Build 61450 General Changes New keybindings: Toggle PIPs: v Swap PIPs: Shift+v Copy to PIP: Alt+v New API call: api.twitch.requestLiveStreamList() Unit Changes Gunship "Kestrel" Acceleration: 750 -> 75 m/s/s Brake Rate: 750 -> 75 m/s/s Transport "Pelican" Now built by Adv. Aircraft Factory Radar New Water model Adv. Radar New Water model Tank "Ant Pounder Titanium Insect Histericlese" Trollololol Torpedo Launcher Now buildable by Advanced Fabrication units, fabrication ship and commanders Fabrication Ship Transportable Adv. Fabrication Ship Transportable Build 61250 General Changes Added lighting to many structures Orbital Rocket booster no longer causes damage when it lands. Many structures now have skirt decals All land units are now transportable via Astraeus New Models for the following units: Combat Fabricator, Adv. Combat Fabricator, Vanguard, Inferno, Flak Cannon, Anchor, Adv. Bot Factory Map Pings now available Now accepts an Uber ticket from the command line Additional keybindings in settings: Team Chat (Shift+Enter) Twitch Chat (Ctrl+Enter) Command Mode [Alt Fire] (u) Command Mode [Ping] (g) Toggle Fire Orders (h) Toggle Move Orders (j) Toggle Energy Orders (k) On (unbound) Off (unbound) Build Once (unbound) Build Loop (unbound) Toggle Build Orders (l) Enable Streaming option in Twitch Settings Changes to default planetary system: Planet 1 - Mass: 3000 -> 10000, Moved further out Planet 2 - Moved further out. Orbits planet 1 System Editor Changes Desert Biome now available Mass slider min/max changed from 1000 - 10000 to 2500 - 25000 Template Changes Earth Mass: 3000 -> 1000 Desert Mass: 1800 -> 7500 Seed: 3348 -> 9756 Radius: 560 -> 700 Height Range: 50 -> 25 Water Height: 38 -> 40 Biome: Earth -> Desert Biome Scale: 50 -> 75 Ice Mass: 2000 -> 7500 Tropical Mass: 2100 -> 7500 Metal Mass: 2800 -> 15000 Lava Mass: 2500 -> 5000 Moon Mass: 1000 -> 3000 Modding Changes Additional Twitch APIs: logIn, logOut, requestState, sendChatMessage, enableStreaming, disableStreaming, enableMicCapture, disableMicCapture, enablePlaybackCapture, disablePlaybackCapture, runCommercial
New Playable Units T1 Bomb Bot "Boom" Self Destruct Bot HP: 10 Metal Cost: 135 Damage: 1000, 10 m radius Move Speed: 20 m/s Sight Range: 100 m (Surface & Air) T1 Transport "Pelican" Air Transport: Load a land unit for rapid long distance travel HP: 20 Metal Cost: 90 Move Speed: 90 m/s (Air) Sight Range: 70 m (Surface & Air) Updated Unplayable Units/Unit Files Megabot Game files removed Fusion Plant Game files removed Torpedo Bomber Game files removed Orbital Gas Mine Game files removed Sonar No longer buildable in-game Adv. Sonar No longer buildable in-game Attack Sub "Dolphin" Damage: 100 -> 125 Yaw Range: 20 -> 260 deg Updated Units All Structures Wreckage Health Fraction: 50% -> 100% This is not applied due to a bug (mis-spelled as "reckage_health_frac") Commander Metal Cost: 1500 -> 25000 Acceleration: 70 -> 60 m/s/s Brake Rate: 70 -> 60 m/s/s Move Speed: 7 -> 6 m/s Weapon Damage: 75 -> 80 Weapon Velocity: 70 -> 125 m/s Uber Cannon Flight Type: Direct -> Seeking Velocity: 80 -> 100 m/s Splash Damage: 2500 -> 700 Splash Radius: 10 -> 20 m Turn Rate: N/A -> 180 deg/s Max Range: 50 -> 100 m Rate of Fire: 0.09 -> 1 shots/sec Energy Use: 10000E per shot, 10000E storage, 10000E demand Pitch Range: 180 -> 90 deg Pitch Rate: 80 -> 360 deg/s Yaw Rate: 80-> 360 deg/s Death Weapon Splash Damage: 2500 -> 2000 Splash Radius: 100 -> 110 m (full damage out to 20 m)
Updated Units Air Units Fabrication Aircraft Acceleration: 4 -> 40 m/s/s Brake Rate: 4 -> 40 m/s/s Construction: 6M 1200E -> 9M 1100E Bomber "Bumble Bee" Turn Speed: 45 -> 55 deg/s Damage: 50 -> 100 Splash Damage: 50 -> 100 Splash Radius: 5 - > 7 m (full damage out to 3.5m) Adv. Fabrication Aircraft Acceleration: 4 -> 40 m/s/s Brake Rate: 4 -> 40 m/s/s Construction: 18M 3600E -> 27M 3300E Adv. Fighter "Peregrine" HP: 405 -> 350 Fires out of both wings Damage: 400 -> 150 Splash Damage: 0 -> 150 Splash Radius: 0 -> 10 m Rate of Fire: 1 -> 5 shots/second Gunship "Kestrel" Gunship: Strong anti-ground. No anti-air capabilities. New Model HP: 100 -> 250 Metal Cost: 540 -> 270 Acceleration: 75 -> 750 m/s/s Brake Rate: 75 - 750 m/s/s Turn Speed: 90 -> 45 deg/s Can now also target Water Surface, Sea Floor Adv. Bomber "Hornet" HP: 400 -> 200 Brake Rate: 7 -> 45 m/s/s Splash Radius: 10 -> 12 m (full damage out to 6 m) Bots Fabrication Bot HP: 150 -> 50 Metal Cost: 180 -> 200 Turn Speed: 720 - > 360 m/s/s Combat Fabrication Bot New Model Adv. Fabrication Bot HP: 500 -> 150 Metal Cost: 1000 -> 1200 Adv. Combat Fabrication Bot New Model Vehicles Fabrication Vehicle HP: 100 -> 50 Metal Cost: 225 -> 200 Flame Tank "Inferno" New Model HP: 500 -> 600 Pitch Range: 10 -> 45 deg Yaw Range: 10 -> 180 deg Tank "Titanium Insect" Formerly known as Ant Pounder. Adv. Fabrication Vehicle HP: 500 -> 150 Metal Cost: 1350 -> 1200 Advanced Tank "Leveler" Now fires from both barrels (2x projectiles) Damage: 50 -> 250 Heavy Tank "Vanguard" New Model HP: 2500 -> 5000 Radar - Surface & Air: 0 -> 150 m Rate of Fire: 4 -> 2 shots per second Pitch Range: 10 -> 45 deg Yaw Range: 10 -> 180 deg Mobile Artillery "Sheller" HP: 250 -> 125 Max Range: 160 -> 260 m Splash Radius: 10 -> 15 m (full damage out to 5 m) Pitch Rate: 45 -> 30 deg/s Yaw Rate: 45 -> 30 deg/s Orbital Orbital Fabrication Bot HP: 1000 -> 50 Celestial Velocity Multiplier: x6 Radar Range - Surface & Air: 0 -> 100 m Orbital Fighter "Avenger" HP: 2500 -> 100 Metal Cost: 1000 -> 300 Celestial Velocity Multiplier: x6 Acceleration: 5 -> 50 m/s/s Brake Rate: 5 -> 50 m/s/s Move Speed: 20 -> 50 m/s Turn Speed: 75 -> 45 m/s Sight Range - 100 -> 250 m/s Damage: 250 -> 50 Rate of Fire: 1.5 -> 1 shots per second Pitch Range: 0 -> 15 deg Yaw Range: 0 -> 45 deg Now Built by Orbital Launcher Defense Satellite "Anchor" New Model Metal Cost: 1200 -> 2400 Acceleration: 2 -> 10 m/s/s Brake Rate: 2 -> 10 m/s/s Turn Speed: 90 -> 10 deg/s Sight Range - Orbital: 250 -> 280 m Damage: 400 -> 15 Rate of Fire: 2 -> 5 shots per second Now built by Orbital Fabber Orbital Lander "Astraeus" Metal Cost: 1200 -> 2400 Acceleration: 250 -> 10 m/s/s Brake Rate: 250 -> 10 m/s/s Move Speed: 25 -> 10 m/s Turn Speed: 135 -> 260 deg/s Vertical Speed: 35 -> 50 m/s Sight Range - Surface & Air: 70 -> 100 m Orbital Laser "SXX-1304 Laser Platform" Celestial Velocity Multiplier: x6 Acceleration: 1 -> 10 m/s/s Brake Rate: 1-> 10 m/s/s Move Speed: 10 -> 25 m/s Turn Speed: 45 -> 90 deg/s Sight Range - Surface & Air: 0 -> 100 m Weapon Velocity: 475 -> 1000 m/s Splash Damage: 0 -> 2500 Splash Radius: 0 -> 5 m Weapon Energy Use: 300000 -> 10000E per shot, 900000 -> 10000E storage, 30000 -> 5000E demand Can now target Sea Floor Radar Satellite Celestial Velocity Multiplier: x6 Acceleration: 1 -> 10 m/s/s Brake Rate: 2 -> 10 m/s/s Move Speed: 5 -> 10 m/s Turn Speed: 5 -> 90 deg/s Energy Use: 500 -> 300E Sight Range - Surface & Air: 0 -> 100 m Adv. Radar Satellite Metal Cost: 3600 -> 2400 Acceleration: 1 -> 10 m/s/s Brake Rate: 1 -> 10 m/s/s Move Speed: 5 -> 10 m/s Turn Speed: 5 -> 90 deg/s Energy Use: 2400 -> 9000E Radar Range - Surface & Air: 600 -> 1000 m Sight Range - Surface & Air: 100 -> 600 m Radar Range - Orbital: 600 -> 1200 m Sight Range - Orbital: 100 -> 600 m Solar Array Acceleration: 1 -> 10 m/s/s Brake Rate: 1 -> 10 m/s/s Move Speed: 5 -> 10 m/s Turn Speed: 5 -> 45 deg/s Naval All Naval Wreckage Health Fraction: 50% -> 75% Battleship "Leviathan" Metal: 4320 -> 3240 Acceleration: 3 -> 1 m/s/s Brake Rate: 2 -> 1 m/s/s Move Speed: 3 -> 5 m/s All barrels now fire (3 -> 12 shots per salvo) Damage: 250 -> 200 Splash Damage: 0 -> 200 Splash Radius: 7 m (full damage out to 2 m) Rate of Fire: 0.25 -> 0.1 shots per second Range: 250 -> 400 m Yaw Rate: 45 -> 60 deg/s Destroyer "Orca" Formerly known as Bluebottle HP: 375 -> 750 Move Speed: 3 m/s -> 6 m/s Sight Range - Surface & Air: 200 m -> 150 m All barrels now fire (2 -> 4 shots per salvo) Damage: 115 -> 100 Weapon Range: 220 -> 180 m Rate of Fire: 0.33 -> 0.2 shots per second Fabrication Ship Metal Cost: 450 -> 200 Acceleration: 5 -> 3 m/s/s Brake Rate: 5 -> 7 m/s/s Move Speed: 5 -> 10 m/s Turn Speed: 15 -> 40 deg/s Construction Demand: 12M 1900E -> 10M 1000E Ad. Fabrication Ship Metal Cost: 1900 -> 1200 Acceleration: 5 -> 3 m/s/s Brake Rate: 5 -> 7 m/s/s Move Speed: 5 -> 10 m/s Turn Speed: 15 -> 40 deg/s Construction Demand: 36M 4200E -> 30M 3000E Frigate "Narwhal" HP: 280 -> 560 Acceleration: 4 -> 3 m/s/s Brake Rate: 4 -> 3 m/s/s Move Speed: 4 -> 7 m/s Sight Range - Surface & Air: 200 -> 150 m Cannon Damage: 25 -> 75 Range: 200 -> 160 Rate of Fire: 2 -> 0.5 Shots per Second Missile Weapon Can now only target Air Additional Weapon: Torpedo Launcher Damage: 150 Range: 150 (seeking) Rate of Fire: 0.25 shots per second Missile Ship "Stingray" Metal Cost: 4320 -> 3240 Acceleration: 3 -> 1 m/s/s Brake Rate: 3 -> 0.25 m/s/s Move Speed: 3 -> 5 m/s Missile Cruise Height: 100 -> 60 Damage: 5000 -> 500 Energy Use: 5000 -> 1000E per shot, 5000 -> 100=0E storage, 500 -> 200E demand Range: 450 -> 400 Rate of Fire: 1 -> 0.2 shots per second Carpet Fire: True Additional Weapon: AA Missiles Damage: 200 Range: 250 (seeking) Rate of Fire: 2 shots per second Targets Air only Sea Scout "Sun Fish" Acceleration: 10 -> 4 m/s/s Move Speed: 10 -> 15 m/s Basic Structures Air Defense Tower Can no longer target land Artillery "Pelter" Splash Radius: 5 -> 12 m (full damage out to 6 m) Barrier Area Build Separation: 0.75 -> 0.5 m Now buildable by Commanders Single Laser Defense Weapon Velocity: 250 -> 500 m Splash Damage: 0 -> 45 Splash Radius: 0 -> 2 m Pitch Range: 40 -> 90 deg Pitch Rate: 60 -> 180 deg/s Laser Defense Metal Cost: 600 -> 900 Weapon Velocity: 250 -> 500 m/s Splash Damage: 0 -> 80 Splash Radius: 0 -> 2 m Pitch Range: 40 -> 90 deg Pitch Rate: 60 -> 180 deg/s Metal Extractor Metal Cost: 300 -> 150 Radar Metal Cost: 150 -> 200 Energy Consumption: 300E -> 150E Radar Range - Surface & Air: 360 -> 600 m Sight Range - Orbital: 0 -> 300 m Radar Range - Orbital: 0 -> 600 m Deep Space Radar HP: 2100 -> 750 Metal Cost: 800 -> 300 Energy Consumption: 600E -> 150E Radar - Orbital: 0 -> 300 m Now Buildable by Adv. Fabricators Ion Defense "Umbrella" Energy Use: 1000E per shot, 3000E storage, 1000E demand Damage: 3000 -> 350 Max Range: 300 -> 200 m Can now be built by Adv Fabrication Units Naval Factory Factory Cooldown Time: 5 -> 8 sec Adv. Naval Factory Factory Cooldown Time: 5 -> 20 sec Torpedo Launcher Now buildable by all basic Fabricators Adv. Torpedo Launcher Now buildable by all basic Fabricators Advanced Structures Adv. Artillery "Holkins" Can now be built on Water Splash Radius: 15 - 20 m (full damage out to 10 m) Flak Cannon New Model Damage: 150 -> 100 Splash Damage: 150 -> 100 Splash Radius: 10 -> 15 m (full damage out to 5 m) Adv. Laser Defense Weapon Velocity: 250 -> 500 m/s Splash Damage: 0 -> 200 Splash Radius: 2 Pitch Range: 60 -> 90 deg Pitch Rate: 45 -> 180 deg/s Yaw Rate: 45 -> 60 deg/s Adv. Metal Extractor Metal Cost: 1200 -> 750 Nuke Launcher Can now be built on water Splash Radius: 150 -> 150 (full damage out to 125 m) Adv. Bot Factory New Model Adv. Radar Energy Consumption: 2000E -> 4500E Radar Range - Surface & Air: 600 -> 1200 m Sight Range - Orbital: 0 -> 300 m Radar Range - Orbital: 600 -> 1200 m Tactical Missile Launcher "Catapult" Can now be built on water
Looks like this is the best place to put this Graphical bugs that I have noticed so far: Teleporter event horizon does not appear after activated. Air units do not have engine fire animation as seen in playtest. Picture below: Power gens do not light up when using free cam building them and lights stay off after free cam is deactivated. Other in game bugs: Full planet patrol does not completely work. some units get stuck spinning. Orbital fabricators do not spray in correct direction (still). They are a little better though. Air fabricators speed makes groups of them do "fly-by fabrication" taking entire sections/planets of mex in no time. A very cool feature, maybe a little OP but I like it. Ships still seem too slow.
Stickying this for a few days, since I'm sure by the end of it, Raevn's build notes will be more comprehensive than mine.
Some modding changes : live_game_econ (economy bar) moved to seperate html new panel lib new assignable buttons : twitch chat command mode [alt fire] command mode [ping] toggle fire orders toggle move orders on off toggle energy orders build once build loop toggle build orders
Naval Units Fabrication Ship Metal: 450 -> 200 Max Speed: 5 m/s -> 10 m/s Acceleration: 5 m/s/s -> 40 m/s/s Breaking Rate: 5 m/s/s -> 7 m/s/s Turn Rate: 15 deg/s -> 40 deg/s Build Rate: 12/s -> 10/s Energy Consumption: 1900/s -> 1000/s Destroyer "Orca" Name: Bluebottle -> Orca HP: 375 -> 750 Max Speed: 3 m/s -> 6 m/s Vision Radius: 200 m -> 150 m DPS: 75.9 -> 80 Weapon Range: 220 -> 180 Frigate "Narwhal" HP: 280 -> 560 Max Speed: 4 m/s/ -> 7 m/s Acceleration: 4 m/s/s -> 3 m/s/s Break Speed: 4 m/s/s -> 3 m/s/s Vision Range: 200 m -> 150 m Torpedo: None -> Present Torpedo DPS: 37.5 (150 damage per shot every 4 seconds) Torpedo Range: 150 Torpedo Max Speed: 60 m/s Torpedo Turn Rate: 360 deg/s Torpedo Target Layers: Water Surface, Underwater, Sea Floor Anti Ship Cannon DPS: 50 -> 37.5 Anti Ship Cannon Range: 200 -> 160 Total DPS: 75 -> 95 Scout "Sunfish" Max Speed: 10 m/s -> 15 m/s Acceleration: 10 m/s/s -> 4 m/s/s Advanced Fabrication Ship Metal: 1900 -> 1200 Max Speed: 5 m/s -> 10 m/s Acceleration: 5 m/s/s -> 40 m/s/s Breaking Rate: 5 m/s/s -> 7 m/s/s Turn Rate: 15 deg/s -> 40 deg/s Build Rate: 36/s -> 30/s Energy Consumption: 4200 -> 3000 Missile Ship "Stingray" Metal: 4320 -> 3240 Max Speed: 3 m/s -> 5 m/s Acceleration: 3 m/s/s -> 1 m/s/s Break Speed: 3 m/s/s -> 0.25 m/s/s Missile DPS: 5000 -> 100 (5k damage per shot every second -> 500 damage per shot every 5 seconds) Missile Range: 450 -> 400 Missile Cost: None -> 1000 Energy AA Missile: None -> Present AA DPS: 400 (200 every 1/2 second) AA Speed: 25 m/s AA Turn Rate: 360 deg/s Total DPS: 5000 -> 500 Battleship "Leviathan" Metal: 4320 -> 3240 Max Speed: 3 m/s -> 5 m/s Acceleration: 3 m/s/s -> 1 m/s/s Break Speed: 3 m/s/s -> 0.25 m/s/s DPS: 250 -> 200 (Does not count splash damage) Splash Damage per Shell: 200 Splash Damage Range: 7 m Sorry if some things are formatted incorrectly. Edit: Added fab ships.
The stingray is too costly to be OP. 3200 metal for a flak cannon with barely any aoe, yuck. Something I noticed is that certain terrestrial canyons have their textures blend into the terrain texture. Looks good. Walls have a "wreckage_health_frac" value. It's set to 0.0.
Due to the bug with base_structure, all structures have it as 0.0 whatever the default is if no value is given (from limited testing, this isn't 0.0).
Why should units require energy to fire? now there will be an even bigger focus to take out econ(instead of production and defenses, because they wont run anyways if energy is gone, placing an unusually big emphasis on killing eco) Although the rest of the changes are cool (seems like naval is sorta relevant again, although the one place that really should have dominant anti-air, because they are limited anyways, and Air is just turning this game into Air Annihilation.) also, flak cannon is still a stupid hard-counter. while it stops any air in its tracks it leaves a player no room to do his own offensive if he goes ground/navy because T2 Bombers will stop it extremely quickly anyways because AOE is so dam strong