People just turtle with anti nukes flacks and other defense there is no way in and if you have so many troops you still can't get in I think there should be nuke launchers that can make more than 1 nuke
It's not about turtling. It's about making the end game as annoying and drawn out as possible. Notice how all the replies are about spending extra time to kill an enemy that is already dead. If it's too hard to win by being somewhat superior, the next step is to be vastly superior. The real problem is that a foregone conclusion doesn't play out any faster.
I've been in games where as soon as two people own separate planets with ridiculous eco, they pretty much get bored of trying to eliminate each other's impenetrable fortresses. Last time this happened, one of them decided to reclaim their commander and then nuke themselves because they apparently weren't able to use the delete command. Here's hoping we get small asteroids or the unit cannon in the next few updates.
I don't want another starcraft thank you very much. If I wanted to play starcraft, I would just go do it. I actually think the balance of defensive to offensive is pretty good right now, planetary invasion being the obvious exception that has been discussed to death elsewhere. If you are having trouble cracking someones base, and there are other bases to crack, go crack them first, let the turtle wallow in his eventual doom. Once the turtle(s) are all alone, and you have the map, you should have no trouble fielding a thousand units or more to wipe him out in a few minutes. just don't neglect your nuke defenses. Otherwise the mud will be in your face, not theirs
Options: A) Nuke the outside of their base so your units can get in. Usually the anti-nukes are deep enough inside that you can aim your nuke to just catch the outside edge of his defenses, which opens a hole. B) Artillery creep. Keep moving up with Holkins until you start taking out the edge of their base. If they have Holkins on the edge of their base, you should be able to.... C) Sheller spam. T2 vehicle plant. Actually just make a "unit stream" of like 8 T1 vehicle plants and 4 or so T2 vehicle plants and have the factories themselves set to attack-move into the enemy base. Have the T2 plants produce nothing but Shellers. The Shellers will pretty well grind through any defense and they're good at taking out artillery on the edges, provided they have other units being a distraction. The T1 plants should produce tanks and anti-air in whatever combination you feel is necessary based on enemy use of planes. You can also mix in those T2 flame tanks because they have gobs of hit points and make a good distraction. If they actually survive to get in range of something to shoot at, they melt everything pretty quick. D) Orbital lasers. These used to suck. Now they are SUPER AWESOME OMGWTF. If the turtle has umbrellas, send in a few Anchors first to drain them, then send the orbital lasers. Either kill his edge defenses to let your units in, or kill his anti-nukes and nuke him or just kill his commander. At the very least, the fact that he is turtling means you should have the rest of the map. Take all the metal so that you are massively outproducing the turtle and then pretty much anything you do should kill him. (If you have 1000 metal making nukes and he has 500 metal making anti-nukes, you win.) I tend to do A+B+C at the same time and I've never seen a turtle that could resist all of them. D is just something I've been playing with for fun. It actually works a lot too. Some people forget all about orbital, especially if it's a single-planet game.
Base defences are just OP right now. Even a massively overpowering force can be destroyed by like 2 T3 defences covered by a few walls. The AI is really good at avoiding defences tho so if you are faced with a "turtler", try to go round the back like it would.
Or just build more nukes launchers. Planetary Annihilation does not cater turtling. If you have more map control, you'll beat your opponent.
I never have that problem. Rush them and cut off there supplies. Take all supplies on map and your economy will be 5 x theres alloying you to invade with tanks bots and nukes. They never last long with me.
Unfortunately it does. Map control gives you absolutely nothing of value because after about ~500 metal your supply is essentially infinite. This isn't supcom.
Amongst skilled Planetary Annihilation players, the turtle never wins. If players know what they're doing, the turtle will not win.