Arch linux x64_86 Intel hd 4000 8 gb ram i get that error message in console when i start the game. I tried uploading custom shaders that a moderator uploaded in a zip file at the forum (didn't work). I get that the problem is related to OpenGL but I can't fathom where to start the debugging. Do i downgrade my version somehow? [balleballeknas]$ glxinfo | grep OpenGL OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Mobile OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.0.3 OpenGL core profile shading language version string: 3.30 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 3.0 Mesa 10.0.3 OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions:
One step forward. Installed https: // aur.archlinux.org/packages/mesa-git/ from AUR. When installing from AUR i edited the PKG-build and added "--disable-dri3 \" under the line "/autogen.sh --prefix=/usr \". Something breaks if you're compiling with dri3, so just disable that. Now I have the "Could not find libudev" problem that everyone is talking about, and I'll try to get a workaround for that and post the results here later.
The workaround for that is (from the PA install directory) Code: ln -s /whereever/you/keep/libudev.so.1 host/libudev.so.0 I'd be surprised (and very happy!) if you can get it working though. The combination of Linux and Intel seems to be horribly broken at the moment. (Actually, the libudev.so is a chromium thing. I think you can get away with softlinking any random .so file you find. PA doesn't actually use it...)