Function request for nuke launcher control

Discussion in 'Planetary Annihilation General Discussion' started by valheria, March 1, 2014.

  1. valheria

    valheria Active Member

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    Has any of you got the point in a match were you build at least 20 nuke launchers in one spot on a moon or planet and wanted a UI control that would allow you to have them all selected and fire 1 nuke at different locations at a time instead of all of them going to 1 spot? because as you are aware a keyboard only has 10 number keys and 10 launchers that have keys assigned to them is just not going to be enough in a game like this if you want to reliably take out a planets defence area's in the preparation for a invasion attempt of a planet that has a enemy well dug in ect.

    So what i am asking from the dev's is a UI system that allows the firing of mass nuke launchers at different locations easily otherwise it is just going to be a pain in the *** to use nukes effectively when the match gets really massive.. But this is just one of the things that need addressing when it comes to unit control.

    YES i know this is gammer phase but i wanted to mention it incase the devs have not thought of this yet. Because having 3 nuke launchers with 100 t2 fabbers each assisting is just wasteful when them fabbers could be doing something way more useful not to mention the extra unnecessary workload it would cause your computer to do. and having 3 nuke launchers to be your entire nuclear arsenal is just stupid anyways as a smart player would just snipe it before you could launch another wave of missiles
  2. spicyquesidilla

    spicyquesidilla Active Member

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    Actually the Picture in picture works really well for this circumstance. Try messing around with it. Have the PiP over all your nukes. click on each nuke separately and wallla! UTTER ANNIHILATION!

    Hope that helps.
    stochast likes this.
  3. vrishnak92

    vrishnak92 Active Member

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    I could see this being implement into area attack commands, where the nukes don't target the same target within a certain radius
  4. valheria

    valheria Active Member

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    I would say yes and no to that as a area attack as nice as it sounds would be a bit "too" easy and chances are a player would not use it as it probably would not take into account the amount of anti nukes in place. So you would get a lot of wasted nukes if you tried to attack a whole planet like that. Which in the long term is something you can not afford: \
  5. valheria

    valheria Active Member

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    That wont work if you need at least 60 nukes to break a planets defences enough for a invasion because chances are half them nukes would be at a different location at least and you would be spending too much time clicking the launchers them selfs instead of finding new locations to launch them at.. Not to mention working out how many you need to fire to break through a anti nuke which would take atleast 4 most the time.. 4 costly clicks to break 1 area? not worth it my friend. : (
  6. Antiglow

    Antiglow Well-Known Member

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    yes that does work ok, but even b4 that was implemented we could and still can assign them to numbers. I once had a game vs a human player where I launched 25 nukes in groups of 5 (to overpower antinukes and if the commander is there kill him too) all at once. (use ctrl+number to assign.)
  7. valheria

    valheria Active Member

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    You would send 5 nukes to a area that don't even have a anti nuke? very wasteful mate
  8. vrishnak92

    vrishnak92 Active Member

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    Like I'd care, it's called overkill for a reason, and i like overkill
  9. Antiglow

    Antiglow Well-Known Member

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    if you actually read my post you would have seen that the 5 nukes were to override the anti-nuke and kill the commander if he is in the area. once you get to the point where you need that crazy amount of nukes launching 5 at a time is not in the least wasteful because your foe will have a ton of anti-nukes, and if he/she does not you are being wasteful building all of those nukes when you can just use 2->10 and invade.
  10. valheria

    valheria Active Member

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    Not every were will have anti nuke which is what i was pointing out as it would be far too costly to cover a entire planet with 3 anti nukes each when you should be spending the metal else were
  11. Antiglow

    Antiglow Well-Known Member

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    clearly you have not been playing online players cover entire planets with antinukes all the time. Also you should have been scouting because you should know where all the antinukes are.
  12. valheria

    valheria Active Member

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    Its not a question of knowing were they are Lol.. I don't think you understand the mission behind a nuke attack before a invasion but i asked the devs what i wanted to ask. So i ain't doing a discussion on things like this as this is something i learned from FAF (supreme commander) and people who play on FAF will know what i am on about.
  13. Antiglow

    Antiglow Well-Known Member

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    My "mission" as you call it when I do my nuke salvo is to clear an area and damage as much eco as I can, then have the anchors, and SXXs take care of orbital and any ground units trying to build umbrellas as I land my teleporter. Yes I try to only target anti-nuke launchers because they are almost always next to eco and other important buildings. And I agree with you that the nukes need a better firing features and control, I was just trying to point out a way for you to work with you you have.
  14. brianpurkiss

    brianpurkiss Post Master General

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    It's been requested a bunch of times. I hope it is implemented.

    Can be as simple as using shift click to launch missiles to different locations when you have multiple locations selected.

    I really really hope it is implemented.
  15. aragon666

    aragon666 New Member

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    The best would be to make attack order work only on a single nuke launcher at a time. If you want to send two you need to a+click twice.

    I'd rather wish number of rockets/antirockets inside selected launchers displayed somewhere in the UI.

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