An In Depth Overview of the New Build: 61250

Discussion in 'Planetary Annihilation General Discussion' started by brianpurkiss, February 20, 2014.

  1. drz1

    drz1 Post Master General

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    depressing fact: sharks killed 12 people in 2012, humans killed approximately 100 million sharks.

    Also, I love the updates Brian!
    brianpurkiss likes this.
  2. brianpurkiss

    brianpurkiss Post Master General

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    Not really stuff I missed, but stuff that I didn't include. This was a general overview. As I said several times in the thing, it doesn't include every single detail. I also didn't include all of the yaw changes. I just included what I believed to be the most important.

    And if you clicked on the Leviathan, I got the Leviathan details on there. Just didn't mention every single detail, because this was a general overview.

    Thanks for the Leveler catch.
    Last edited: February 20, 2014
  3. shiwanabe

    shiwanabe Member

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    On the topic of corrections:
    Who's more accurate? I could see it being possible (if unlikely) that Raevn missed a direct damage value, but consistency between different overviews would be nice.

    [And again trying to be polite makes me sound overly sarcastic/aggressive... I really need to learn where the balance is. *sigh*]
  4. brianpurkiss

    brianpurkiss Post Master General

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    It would appear that we're both right, but Raven simply didn't include all of the details.

    The Boom has a splash damage of 1,000, but a damage upon the explosion of 5,000. Technically, it would appear that the Boom does 5 explosions over the course of 1 second for 1,000 damage each. I'd need to test the actual implementation though.
  5. Raevn

    Raevn Moderator Alumni

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    Ah sorry, I didn't click through - just thought you may have missed it as per the leveler.
    I also forgot about splash + direct damage - so the alpha strike is actually 4800 damage :eek:

    rate_of_fire doesn't say how many times something fires, just the gap between each shot. Since there's nothing that defines the salvo size, I assumed it only fires once as it has the "self_destruct" flag set to true (and would therefore die after just 1 shot). Haven't tested in-game though, so i could be wrong. Saying it had 5000 DPS would be technically correct though ;)
    Last edited: February 20, 2014
  6. brianpurkiss

    brianpurkiss Post Master General

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    Hmmmm.

    Maybe it is only 1k damage. 5k damage woulda been a ton.

    Should do some testing...
  7. cptconundrum

    cptconundrum Post Master General

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    It's 1k. 4 or 5 would kill a commander with just three bombs, which isn't what I saw in my games.
  8. brianpurkiss

    brianpurkiss Post Master General

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    Makes more sense. Looks like cola_colin needs to tweak the PA DB.
  9. jodarklighter

    jodarklighter Active Member

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    Something that I've noticed is that reviewing a game works much better now. Before I would get really weird things going on, like units travelling underground and building just appearing out of nowhere, but the chrono-cam after action review works as a much better replay now.
  10. scathis

    scathis Arbiter of Awesome Uber Alumni

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    rate_of_fire is number of shots per second, not time between shots.
  11. stuart98

    stuart98 Post Master General

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    In any case, the boom DPS is broken.
  12. scathis

    scathis Arbiter of Awesome Uber Alumni

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    How?
  13. stuart98

    stuart98 Post Master General

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    The DPS is displayed as 5000.

    Or are you telling me that it's a bug if 3 booms don't kill a com?
  14. scathis

    scathis Arbiter of Awesome Uber Alumni

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    Yeah, we still need to do a whole pass on how those numbers are displayed. Makes little sense to display a self-destruct unit's damage as DPS.
  15. doud

    doud Well-Known Member

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    I'm not 100% sure but i think Air fighters flight trajectory has been improved : They are not changing their direction like land units anymore. They are smoothly breaking left/rifht now. Well i hope this will improve again.
    I would like to see them flying along nice curves :)
  16. Raevn

    Raevn Moderator Alumni

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    In the blueprint yes; but I meant in the sense that they are directly translatable, ie. time between shots = (1 / rate_of_fire) seconds.
  17. Devak

    Devak Post Master General

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    The new generator lighting is a bit... headache inducing. Or at least, that potential is there.
    It looks cool, just don't stare at it.
  18. nofear1299

    nofear1299 Active Member

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    Also found that gunships have the turning circle of an oxwagon. It's MASSIVE. I'm not complaining but I did giggle a bit at it
  19. cola_colin

    cola_colin Moderator Alumni

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    No the display is correct.
    http://www.nanodesu.info/pa-db/61250/unit/bot_bomb.html
    5000 dps for 1000 damage every 0.2 seconds. However a single bomb does not attack 5 times. Ever ;)
  20. nofear1299

    nofear1299 Active Member

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    IF it attacks :| I just want to bomb rape someone :( swarm them with a thousand of them! Nothing will stop them, unless it is awkward and they just stand there waiting to die in a bad way and not the gooey splodey way

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