Currently selection differentiates between fabbers and fighters. I'd like to see it also differentiate between combat ground and air units. When I'm trying to mass select an army I don't want to also take my base CAP with me. I'm sure I'm not the only one with a large air patrol over my base which makes unit selection tricky.
The system in SupCom worked pretty well, I hope they implement something similar but with added features. So drag select would select every combat unit, and shift-drag select would select everything including builder units. The icons to select or deselect the exact units you want are already in place, but I propose a secondary 'class' button that you can click, so it would select/deselect all air or land units for example.
+1 That should be quite small change, since it follows the same basic logic. In the long run I would like also commands for explicitly telling that what types of units you want to select - especially for orbital. It could also be coupled with visual changes that make all other units fade out or something, so that it would be easier to see all the units of one kind.
I'm hoping we can get some kind of layer isolation for selection purposes. Where for instance the ground and orbital layers remain visible but the box select only picks up air units, etcetera.
They should fix the bug that it selects whatever the majority is in the box. It should always select fighers first. The current system is hard to manage.
Yes please. Sick of having to click and ctrl-click those tiny portraits in the left bottom. I just want to hold a button, drag, and do a victory dance over having only selected what I needed.
It is a feature. If I'm trying to select a group of fabbers, I don't want it to mess up because a single dox happens to be wandering nearby.
It's a horrible feature. When you have a mixture of both you never now what you will end up with. It's just plain horrible.
Don't get me wrong here, it can be annoying sometimes, and I think we need to have modifiers that affect what is picked up in box selections instead. Right now though, making it a pain in the *** to select a group of fabricators seems like a bad idea to me. I don't usually have a problem with the majority rule, because I can judge how many units of a type are in an area most of the time.
We need a simple modifier to toggle between select fighters or select workers. Controlled by the user. Not be some numbers that are really hard to read before executing the select.
There'd be some sort of midifier. Hold down a certain key and then you can choose whether you want ground/air/orbital/fabber.
i mentioned this to sorian (i think it was sorian) at the last pace tourny. He said he would mention it =/