – Forged Alliance according to the model): In Progress
    - Adding infantry squads(for more variety and “realism”): Bad Idea (But squad behavior for other units is likely.)
    - Adding experimental/huge war machines: Unlikely
    - Adding space ships: Unlikely
    - Adding/improving the patrol / guarding "area" options: In Progress or Already implemented?
    - Improving visual support/difference between planetary and orbit units/buildings: In Progress
    - Making the creation of custom planets more custom, current planet models use too much rocks(grey) than of biome(green, etc.) even if biome it has value 100.: In Progress
    - Only one sun/star type (“Yellow/Orange”): Possible [Link]
    - Making a story for singleplayer and adding skirmish for singleplayer: Unlikely and Likely, respectively
    - Improving the AI (making the difference in behaviour(turle,steamroller,etc. and easy to hard)): In Progress

    A colorful progress report!
    iron420, drz1, Martenus and 1 other person like this.
  19. Martenus

    Martenus Well-Known Member

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    So far it seems like I will have to bring a popcorn for this topic.
  20. stuart98

    stuart98 Post Master General

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    Only if the OP replies.
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