Emergency Anti-Nuke

Discussion in 'Planetary Annihilation General Discussion' started by Geers, February 23, 2014.

  1. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    Is it possible to stop a nuke mid-air by having a swarm of air units fly into its trajectory so the nuke hits an air unit? I know it's possible to do in SupCom, but I never got around testing it.
  2. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    Not possible ATM AFAIK, but a seriously good idea.
  3. vyolin

    vyolin Well-Known Member

    Messages:
    631
    Likes Received:
    479
    How on earth is this a good mechanic? It invalidates the anti-nuke in favour of increased micromanagement with questionable results. It is more than just one kind of bad.
  4. bmb

    bmb Well-Known Member

    Messages:
    1,497
    Likes Received:
    219
    If the nuke still blows up I don't see why this would be effective.
  5. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    The nuke's explosion radius is a sphere AFAIK, which means that the nuke's effectiveness would be merely decreased by the aircraft, not stopped outright.
  6. frostybytes

    frostybytes New Member

    Messages:
    18
    Likes Received:
    7
    Yes, you can do this in SupCom. Haven't explored it for traditional structure-launched nukes but I have personally witnessed a commander-launched backpack nuke strike a cloud of harassing enemy aircraft, killing the commander. There's also the self-billy, although that's is less about collision detection and more about two oddball unit-specific mechanics combining for an unexpectedly devastating result. I've witnessed some other strange occurrences in that game's nuke gameplay but they're by and large not fresh enough in my memory for me to relay in any reliable manner.

    While I appreciate that collision detection for absolutely everything at all times including nukes can provide for some very amusing random events and intense last-ditch tactics, I'm not sure it holds well with PA's design ideas and/or software optimization.
  7. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    It's not a mechanic per se. It's just a thing you can do because of the way the game works. 99% of the time the nuke won't hit any aircraft anyway.
  8. bobucles

    bobucles Post Master General

    Messages:
    3,388
    Likes Received:
    558
    This discussion has happened many times before. Should there be more than one way to answer a nuke? Yes. 100% absolutely yes.
  9. Taxman66

    Taxman66 Well-Known Member

    Messages:
    567
    Likes Received:
    343
    In supcom its also possible to hit a nuke with a nuke if you both aim for the launcher...

    How would this invalidate the anti-nuke. The OP just wants it to be a possibility - a very rare one. This kind of feature was balanced and fair in supcom as it could only happen during initial launch of nuke or during its descent on its target. I don't know why some people are so scared of a little bit of OPTIONAL micro.
    spicyquesidilla and Geers like this.
  10. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    Someone try this in PA right now.
    Taxman66 likes this.
  11. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    I have had a gunship get in a nukes way in supcom by sitting above the silo.
  12. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    We need to test this.
  13. stormingkiwi

    stormingkiwi Post Master General

    Messages:
    3,266
    Likes Received:
    1,355
    Should be possible. But has to be unfriendly aircraft. I've killed fighters with bombers.
  14. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    Why does it have to be unfriendly?
  15. stormingkiwi

    stormingkiwi Post Master General

    Messages:
    3,266
    Likes Received:
    1,355
    Lack of friendly fire damage collision on projectiles. At least that's what I've noticed. Friendly bombers do not bomb friendly bombers (otherwise bomber stacking would be a terrible idea), but will kill fighters that fly through the bomb.
  16. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    Nukes aren't friendly...
  17. stormingkiwi

    stormingkiwi Post Master General

    Messages:
    3,266
    Likes Received:
    1,355
    I think you'll find the projectile itself is. The explosion isn't. I tested this just now, and the nukes flew through the firefly carpet
  18. Dementiurge

    Dementiurge Post Master General

    Messages:
    1,094
    Likes Received:
    693
    It will collide with wreckage, though. I've seen bombs hit mid-air wreckage, and a nuke could probably hit mid-air wreckage as well. Though, how you would orchestrate a nuke hitting a bomber that's just been turned into wreckage is beyond me!

    Someone ought to!
    stormingkiwi likes this.
  19. stormingkiwi

    stormingkiwi Post Master General

    Messages:
    3,266
    Likes Received:
    1,355
    That's true.
  20. Taxman66

    Taxman66 Well-Known Member

    Messages:
    567
    Likes Received:
    343
    Does anyone wanna test Nuke vs Nuke with me?

Share This Page