Air Stacking and Environmental Effects Questions Acknowledged :)

Discussion in 'Planetary Annihilation General Discussion' started by eroticburrito, February 28, 2014.

  1. eroticburrito

    eroticburrito Post Master General

    Messages:
    1,633
    Likes Received:
    1,836
    So after being basically blanked in livestream chat for three hours, I've concluded UBER really don't want to talk about Air Stacking and Environmental Effects.

    This is a shame, as the community has come out vastly in favour of both of these and yet despite being as irritating as possible, I (and anybody else who asked about these things) have been ignored.

    What's up Uber? Do you not agree? Is it too much extra work?
    Just saying "We have/haven't discussed it" would be great to know that you guys have the same interests as the community for the game, or attune design to community interests.

    I know Jon spoke about trees and LOS being a big undertaking in the previous livestream, but sight range need not be direct LOS - the radius of unit's sight could just be reduced if they're in particular biomes (like thick jungle). That would be an 'IF' scenario, as opposed to giving every single unit direct LOS.

    I really don't mean to have a go, I love the game - it's my favourite game and I'm a RTS geek. You guys are doing awesome things.
    Last edited: March 1, 2014
    vyolin likes this.
  2. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    I asked literally dozens of times about stacking air units. And then finally someone else asked and got a half answer. :-(

    I'm opposed to most environmental effects. Particularly unit destroying environmental effects.
  3. eroticburrito

    eroticburrito Post Master General

    Messages:
    1,633
    Likes Received:
    1,836
    It's a bit worrying lol.

    Me too, I was originally only in favour of environmental effects which modified behaviour, but the community is vastly in favour of this or above (economic modifiers/disasters).
    80% wanted Environmental Effects, which was surprising to me.
    I was worried about unit destroying environmental effects. In the thread, we basically agreed it would only be ok if they were predictable/timed, or player triggered (nuke a volcano). That way you don't randomly lose anything, and can use them strategically.
    wheeledgoat likes this.
  4. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    We're all idiots. If we got the game we wanted, we would kill the game.
    vrishnak92 and eroticburrito like this.
  5. eroticburrito

    eroticburrito Post Master General

    Messages:
    1,633
    Likes Received:
    1,836
    That's not very Democratic! xD

    I know, I agree, but removing Air Stacking is actually much better for gameplay in terms of being able to put a number on the amount of damage bombers can deal to any particular spot, and unit behaviours altering based on their surroundings would do no harm.
  6. neutrino

    neutrino low mass particle Uber Employee

    Messages:
    3,123
    Likes Received:
    2,687
    I don't tend to answer questions that I don't know a clear answer for. It's called work in progress. I don't know which way it's going to turn out.
    drz1, Murcanic, cervantes1536 and 4 others like this.
  7. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    This isn't a Democratic process.
    ooshr32 likes this.
  8. websterx01

    websterx01 Post Master General

    Messages:
    1,682
    Likes Received:
    1,063
    So you've at meat been thinking about it? If so then I'm happy with that answer.
  9. eroticburrito

    eroticburrito Post Master General

    Messages:
    1,633
    Likes Received:
    1,836
    That's fine, I know it's a work in progress - an awesome work in progress that I cannot stop playing!
    We just wanted to know whether that stuff was on the table or not.

    Sorry if I came off as aggressive, I love you guys >.<
  10. Dementiurge

    Dementiurge Post Master General

    Messages:
    1,094
    Likes Received:
    693
    Speaking for yourself. :p

    It is what will be, and modded what won't be.
  11. eroticburrito

    eroticburrito Post Master General

    Messages:
    1,633
    Likes Received:
    1,836
    Somebody who disagreed with what 80% of other people wanted might say that lol.
    I'd call a crowd-funded project about as Democratic as a design process can get.

    I have faith Uber know what they're doing. We can see that. I just don't want these issues getting buried, because (particularly Air Stacking) they have been a game-breaking issue since TA.
  12. scathis

    scathis Arbiter of Awesome Uber Alumni

    Messages:
    1,836
    Likes Received:
    1,330
    And besides, do you know how fast chat flies by? It's way less of ignoring people and much more just trying to work through the sheer amount of text flying by on the monitor.

    I'm not entirely sure what you mean by 'air stacking'.

    And I would not expect environmental effects before launch. Environmental effects have been tested in about half the RTS games I've worked on and they often get pulled because they universally take away from the game experience, not enhance it.
  13. mabdeno

    mabdeno Active Member

    Messages:
    138
    Likes Received:
    67
    When air unit occupy the same space they are considered 'Stacked' ontop of each other and can do massive amounts of damage in a short space of time.
  14. mered4

    mered4 Post Master General

    Messages:
    4,083
    Likes Received:
    3,149
    By air stacking, he means AIRCRAFT STACKING IN ONE SPOT.

    Bombers do this occasionally, and they all drop bombs at the same time, effectively making it a force multiplier..
  15. websterx01

    websterx01 Post Master General

    Messages:
    1,682
    Likes Received:
    1,063
    @scathis these
  16. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    All I want are giant sandworms on desert planets.
    trialq and websterx01 like this.
  17. eroticburrito

    eroticburrito Post Master General

    Messages:
    1,633
    Likes Received:
    1,836
    That's OK, I know at times it was practically impossible to read all the nonsense in the Twitch Chat.
    I also completely get that you don't want to talk about stuff you haven't talked/considered together as a team.

    Both those threads I linked to in my OP discuss both Stacking and Environmental Effects at length, but I'll give you the TL;DR:
    • Air Stacking: When Air units can sit on top one of another because they don't have physical parameters like Land units do. This leads to Air units all 'stacking' one on top of the other as they attack a target. With bombers, this means you can have a potentially unlimited number of bombers (and thus potentially unlimited amount of damage) dealt on a single spot. Thus, a single 'Stacked' bomber pass can instantly kill anything from a Dox to a T2 Army Blob to a Commander.
    • The Proposed Alternative:
      • Giving Air units physical dimensions would mean the damage they deal to the ground could be quantified, because only one bomber would be able to hit a target at a time.
      • To stop the Atmosphere becoming completely full, Air units would be able to fly over and under one another, and if they could not avoid an enemy Aircraft they would collide with it and explode.
      • This would not only prevent games aimed to "Spam more Fighters" in order to secure the skies - as after a certain point, hostile fighter swarms would collide if they could not avoid each other.
      • It would also mean that Bombers were used to carpet bomb areas, rather than to instantly kill Commanders by dropping 100+ bombs at once.
    • Environmental Effects: As far as this goes, I agree some effects might detract from gameplay, but to say they 'universally detract from the game experience' is a broad statement. The Environment already impacts upon gameplay. In the Poll I split the Environmental Effects into different Tiers which I graded based upon how disruptive they would prove to gameplay:
      • Teir One: Obstructive Terrain - Valleys, mountains, mesas, forests, seas. This is where we are now.
        • Within this is the issue of whether forests should act as obstructive terrain, particularly for smaller units like bots. This is Teir 1.5 in the Poll.
      • Teir Two: Behaviour Modifiers (Based upon Terrain/Weather) - Atmospheric conditions such as fog and cloud affecting line of sight. Thick jungle slowing down units. Open plains being quicker for tanks to traverse whilst rocky red mesa terrain is quicker for bots to run around in.
      • Teir Three: Economic Modifiers - Bonuses for certain biomes or planets - e.g. a metal boost in metal/lava/mountainous biomes.
      • Teir Four: Natural Disasters - Volcanoes, Tornadoes, Acid Rain, Lava/Sea Flooding. Arguably the most disruptive to game-play and sure to be modded whatever happens. These could be player-triggered, predictable or timed in order to allow players to control them and work them into strategies.
    I feel that Teir 2 and 3 in particular actually involve the player in these awesome, varied procedural worlds that you guys have created. They provide new strategic opportunities and character to different units in a natural and realistic way - of course Tanks are better at traversing a muddy wasteland; of course Bots can move better over mountainous scree than tracked vehicles can.
    To lump these effects in with volcanoes and tornadoes is to deny these beautiful planets the chance for character.



    Furthermore other RTS games do not ignore terrain's effects on units. Total War has different Terrains. Civilization V has terrain modifying unit behaviours. Even Starcraft has creep and pylon radius affecting unit behaviour. Why shouldn't PA have tanks move faster over a flat desert than over mountainous terrain? Or have jungles reducing unit's sight radius and being impassible to smaller units? These things add depth and variation to gameplay, and encourage players to adapt in different ways to different situations. They make procedurally generated maps actually impact on gameplay as more than a backdrop and a series of obstacles.

    I love ground warfare. I feel it's where the heart of TA style RTS lies, as nothing beats being on the ground with your robots, burning down forests and interacting with alien worlds.


    Anyway I hope that illustrates what these threads are about, sorry it was a lot longer than I planned it to be :p
    Also I think the game is coming on brilliantly, and I am having a ton of fun playing it at the moment so...
    Keep being awesome! :)
    Last edited: February 28, 2014
  18. carlorizzante

    carlorizzante Post Master General

    Messages:
    1,371
    Likes Received:
    995
    Indeed, it was fun. We asked the same question, how many times... seven times? :D

    Even if they did seem to ignore us, I trust that will find a solution.

    Air Stacking is indeed an issue.

    Personally I would prefer if we could be encouraged to use Air more as Support for Land Units, specially in open fields. And less as a hammer for sniping a Commander.

    In that regard, I feel that the T2 AA is still weak against big blob of T2 Bombers or Gunships.

    I had a couple of games tonight where carpeting a base with T2 AA ended up being less effective than having a couple of Missile Ships nearby. Those ships are awesome, they chunk planes like *grissini* in pizzeria.
    vyolin and eroticburrito like this.
  19. eroticburrito

    eroticburrito Post Master General

    Messages:
    1,633
    Likes Received:
    1,836
    I understand that Uber didn't want to comment cause they hadn't thought about Air Stacking. The Balancing Air (Stacking) thread has over 2000 views, 130 votes on the Poll and is a month old, however :p
    That said, I doubt anybody wants to read all the bollocks I come out with lol.
    They know what they're doing, for sure.
  20. Clopse

    Clopse Post Master General

    Messages:
    2,535
    Likes Received:
    2,865
    I don't understand why you think this is such a big problem. If anything it would make it easier to snipe a commander. Formations fixed stacking a lot. How would you react differently to 20 or 50 bombers? How would your proposal change the game?
    shootall and godde like this.

Share This Page