[REL] Draggable Picture in Picture

Discussion in 'Mod Discussions' started by cptconundrum, February 22, 2014.

  1. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    Check out AlertsManager. I have it working really well now as a popup when you mouse over
  2. FSN1977

    FSN1977 Active Member

    Messages:
    657
    Likes Received:
    232
    Thx I will check it out :)
  3. byte01

    byte01 Member

    Messages:
    76
    Likes Received:
    33
    Using this mod, the PiP is for me barely visible at the top of the screen (i assume from the view pixels that change when toggling PiP on and off). How can i move it down? Trying to drag the few visible pixels had no effect. Any help would be appreciated.
  4. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    That's really strange... I works fine for me. Could you list what other mods you are using, your screen size, if you have resolution scaling turned on, and anything else that you think might be helpful?
  5. byte01

    byte01 Member

    Messages:
    76
    Likes Received:
    33
    Thx for the response.

    I am running 1920x1080, full screen, 100% scaling.

    Mods i have the following installed:
    Anchor Buttons,
    AutoFactory
    Blueprint Framework
    Chat Player Colours
    Commander Health Display
    Custom Skybox
    Draggoable PiP (yours)
    Economy Efficiency
    Floating Framework
    Hotbuild2
    In Game Timer
    No Blackscreens
    Planet Preview
    Settings manager
    Static Menu

    Havent changed a whole lot, will play around with disabling mods too.
  6. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    That looks fine right there, and I'm even using most of those mods. Your screen is only 30 pixels taller than mine, so it isn't that. You have the most recent version of this mod, right? It should be 1.1.3.

    The error lines from the coherent debugger would be useful to look at, if you can get those.

    By default it should be placed in the bottom right corner like in the screenshot below. Is anybody else having this problem?

    screenshot.jpg
  7. byte01

    byte01 Member

    Messages:
    76
    Likes Received:
    33
    I tracked it down. When i turn on Auto Factory it goes wrong. Now during my testing i happened to turn this one on as last. Hope this helps, sorry for the troubles.
  8. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    That's like the one mod I didn't test it with... :mad:

    Thanks for the help.
  9. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    Works in Gamma v.62037, but the new pip controls that uber gave us show up as well.
    tatsujb likes this.
  10. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    Updated to v1.1.4
    Removed the pip controls that gamma added. We don't need them since my frame already has controls on it.
  11. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    Hella buggy, i can't even open PiP with this on. :)
  12. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    Whoops! I'll go take a look now... I must have done something wrong as usual.

    *Edit*
    For now, you will have to choose between this mod and auto factory. I still haven't figured out that conflict.

    *Edit 2*
    I have confirmed that the bug is actually in Auto Factory. It wraps the entire init.js file with a jquery function rather than just a normal one.
    Last edited: March 5, 2014
  13. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    Auto factory is fixed! Update it and you should be able to get this mod working too.
  14. trialq

    trialq Post Master General

    Messages:
    1,295
    Likes Received:
    917
    Very minor issue, this button swaps the pip with the main view, but uses the same icon as the show/hide button. Shouldn't it be two arrows pointing top left and bottom right, as in the normal game?
    draggable_pip.png
  15. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    Yeah, it should be another icon I guess. Do many people still use this? I didn't get it working with tracking pips so I uninstalled it.
  16. trialq

    trialq Post Master General

    Messages:
    1,295
    Likes Received:
    917
    I don't use it for what it's worth. I'm just gathering screenshots of the mods, might as well post issues if I see them.
    cptconundrum likes this.

Share This Page