Gamma T2 Air

Discussion in 'Planetary Annihilation General Discussion' started by darac, March 1, 2014.

  1. darac

    darac Active Member

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    So.... T2 air is less OP than before, but it's still OP.
  2. zweistein000

    zweistein000 Post Master General

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    Can't play so I can't confirm, but the higher cost should make it so that it is a lot harder for the enemy to get that critical mass going and you can now counter it with mass t1 air. If you however let your enemy sit on a t2 air factory and don't do anything about it they they wil win wit air superiority.
  3. OathAlliance

    OathAlliance Well-Known Member

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    To be honest, with the higher costs and longer build times I find myself using Adv. Air less. Once I find the Com I might send in Gunships(As I did to Garat), but other than that, not really using it a lot.
  4. darac

    darac Active Member

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    T1 air is useless vs T2 air and T2 can still be rushed in 5 minutes.
  5. darac

    darac Active Member

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    You know what would weaken the T2 air rush a lot?

    If a building being built could only be assisted by fabbers that can't initially start it if at least one fabber that can start it is building it. That way you could stop a T2 air rush with a single T1 fighter that takes out the t1 air fabber.
  6. zweistein000

    zweistein000 Post Master General

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    Not exactly, you only need superior numbers, but that holds true for any t1 vs. t2 also it is a temporary decision since the enemy will eventually build enough t2 air to take air dominance, but again this will happen with any t2 vs t1. If enemy goes any kind of t2 you should either try to take it down before finished or out produce them and eventually go T2 yourself. Any any T2 can be rushed in 5 minutes and just as strong if left alone as t2 air. You only feel t2 air a bit sooner because of superior mobility.

    EDIT: this topic will become irrelevant once we get mobile flak.
  7. shootall

    shootall Active Member

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    Haven't played much yet so i haven't got a feel for it yet but they upped t1 AA across the board didn't they? And some of the t2 AA too? That should influence things a lot too i guess.

    edit: also i guess this thread belongs in the balance section of the forums
  8. matizpl

    matizpl Well-Known Member

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    Balance of t2 air is far from optimal but steps were taken in proper direction. It's decently good right now, rushing t2 air is no longer viable in my opinion. Making t2 air at around 8-10 min mark seems like very strong option though. It's still too early to tell but i think air is just viable now, not imba. If you go air you give up a lot of land strength so it's hard to stop all the harrass, let alone doing damage to opponent
    trialq, Quitch and zweistein000 like this.
  9. stormingkiwi

    stormingkiwi Post Master General

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    Actually the higher cost has returned to ratios of units 58772 if I'm remembering my values right. Instead of being 3 fighters per T2 fighter, it is now 6.

    T2 air was OP in that patch, T2 fighters were not worth building.
  10. Quitch

    Quitch Post Master General

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    The biggest issue with T2 air to me right now seems to be the way it invalidates T1 air, but thankfully it no longer appears to render the ground game obsolete.
    liquius and stormingkiwi like this.
  11. stormingkiwi

    stormingkiwi Post Master General

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    My biggest issue with T2 right now is invalidation of T1
  12. carlorizzante

    carlorizzante Post Master General

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    Indeed.

    On the other side, the Flak Turret now costs double (300 > 600) and even if its radius has been increased (120 > 150) it seems to me that it lost some efficiency.

    Did you have the same feeling?
  13. Quitch

    Quitch Post Master General

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    I have yet to see the game where people stop building T1 ground.
  14. woutske

    woutske New Member

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    Air has never been OP. Always use Flak Cannons and you're good to go.
    thetrophysystem likes this.
  15. Quitch

    Quitch Post Master General

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    AhahahahahaahahahahahAHAHAHAAHAHAHAAHHAHAHAHAHA!!!
  16. c4ptainpronin

    c4ptainpronin Active Member

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    I didnt realy play the last patch much because of the air balance, but im pretty happy so far with how the new balance is shaping up. There is a lot of room for improvement, but since the mobile anti air is acutaly usefull now and formations prevent bombers from splashing everything at once it is actually possible to use ground based armies again. Gunships are still problematic because they basicly make bombers obsolete and might well be overpowered, but still the direction is good.
  17. cola_colin

    cola_colin Moderator Alumni

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    I just fought of t2 air with t1 aa.
    Game crashed shortly thereafter though. No idea what would have happened later.
  18. stuart98

    stuart98 Post Master General

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    Yes, the issue is that if your units are away from your base and under attack by gunships guarded by peregrines the latter group is invincible for all intents and purposes unless you have T2 air.
  19. cola_colin

    cola_colin Moderator Alumni

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    Yeah in another game my commander was killed like that. Tried to hide in water, but it seems I was not playing FA.
  20. stuart98

    stuart98 Post Master General

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    Yeah, lost a match against gandalf to it. He wasn't building enough units, I was at his base and had brought my com along to finish the deal, and then all of a sudden he brings in 4 gunships and peregrines. At that point there was nothing I could do.

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