Just a penny for the thoughts.(shielding)

Discussion in 'Planetary Annihilation General Discussion' started by BooberSmack, March 5, 2014.

?

Would this work wonders?

Poll closed March 12, 2014.
  1. yes(awesome)

    48.4%
  2. no(boo)

    58.1%
Multiple votes are allowed.
  1. BooberSmack

    BooberSmack Member

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    The idea of shields have been flying around like a blizzard in june. So i moched up a ruff draft of a stationary ''wall'' shield, nothing can go through either side, but would be a expanded wall segment using massive amounts of energy. I'm fairly new to these softwares so no specific coming out of my head. But its a passion that I'm hoping to achieve.

    Attached Files:

  2. chronosoul

    chronosoul Well-Known Member

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    I think the wall shield is interesting.

    The problem I had with shields is that it was extremely centralized, large coverage and had a horrible tendency to stack.

    A shield to me is something that stops the first blow, if the punches keep coming, the shields shouldn't come back up instantly and absorb more insane amounts of damage.

    If directional shields were put into play, it would be interesting to see how it would function. Always on... Only when attacked or something entirely different.

    I hope you keep working on the software, Pro's got to start somewhere.
  3. cptconundrum

    cptconundrum Post Master General

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    So what we could really use are advanced walls that are a lot taller than the basic ones.
  4. zweistein000

    zweistein000 Post Master General

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    Oh got no. Basic walls have 6k hp and kill T1 game. Why would we need an upgrade to that.
    MrTBSC likes this.
  5. cptconundrum

    cptconundrum Post Master General

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    Same hp, just taller and made by advanced fabbers.
  6. Zoliru

    Zoliru Active Member

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    if walls kills your T1 game then your doing it wrong....
  7. ikickasss

    ikickasss Active Member

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    Thats why we have walls shields are unneeded.
  8. BooberSmack

    BooberSmack Member

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    I was thinking along the lines that these would take the place of adv. walls, and would take a few hits. it would be a waste of game content if they were weak and inefficient units. Also as a land unit adv. fac, for arty support. would have major tactical uses. if the wall segments have 7.5k these would have about 1.5k shield hp, and structure hp of 400, and unit-wise a 0.5k shield and 200 unit hp. recharge sped up by fabs,( units need combat fabs for quick) but uses aload of energy. without fabs a good 6 sec.s (structure), 4 sec.s (unit), with fabs a halved time. but idk just ripping this without thought. but something along these lines would add alittle fun for the turtlers, in mind. whats an rts without turtles and crawlers.?It would be Age of Empires.
  9. BooberSmack

    BooberSmack Member

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    and these wouldnt be bubbled just an expanded wall segment in a hence.
  10. MrTBSC

    MrTBSC Post Master General

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    wallshields that dont let anything go through from both sides? ... useless and boring ...
  11. nixtempestas

    nixtempestas Post Master General

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    The biggest problem I see is that we already got walls that do that. Adding extra complexity is unnecessary.
    MrTBSC likes this.
  12. chronosoul

    chronosoul Well-Known Member

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    No. It would not be a waste of game content. Just because something is advanced doesn't mean it has to be outright better, but provide a unique option.

    Maybe these 1 dimensional shields are 3k health absorbtion but they can regenerate their hitpoints and allow units to walk through the shield. It acts as an attack barrier to both sides, but the benefit is being able to walk through the shield and not have to worry about making more walls.

    I would like a shield generating structure like this.
    Grounders10 likes this.
  13. BooberSmack

    BooberSmack Member

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    Exactly my point, arties on the other hand would still be able to somewhat shoot from behind and front.
    Multitasker tool in the frontline. Base-wise the shield could be focused on ground or air to fend of those pesky air raids, and arty bombardments. but this would still need a small balance spreadsheet on the capacity for upper shielding. in terms, say the structure deals damage from aerial bombardments and the shield would be somewhat weaker.
  14. vackillers

    vackillers Well-Known Member

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    I like that.... nice work and something I was sort of thinking about when i talked about an upgrade option to the wall sections... good job!! ;)
  15. rockemsockemrobot

    rockemsockemrobot Member

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    I think a traditional shield bubble building would be a great addition and add a new layer of interest to the game.
    vackillers likes this.
  16. MrTBSC

    MrTBSC Post Master General

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    no it doesnt... supcom has shown it before ...
    v4skunk84 likes this.
  17. zweistein000

    zweistein000 Post Master General

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    You're*

    I'd like to see you get pass a wall in a choke point that's properly supported. Obviously you haven't encountered that before.
  18. cptconundrum

    cptconundrum Post Master General

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    T1 is still useful later in the game, but heavy defenses do force you to try a new strategy. Advanced air is still overpowered, so games don't last long at t1 on medium to large planets anyway.

    Why would you want t1 to easily break walls anyway? The t1 game is all about cutting off map access, killing exposed mex and power, and surrounding your opponent. T1 is for positioning, not base assault. Once you have the game under control, you can easily tech up and win however you want.
  19. stuart98

    stuart98 Post Master General

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    You can vote for both options. o_O
  20. someonewhoisnobody

    someonewhoisnobody Well-Known Member

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    Pretty cool. I see this being a good mod when we get server side tools.

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