Internal Playtest – Meta Gunship Rushes the AI

Discussion in 'Planetary Annihilation General Discussion' started by brianpurkiss, February 26, 2014.

  1. eltro102

    eltro102 Member

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    I get what you mean, but is this really such a bad thing? If they are spending all their income on fighters and the probably t2 bomber/gunship rush soon after then you still have all the other routes you can go, not to mention mobile AA which I hope is expanded upon
  2. brianpurkiss

    brianpurkiss Post Master General

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    If your opponent has air superiority, you cannot mount ground based attacks.

    With fighters being the sole/main way to control the air layer, whoever has the air layer, controls all other layers.
    Quitch and stormingkiwi like this.
  3. stormingkiwi

    stormingkiwi Post Master General

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    Good. AA is the hard counter to fighters, the soft counter to bombers.Bombers are the counter to AA. This is currently a good balance.


    The bigger issue lies in how fighter blobs interact, and how the player interacts with the fighters. The fighters are better blobbed up, not spread out, because a blob of fighters will push through a spread out fighter shield very easily. Fighters can't cover the area they have to cover without constant management by the player. And I think that's a bad thing.
    stuart98 likes this.
  4. stormingkiwi

    stormingkiwi Post Master General

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    I'm sorry for double post, my comment got liked, so I'm being honest as to what was liked.


    It's why I really want it so that area commands will maintain formations, and the actual way that fighter missiles work is changed so that it isn't just "1 more fighter = victory", but so that fighters have to engage in more of a dogfight with one another. I.e. 1 fighter vs 1 fighter doesn't result in perfect victory.

    Maybe splash damage on fighter explosions - you send a blob of fighters at the enemy, both groups kill 5 fighters, but the group with 25 fighters in a tight blob incur many more casualties purely because of splash due to exploding wreckage.

    T2 fighters have more splash damage because they carry more fuel.
  5. Clopse

    Clopse Post Master General

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    Peregrines are not better blobbed up. Have tested this quote a bit and sending 1 t2 fighter into a bunch of 20 one by one will kill the 20 after about 6 fighters. AOE and overkill being the main problem.

    We don't need another crazy nerf on everything surrounding air so that air is completely useless. Make the costs of factory and units the same as other t2s and we can see from there how it is.
    matizpl likes this.
  6. stormingkiwi

    stormingkiwi Post Master General

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    Am talking about t1 fighters.

    Edit: also, can you please link the bugtracker thing for the missiles that take out groundn units please? I have never been able to get fighters to attack ground units when no other air units are present?
  7. Clopse

    Clopse Post Master General

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    On phone but it's an old bug that pops up every now and again. Works on all units. Attack one of your antand all your ants will overshoot in the direction of it. Search the tracker for overshoot or attack.
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  8. stormingkiwi

    stormingkiwi Post Master General

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    Cheers.




    That seems to require a huge amount of micromanagement, with no misclicks.

    Edit: I was doing it wrong.

    God that's horrible.
    Last edited: February 27, 2014
  9. sypheara

    sypheara Member

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    Think there's a vid where 50 advanced fighters kill a com because it was being repaired by air fabbers and alot of missiles 'missed'.

    Got to admit it gave me a good laugh.
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  10. drz1

    drz1 Post Master General

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    You should see Clopse' video which has "Ride of the Valkyries" playing along...
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  11. sypheara

    sypheara Member

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    You have a link? That sounds amazing :p
  12. drz1

    drz1 Post Master General

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    I hope I remembered the vid correctly now lol:
    Credit to Clopse, obviously.
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  13. drz1

    drz1 Post Master General

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    @clopse Are the fighters in the vid being given a force attack command or what, to be doing that sort of damage to ground units?
  14. Clopse

    Clopse Post Master General

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    If you have 30 fighters, tell 29 of them to attack 1. Then move the 1 fighter wherever you want to leave a trail of destruction. Matiz broke it up into 2 different groups so it doesnt look as good. I took out a line of powergens with a tornado that must have went off the fujita scale.
  15. stormingkiwi

    stormingkiwi Post Master General

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    Ok that's actually legit. That makes sense. That's cool, that's fair, that's a direct part of "all projectiles are fully simulated".

    If you have 30 fighters,
    tell all of them to attack 1
    move them all.
    Tornado still happens, because they are still attacking the 1 fighter that is still not dead.


    Disadvantage to telling 29 to kill 1 is 1 can fly out of range, and then missiles don't get fired. If they stay together, maximum damage.
    Last edited: February 27, 2014
  16. zweistein000

    zweistein000 Post Master General

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    Must try this out on AI.

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