[Suggestion] - Area attack with multiple nukes to randomly cover the selected area

Discussion in 'Planetary Annihilation General Discussion' started by Martenus, March 7, 2014.

  1. Martenus

    Martenus Well-Known Member

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    Well, there isn't that much to explain. The game has a big use of various area commands and attack is one of them, it works with units to clear all selected area from enemy units.

    Now, many of us has probably came to a point you have 5+ nukes loaded and ready to launch and you want to let's say invade a moon, so your plan is to cover the whole moon.

    Now, it is micro heavy, you have to launch every nuke separately and choose each target.
    It has been said many times, that the game aims to be more macro-ish.

    So, why not have nukes working with area attack?
    Select all your nuke launchers, area attack the whole small moon and boom ... there they go, randomly covering the land, trying to minimize the overlapping.

    Sounds great? It is the best suggestion ever.
    Now make it! :)
  2. tripper

    tripper Active Member

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    [​IMG]

    cwarner7264 and Geers like this.
  3. liltbrockie

    liltbrockie Active Member

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    yer i requested this a while back
  4. Geers

    Geers Post Master General

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    We shall call it the "I do not want this continent to exist anymore" command.
  5. ace63

    ace63 Post Master General

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    Want!

    Edit:
    Also, I already suggested a while ago to turn nukes into smaller cluster missiles (3-4 per rocket) to reduce the binarity (does this word exist?) of the nuke/antinuke.
    The antinukes would have to be adjusted aswell.
  6. Martenus

    Martenus Well-Known Member

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    This:
    [​IMG]
    cdrkf, Antiglow, arthursalim and 3 others like this.
  7. brianpurkiss

    brianpurkiss Post Master General

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    It's been requested a lot.

    I'd prefer shift click results in a nuke going to each spot.

    But then again.

    Why not both?
  8. Dementiurge

    Dementiurge Post Master General

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    I was going to make a joke about a planet-wide area attack and 'Exterminatus', but then I found this. That about sums it up.
  9. Choromakolo

    Choromakolo Member

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    I agree its a great plan.. but its not that hard just number every nuke from 1 to 9 .. its easy u just select the nuke and do Shift+1 or any kind of number you want. Or well that is wat i use in every single game wich was/is really usefull in this kind of games.

    But yes that one u posted a photo of from Command & Conquer Generals is a great opinion but than it must look more epicer in look ^.^ with a bit Planetary Annihilation style.

    Great Suggestion by the way .
  10. Martenus

    Martenus Well-Known Member

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    Yes I do it like this too, which is micro-ish style, not macro-ish, kind of.
  11. pizzalover3000

    pizzalover3000 Active Member

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    Solution, take five nukes, huck them at a planet.
  12. ace63

    ace63 Post Master General

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    Also limits you because you have to overwrite any grouped unit configurations this way.
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  13. EternityCoder

    EternityCoder New Member

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    I think a better option would be to enable selecting a group of nukes, and then being able to click on different targets and send one to each one. This would be useful for some other units as well, for example sending astraeuses to multiple planets all at once. Maybe assign alt-clicking to this behavior?
    wheeledgoat likes this.
  14. drz1

    drz1 Post Master General

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    Indeed, you can already queue other types of command OR do an area command, so I can't see why this isn't possible for nukes too. It would make trying to fire off 10 nukes much easier :p
  15. drz1

    drz1 Post Master General

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    Fixed :p
  16. YourLocalMadSci

    YourLocalMadSci Well-Known Member

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    Although I agree on the functionality (being able to quickly blanket an area with nukes), the implementation is a little off. So far, area commands and shift click have a very specific paradigm behind them. They place orders sequentially such that all units perform one action, then the next, then the next, and so on until the final order is completed. As it stands, shift click and area orders give orders in series, and I think that this UI paradigm is so fundamental to this sub-genre that I would be very hesitant to change it.

    What people want with nukes is to be able to give orders in parallel. I have been thinking of a UI addition to accommodate this, but I haven't written it up yet. At the end, this is something that people should be able to do, I just think that shift or area commands are not quite the right way to do it. Making it context sensitive has the consequence of making it's functionality more opaque.
    wheeledgoat and cwarner7264 like this.
  17. tatsujb

    tatsujb Post Master General

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    why shouldn't you be able to double click all you launchers select attack, go to the moon, and click and drag all the way o the border of the planet, just like for the patrol order and mass construction order.

    then all the nuke launcher that are already done building would fill that area as best they can with shrooms?
  18. YourLocalMadSci

    YourLocalMadSci Well-Known Member

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    Read my post. I didn't say that players shouldn't be able to launch multiple nukes to blanket an area with a single command. Nor did I say that area commands cannot be part of an implementation of this. What I said was that a subtly different paradigm is required in order to make this work within the existing command system. Namely, a system which contrasts sequential orders with parallel orders.
  19. tatsujb

    tatsujb Post Master General

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    parallel orders don't exist yet?
  20. nawrot

    nawrot Active Member

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    Do want, but with some adjustment.

    Circle area attack, just like area command. First nuke right in middle then next placed with radial symmetry. For eg. if you have 1 nuke it will nuke only in center of marked area, with 5 you get 1 central plus 4 in circle. When you get about 11 you get 1 - 4 - 6 and so on.

    Or maybe when you give multiple targets (with shift) to bunch of nukes each one goes to next target.

    Well same goes to pack of builders for when you order them to build mexes, they should all split if building one item from queue takes less that lets say 5sec.

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