Star Date 2014.Bacon: <Insert your system here>

Discussion in 'Planetary Annihilation General Discussion' started by scathis, March 6, 2014.

  1. scathis

    scathis Arbiter of Awesome Uber Alumni

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    Would you like to design a star system for PA?

    I'm building some systems that will be part of the game. When you open up systems in the system editor or in the lobby, they will be there.

    I've been working on them, then I thought; "This would be an AWESOME thing for the community to get involved in!"
    (And I know awesome)

    So, go ahead and post your favorite system to play on here.
    Please use this type of format

    Intended number of players: <number of players>
    System Name: <System Name>
    Planet 1: Name: <Planet Name>
    Planet 1: Mass: <mass>
    Planet 1: Position X: <px>
    Planet 1: Position Y: <py>
    Planet 1: Velocity X: <vx>
    Planet 1: Velocity Y: <vy>
    Planet 1: Num Engines: <engines>
    Planet 1: Seed: <seed>
    Planet 1: Radius: <radius>
    Planet 1: WaterHeight: <water height>
    Planet 1: Temperature: <temperature>
    Planet 1: Biome: <biome>

    Then the same for Planet 2+.

    I'll pick the my favorites and put them in the game.

    I reserve the right to change any part of any system.
    I HIGHLY encourage playing a bunch of games on your system before submitting it.

    Things to consider:
    • What kind of strategies does this system favor?
    • How long of a game does this system aim for?
    • Are you purposefully locking off any strategies and is that a good thing? (ie: No launch-able asteroids, no gravity wells, no water, etc.)
    • Does this system have a theme?
    • Do the planets give interesting strategies in its biomes? (Try changing the seed around and see if you get something more interesting)

    No need to add "Orbits planet X". If your numbers are setup correctly, the orbits will be correct.

    Possibly unknown definitions:
    Mass: This determines how close your planet can be to the star, if it can have moons and how tight the moon orbits can be. Minimum is 1000, max is 33000. The higher the number, the closer to the star and the ability for it to have moons. The lower the mass the farther from the star and if it can be a moon.
    Num Engines: This is coming soon. It's simply the number of engines it takes to move the planet either to change its orbit or smash it into another planet.
    Seed: This is used for the random planet generation. A planet with the same values and the same seed will always produce the same planet. Change the seed, get a different planet.
    Radius: How big the radius is. Metal planets have to be 500 or larger. Generally: 2 players: 300 to 450, 3-5 players 400 -> 600, 6+ -> 600+, Asteroids should be 200-250, do not go smaller than 200.
    Water Height: How high is the water? The higher the number, the more water. This is lava level on Lava planets. There is no water on moons or metal planets.
    Temperature: Controls the biomes on the planets. The lower the temperature, the more ice/rocks. The higher the more desert. Moons, metal, and lava planets do not respond to temperature.
    Biome: The valid ones are: Earth, Desert, Tropical, Lava, Moon, and Metal
    Biome Scale: This currently does nothing and is on our radar to fix.
    Last edited: March 10, 2014
  2. mered4

    mered4 Post Master General

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    Oh god. Give me a few minutes hours to come up with something good.

    I just playtested a two planet, 5 moon system with 7 players - but everyone was too spread out. I'll have to keep testing. Link: http://www.nanodesu.info/pastats/chart?gameId=65975

    EDIT: If you could take a look at the metal efficiency I had, you'll notice I almost never ran out of metal.

    Love for that to be different so it could force me to expand to another moon.
  3. cptconundrum

    cptconundrum Post Master General

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    @scathis have you used the System Sharing mod? We already have some good ones in there, but there is a lot of junk to sort through too.
    carlorizzante likes this.
  4. Clopse

    Clopse Post Master General

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    Get your *** back to balancing :p

    Some of the pa automatch planets are quite nice too.
  5. cwarner7264

    cwarner7264 Moderator Alumni

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  6. liltbrockie

    liltbrockie Active Member

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    I take it this means the games nearly ready then ? :p
  7. pizzalover3000

    pizzalover3000 Active Member

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    When building systems, make sure that the names are distinct, our systems have always been the Greek alphabet. Like Foxtrot, Gamma, Zeta...

    It's hard to communicate to team mates what the planet is if you don't know the names
    cptconundrum likes this.
  8. shootall

    shootall Active Member

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    One fairly big planet and two 3-halley sized moons orbiting the planet are my favourite for 2v2s. For quicker 1v1 One medium sized planet will do.
    Last edited: March 6, 2014
  9. MrTBSC

    MrTBSC Post Master General

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    one question .. what does biomescale do?
    i kind of get what seed does but not biomscale ...
    wheeledgoat likes this.
  10. chronosoul

    chronosoul Well-Known Member

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    I'm going to do an earth and mars system.

    Intended number of players: <6>
    System Name: <Old Earth>
    Planet 1: Name: <Old Earth>
    Planet 1: Mass: <1000>
    Planet 1: Position X: <36000>
    Planet 1: Position Y: <300>
    Planet 1: Velocity X: <0.20>
    Planet 1: Velocity Y: <90>
    Planet 1: Num Engines: <N/A>
    Planet 1: Seed: <25000>
    Planet 1: Radius: <750>
    Planet 2: Height Range:<50>
    Planet 1: Biome Scale: <55>
    Planet 1: WaterHeight: <50>
    Planet 1: Temperature: <40>
    Planet 1: Biome: <Earth>

    Planet 2: Name: <Moon Base Alpha>
    Planet 2: Mass: <1000>
    Planet 2: Position X: <33600>
    Planet 2: Position Y: <2500>
    Planet 2: Velocity X: <-84>
    Planet 2: Velocity Y: <-2.5>
    Planet 2: Num Engines: <5>
    Planet 2: Seed: <78500>
    Planet 2: Radius: <255>
    Planet 2: Height Range:<50>
    Planet 2: Biome Scale: <20>
    Planet 2: WaterHeight: <0>
    Planet 2: Temperature: <0>
    Planet 2: Biome: <Moon>

    Planet 3: Name: <Corrupted Mars>
    Planet 3: Mass: <1000>
    Planet 3: Position X: <24000>
    Planet 3: Position Y: <-250>
    Planet 3: Velocity X: <1.5>
    Planet 3: Velocity Y: <145>
    Planet 3: Num Engines: <N/A>
    Planet 3: Seed: <9000>
    Planet 3: Radius: <500>
    Planet 3: Height Range:<50>
    Planet 3: Biome Scale: <60>
    Planet 3: WaterHeight: <15>
    Planet 3: Temperature: <65>
    Planet 3: Biome: <Lava>

    Planet 4: Name: <Phobos>
    Planet 4: Mass: <1000>
    Planet 4: Position X: <22300>
    Planet 4: Position Y: <-2200>
    Planet 4: Velocity X: <113>
    Planet 4: Velocity Y: <65>
    Planet 4: Num Engines: <3>
    Planet 4: Seed: <1500>
    Planet 4: Radius: <200>
    Planet 4: Height Range:<100>
    Planet 4: Biome Scale: <10>
    Planet 4: WaterHeight: <0>
    Planet 4: Temperature: <0>
    Planet 4: Biome: <Moon>

    Planet 5: Name: <Diemos>
    Planet 5: Mass: <1000>
    Planet 5 Position X: <27500>
    Planet 5: Position Y: <-2600>
    Planet 5: Velocity X: <68>
    Planet 5: Velocity Y: <230>
    Planet 5: Num Engines: <3>
    Planet 5: Seed: <25000>
    Planet 5: Radius: <200>
    Planet 5: Height Range:<10>
    Planet 5: Biome Scale: <50>
    Planet 5: WaterHeight: <0>
    Planet 5: Temperature: <0>
    Planet 5: Biome: <Moon>
    Last edited: March 9, 2014
    phantomtom, xuereb and cdrkf like this.
  11. aevs

    aevs Post Master General

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    Can we also suggest planets and planetoids? I have planets I like, but I haven't really figured out how I like my planets to be set up in the solar system.
  12. neutrino

    neutrino low mass particle Uber Employee

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    It does nothing, it got broken a while ago. It's been on my plate to fix but I want to do it in the context of a bunch of upgrades to planet gen.
    Schulti, ace63, aevs and 4 others like this.
  13. MrTBSC

    MrTBSC Post Master General

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    oh ok....
    and what about seeds? they feel like they are different skins of a biometype ... but what exactly do they do?
    i tried a couple times to spread lavapools on a lava planet instead of having it centered ... but there are also seeds that fill the entire planet in lava even though the hight for lava was only set to medium aswell as groundhight ....
  14. mered4

    mered4 Post Master General

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    A seed is the *seed* for the PCG.

    Each number is a different planet, but if you have the same number, its the same planet.
  15. scathis

    scathis Arbiter of Awesome Uber Alumni

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    Updated OP with some more info.
    Last edited: March 6, 2014
  16. Raevn

    Raevn Moderator Alumni

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    Won't these all get invalidated (in regards to seed) as soon as any change is made to the terrain files?
    aevs likes this.
  17. cptconundrum

    cptconundrum Post Master General

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    When this list is complete, I will add a new server to System Sharing and put these in it. That will let people choose these maps instead of just getting them randomly.
  18. aevs

    aevs Post Master General

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    Not a full system, but a very interesting planet with 2 large continents separated by a thin ocean with 3 bottlenecks.

    I'll try setting up some interesting systems with the planet that have a bit of a naval focus, see if I can come up with a nice one (Before the system I was using didn't have any smashable planets, so I need to test it with them included). I'll update this post when I find a good setup for other planets.

    Intended number of players: 6+
    System Name: Eolt
    Planet 1: Name: Eolt
    Planet 1: Mass: 10000
    Planet 1: Position X: 19743.7
    Planet 1: Position Y: -3273.6
    Planet 1: Velocity X: 25.8547
    Planet 1: Velocity Y: 155.932
    Planet 1: Num Engines: 0
    Planet 1: Seed: 11468
    Planet 1: Radius: 800
    Planet 1: Water Height: 50.7
    Planet 1: Temperature: 53
    Planet 1: Biome: Tropical

    Water height is important to get the size of the bottlenecks right, which is why it's accurate to the decimal place.
    Last edited: March 7, 2014
  19. totalannihilation

    totalannihilation Active Member

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    I had an amazing system, called Moon chain (no longer have)
    the system consist of planet 5 orbitting planet 4; planet 4 orbitting planet 3; planet 3 orbitting planet 2, and planet 2 orbitting planet 1, which orbits the sun. Planet 1 and 2 are unmovable, planet 3 and 4 are 25 halleys and planet 5 is 3 halleys
    the system is broken for 2 reasons:
    • limited distances in the space prevented the optimum positions of the planets (which avoids collisions when they rotate)
    • a terrible bug prevent people from landing at the last moon (FS#2994)

    the system was intended to have a escalated nuke fight across planets. Planet 1 can only nuke planet 2; planet 2 can only nuke plane 1 and 3, and so on...
    the system was inteded for 60-120 mins, but due to lack of good players, all my enemies died before they even left the planet

    it was a cool system, but due to the bug and the new limitations of the system editor, it had to be dumped.
    If the game will allow such moon chainning, I will try to re-edit it and post it here, but I need a developer confirmation if such system is legal
  20. Tontow

    Tontow Active Member

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    What about the $200 kick-starter planet names?

    I take it that that is no longer an exclusive thing now? Or is this to be considered something different?

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