cptconundrum has that ever stopped us from anything? If I had followed that concept PA would have a few less mods. Also I don't think Uber will randomly throw a full replacement for what we have so far at us. I would not complain about it, but I doubt it.
Of course it has never stopped us, but this time we know a ladder is coming to the game soon. PA Stats will probably survive that, but will this ladder?
Well if that's the ID from PA Stats how does PA Stats get it and is their an easy URL to get it from? If not would you mind adding one? Thanks!
The id is invented by PA Stats the moment a player uses PA Stats the first time. PA Stats so far treats the uber_name is a confidential thing, so it does not appear in any public data.
One helpful improvement would be a listing of your opponents ELO at the time you played them in your games list.
Hello, Has anyone already acknowledge a difference in a game outcome between PA Stats and the ladder ? I'm asking because I won this game (66312): but the ladder counted it as a loss : Could it be because the other player in my team dropped the game (he left and his commander exploded before the end) and is not listed as "Winner" ?
That's a weird dataset you've created there. First of the "Winner" PA Stats shows is just a copy of the string that PA showed to the players in the end. The actual winner that is used by the ladder should always be the same, but internally is handled as a team id. Now the winning team for this game has the id 1. That's not your team (you can count from left to right, 0 ... 1) so you lost on the ladder. So something bugged in PA Stats. It may be something that broke in the recent patches. Was it an alliances game? The winner detection has been written before that was introduced and I never tested it with that, it may actually be utterly broken. I am not playing teamgames a lot, so I need bug reports to fix issues with them.
When I joined the lobby, it was a 1 vs 1. Then host changed to 2 vs 2, without sharing army. Not sure it matters. Game was messy (one rival arriving like 2 minutes after everyone -still generating planet-, team mate disconnected -and maybe reconnected to kill his comm, cause I haven't figured how he died, even with review-). Can't give you much more context I'm afraid Anyway, I for sure blow both enemy commanders
As there has been discussion by PACE to include the AI in tournaments, can we include the AI so it gets a rating?
PA Stats grabs the data from the UI model. The AI is not using the player UI, so I cannot get any stats from it. Server side mods will probably change that. Until then there is little I can do.
Yes. All players need to toggle ready before calling start_game or else it won't work as far as I can tell.
One of the signature backgrounds is of a moon rising over some clouds or mountains. The white text is pretty much unreadable on this background.
I think I found a bug. The sig pic for me isn't updating: http://pastats-ladder.gamestown24.de/index.php?player=3956