Hi, Tonight me and my mate left the game as the game became way too slow. I destroyed our commanders to see what was happening on the game and it was clearly what was causing the massive delay/lag: one team had about 300 T2 fighters patrolling around the entire planet. Now my opinion: they had the entire planet for themselves (scale 2 planet) but to make sure no one could rush in they simpy closed down the entire planet with bombers on patrol EVERYWHERE. I do have sympathy for this tactic but i don't really understand why this should this much lag. Me/my mate/probably a lot of other people never even looked at this planet and still it caused mass lag. I do agree it is very cool to see a planet in the background passing by and seeing all kinds of buildings on it, but do we really have to receive all the unit information on that planet if we don't open/zoom in on it at all?
We all know optimization is an issue, and the devs are working on it. Check the other threads for how to minimize slow down. For now, we're all going to have to:
I know it doesnt address the problem (which is being worked on) but why the hell would you have 300 T2 fighters patrolling the planet? You could have a couple of advanced satellites giving you complete vision radius for a fraction of the cost and just delete all the T2 fighters!
The sim was probably lagging, the server still has to keep track of all this stuff, regardless of whether you're looking at it or not.
Guys... the server is now hosted by Uberent and it hasn't limitless resources. Just wait for the server EXE to be release so you can setup your own server and see for yourself how optimized the code is. For all we know the server code is so optimized they run every game on a Raspberry Pi.
I can't believe nobody's mentioned the coolest robot on the block up there... You guys disappoint me.