The Counter to Walls

Discussion in 'Balance Discussions' started by stuart98, March 2, 2014.

  1. coulter47

    coulter47 Member

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    Thats just too much work. Use the arty they give you, failing that nuke it from orbit, failing that throw a planet at it. Failing that go home and use a Cybran.
    Geers likes this.
  2. mered4

    mered4 Post Master General

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    Failing that, please find the innermost closet and assume the fetal position.
    coulter47 likes this.
  3. coulter47

    coulter47 Member

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    Back in my day we had something worse the walls, shields, more importantly cybran shielding. *insert ranting about how good supcom is and how this game needs sheilds*
    Geers likes this.
  4. Geers

    Geers Post Master General

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    I just realized, there aren't that many games where "nuke it from orbit" is a valid solution to a problem.
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  5. tripper

    tripper Active Member

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    It's the only way to be sure!
    Geers likes this.
  6. RMJ

    RMJ Active Member

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    When enemy build walls, i build subterrainium units. Oh right not in the game "yet". :p wasnt it C&C Tiberium sun that had underground units. freaking hilarious concept.
    stuart98 likes this.

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