I've been playing around with the system editor and there's a few things I couldn't intuit and figured I'd ask here. 1. What does the "Seed" slider value in the "Edit Planet" interface affect? 2. What does the "Biome Scale" slider value that same interface affect? 3. Is there a way to increase/decrease the amount of foliage, crags, canyons, mountains and other terrain features? 4. Does the Temperature slider do anything for non-earthlike planets? 5. As I mess around with slider values I do not understand, planets always seem to tend towards a malignant grey palette that gradually covers more and more of a planet's surface until it's an indistinguishably blasted waste of stone-grey plains and mountains. Is there a way to control/reverse this? 6. Most importantly; is there an FAQ or guide where I can look up more info on the system editor?
1. The seed is the base value for the PD generator. Change the seed, you get a new planet. 2. I believe it affects the amount of cracks/rocks/etc on the surface. 3. See above. 4. Not that I know of. 5. Keep your sliders in the middle instead of in the extremes. Most Realm planets that we use have low biome, low water level, and low height, and average everything else. 6. No idea. pamatches.com might have what you are looking for. EXTRA: Elliptical orbits now work. In-game. BRING THE COMET RAIN PEOPLE.
In prior releases it's do nothing at all. Just tested it in 61250 and looks like it's have same behavior. On earth and lava planets higher water level mean less features. On other planets you don't have any real control over them.
thx for some of the explanations... some of the sliders like the Biome scale doesn't really change anything at all yet. Though haven't messed around with the sliders much since new patch
It seems like the height variation setting changes the amount of stuff, though I'm not sure if it actually decreases it or what. I think maybe it just changes how the planet is generated. The reason you get rocky terrain and mountains is because water levels change how much of this there is. It also changes based on the seed. Some seeds have more water, some have more mountains and rocks, and some are more balanced. Water level + seed = mountains and rocks. On a completely different note, I did some math on it and it seems that if you want to relate planet sizes to supcom map sizes you can do it. I have a small table showing a fairly peculiar but straightforward relationship. 500m ~ 5km 1000m ~ 10km 2000m ~ 20km