Please someone suggest a better name. anyways, this just adds another option to the ai difficulty drop down that says test that sets the ai's economic multiplier to -1 effectively disabling it (though it will then randomly roam the planet looking for your base, so don't accidentally kill it) I will add this picture in case I suck at explaining (which I do) as soon as I finish modinfo,json and such it will be on PAMM EDIT: On PAMM
Also: I am still shadowing entire files as I do not yet understand jquery editing so this will be incompatible to any other mod that edits or shadows new_game.html or new_game.js
I didn't publish it in PAMM because I assumed it was pretty developer centric, and because there is a serious conflict with PAStats at the moment. Does that make it too hard to find?
Yeah. We weren't really sure if it should go on PAMM or not since it is just for modders and we can all install it ourselves. It never hurts to have two!
well I plan on adding things, for instance changing your own economic multiplier, but I haven't figured out how to do that and I am afraid that if i figure it out people will be able to use it to boost their multiplier in multiplayer games and not just you vs. ai games
Uber has had safeguards against that. Every player has to use the same values in team games, otherwise it's default. It's unlikely to have changed in Gamma, but this would be a good opportunity to catch it if they did. (I'm firmly in the 'exploits should be publically exposed' faction.)
So I need some help, I want to be able to change the player econ rate, but even when I change the hardcoded number in new_game.js (line 173) it doesn't do anything, could you look around and see if you find what I am missing?
Uber's sandbox is useless. If I'm "Just experimenting", I want to be able to produce a certain unit ASAP or yesterday. There's not really any difference between AI disabled, and just putting it on easy on a massive planet.
Shorter loading time, and we can keep the game running for hours while we work on a mod. It is useful for us here.
@cptconundrum @wondible @raevn @LavaSnake @proeleert and any other modders, do you guys have any ideas on how to change your own multiplier, I have tried everything I can think of and it doesn't work.