[REL] Custom Skybox

Discussion in 'Released Mods' started by superouman, February 16, 2014.

  1. superouman

    superouman Post Master General

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    Custom Skybox

    [​IMG]
    After many days trying to learn how to use the texture editor, PAMM and Github, the mod is finally available. Thanks a lot guys!

    Changelog :

    Update 1.2
    • Removed the different skybox folders to make the mod lighter as more skyboxes are available
    • Added a readme how to use the mod
    • Download different skyboxes here
    • Place the skyboxes files in
      • For Windows *userName*\AppData\Local\Uber Entertainment\Planetary Annihilation\mods\CustomSkybox\pa\terrain\sky\textures
      • For Linux ~/.local/Uber Entertainment/Planetary Annihilation/mods/CustomSkybox/pa/terrain/sky/textures
      • For Max ~/Library/Application Support/Uber Entertainment/Planetary Annihilation/mods/CustomSkybox/pa/terrain/sky/textures
    Update 1.1.
    • The version of DeathByDenim's Papa texture editor updated the 02/25/2014 fixed the fog issue
    • Reconverted the skybox pictures to remove the fog.
    • Added Eta Carinae Nebula skybox

    How to use it

    The mod will automatically use the skybox in C:\Users\*your user name*\AppData\Local\Uber Entertainment\Planetary Annihilation\mods\CustomSkybox\pa\terrain\sky\textures
    The default skybox is Eagle Nebula and the folder Home contains a skybox taken near our Sun's position.

    [​IMG]

    There is no UI to easily switch to a different skybox so if you want to use Home, copy the files in the folder and overwrite in \textures. If someone wants to do one, he is free to do so.
    In the future, i (or you) plan to add more skyboxes, this is why i kept the Eagle Nebula folder while the same files are in \textures.

    Known issues
    • It's not really a bug because I think it's intentional with the default PA skybox. A kind of emerald-colored fog appears when the camera is pointed to a corner of the cube. It disappears when the camera is pointed towards the middle of the face.
    • Lines can appear at the edges of the cubes, they are mostly visible when the skybox has bridge colors.
    BrianPurkiss did a spotlight video for this mod

    Woohoo! First mod!
    Last edited: March 11, 2014
    huangth, tunsel11, Alpha2546 and 16 others like this.
  2. cwarner7264

    cwarner7264 Moderator Alumni

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    Required resolution?
  3. superouman

    superouman Post Master General

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    All skyboxes are 1024*1024, it should work with all resolutions.
  4. cwarner7264

    cwarner7264 Moderator Alumni

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    Oh wait - you have to convert to 6 different .papa files. Damn.
  5. cwarner7264

    cwarner7264 Moderator Alumni

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    @DeathByDenim Do you have the Doge Skybox .papa files available anywhere? :D
  6. superouman

    superouman Post Master General

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    It is available in his papa texture editor in the CustomSkybox archive.
  7. brianpurkiss

    brianpurkiss Post Master General

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    That is awesome!!!
  8. cwarner7264

    cwarner7264 Moderator Alumni

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    Can you direct me to it? :p
  9. cwarner7264

    cwarner7264 Moderator Alumni

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  10. elitedanzel

    elitedanzel Active Member

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    Such planet.
    many war.
    wow.
    LavaSnake, SXX and cptconundrum like this.
  11. superouman

    superouman Post Master General

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    edit: misunderstood the question
    Last edited: February 17, 2014
  12. DeathByDenim

    DeathByDenim Post Master General

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    You mean the actual papa files, right?
    Those are in <PA install dir>/media/pa/terrain/sky/textures
    There is also a "ref" papa there to show you how the cube is formed.

    EDIT: Oh, wait, you mean the actual png files. You can use the "Export..." menu option to get those.
    Last edited: February 17, 2014
    cwarner7264 likes this.
  13. brianpurkiss

    brianpurkiss Post Master General

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    When trying to install is through PAMM, I get "Couldn't open ZIP file! Reason: Not a zip archive"

    I've refreshed PAMM and still get it.
  14. superouman

    superouman Post Master General

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    I may accidently made a .rar archive. I'll check it tonight
    Last edited: February 18, 2014
  15. brianpurkiss

    brianpurkiss Post Master General

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    Cool. Thanks!
  16. lapsedpacifist

    lapsedpacifist Post Master General

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    Awesome. I'm too dumb/lazy to install this except through PAMM but soon as it works from there I'll get it. Planning to make a selection to choose from anytime?
  17. Raevn

    Raevn Moderator Alumni

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    I'm not sure if the non-windows PAMM works the same, but in the windows version there's a folder called "pamm_cache" that sits at the same level as the mods folder. This will have the downloaded archive, which if you have the appropriate un-zip tool for rar, you can extract manually into the mods folder in the meantime.
  18. DeathByDenim

    DeathByDenim Post Master General

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    It does, but it's also very overzealous on keeping it clean. So the next time you start pamm, it will delete any downloaded mods it finds in there.
  19. cptconundrum

    cptconundrum Post Master General

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    I wonder if that is in the shaders or effects files. Maybe we can remove that glow or change its color.
    zaphodx likes this.
  20. superouman

    superouman Post Master General

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    So I checked and it was a zip file so i'm not sure where the problem comes from.

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