What We Should Expect in the Next Build

Discussion in 'Planetary Annihilation General Discussion' started by brianpurkiss, February 17, 2014.

  1. pownie

    pownie Active Member

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    Also afaik:
    Bomb bots
    Building Orbital fighters from the launcher again, not in space
    Commander cannot be reclaimed as easily (1.5k -> 25k)
    Faster orbital travel speeds also between planets (not sure if that's what Brian meant by orbital layer)
  2. brianpurkiss

    brianpurkiss Post Master General

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    There were some issues with the bomb bots, so I wouldn't be surprised if they aren't included – which is why I didn't include them in the list.

    There's lots of other changes to be made as well.
  3. Clopse

    Clopse Post Master General

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    So checked this out cause Brian doesnt seem to be doing his job properly :D.
    [​IMG]

    I know i fail at screenshotting but 150. Not confirmed but in the build. :D
    Quitch likes this.
  4. jodarklighter

    jodarklighter Active Member

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    Just from watching today's playtest (you can see that mex are 150, down from 300). Since that build is the one they want to release to us, no reason to assume that it would change. Bomb-bots are also still in that build, so I think it's safe to assume that they'll be in as well. Guess it'll be up to us to find a use for them, lol.

    Edit: See Clopse's screenshot
  5. brianpurkiss

    brianpurkiss Post Master General

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    I know they were experimenting with 150 cost. I featured that in one of my previous screencaps.

    We had the playtest where they experimented with it and talked about it. But they only said they were experimenting with the change and never confirmed that it was going to stay.

    Doing my job properly? I'm just a community member with no special badge or obligation to do anything. I featured what I believed to be the biggest changes and the changes that were most likely to stay included. There were some things, like bomb bots and 150 cost metal extractors, that I didn't include because I didn't feel like we were sure enough that they would stick around for the release.
  6. stormingkiwi

    stormingkiwi Post Master General

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    Just to clarify - the Uber cannon still works as a right-click contextual command, right?
  7. Raevn

    Raevn Moderator Alumni

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    I think he was joking ;)
  8. brianpurkiss

    brianpurkiss Post Master General

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    We'll have a new command option for the Uber Cannon. So not with the right click, but a new button/hotkey. So you can tell it to regular attack something and Uber cannon something else.
  9. garat

    garat Cat Herder Uber Alumni

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    No. It is a hotkeyed/command cap control now. Overriding with a right click was always a hack-y and non ideal way to do it, but we just put it in a while back, and now it's in right. :)

    I'm sure someone can hack that back in if they really want via mods, but it's not really desirable override behavior for the most part. It's confusing and inconsistent.
    brianpurkiss likes this.
  10. Clopse

    Clopse Post Master General

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    Haha of course I was joking. Apologies.
    drz1 likes this.
  11. Quitch

    Quitch Post Master General

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    That's the brian we know!
  12. jeffwadsworth

    jeffwadsworth Member

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    Great report. If you were a chick, I would kiss you.
  13. totalannihilation

    totalannihilation Active Member

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    We were all expecting a huge nerf on T2 air, did you get any confirmation on that?
    I could see that the adv air factory still costs 3300, which is far too cheap for a T2 factory
    Let's take a small comparison:

    1. Bot factory: 600 -> Adv Bot Fact: 5410
    2. Vehicle factory: 600 -> Adv Veh Fact: 5500
    3. Naval factory: 840 -> Adv Naval: 6600
    4. Air factory: 720 -> Adv air: 3300

    T1 air is 20% more expensive than bot and vehicle, hence the T2 should be something around 20% more expensive than T2 vehicle or bot, so it should cost around 6600 metal for the T2 air
    I think that would be a fair price

    Besides that, we expect a reduction in the splash damage and number of bombs released by the bombers, so it they won't be so OP as they are now
    beer4blood likes this.
  14. brianpurkiss

    brianpurkiss Post Master General

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    I don't think they've indicated anything about nerfing advanced air. Gunships did receive a buff.

    However, they did say they'll fix a bug concerning energy drain with bombers. So that way bombers will have to reload. They won't be able to continuously drop bombs. They'll be able to fly over, make a pass or two, and then have to fall back to reload or suffer a rate of fire reduction.

    I think they're waiting to fix that bug before they start tweaking the numbers.
  15. stormingkiwi

    stormingkiwi Post Master General

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    Please consider *all* the numbers if you're going to consider the numbers. The air fabber has a build rate of 6, while the vehicle fabber has a build rate of 10.

    That means that a vehicle fabber and an air fabber both build their respective t2 fabbers in 550 seconds. The Naval factory is built in 550 as well. The bot factory is the black sheep, because it is only built in 541 seconds.

    Now that air fabbers have a build rate of 9, the advanced air factory should be raised to 4950 metal cost.



    How on earth is it confusing and inconsistent? If you use right click, it selects the best attack you can make, and fires the ubercannon as soon as it is charged. For me it always corresponds to the second click, it never fires if I only make one click. It's perfectly consistent, and is currently a nice middle ground between full auto-cast and full manual control.

    I don't know. I'm against removing gameplay options that are deemed to be redundant based purely on personal preference. Particularly as it could be an option in the settings (cast special ability on second contextual click) and is in fact already implemented.

    Especially as it is adding an *essential* hotkey for the sake of adding a hotkey, when there isn't actually a lot of keyboard real-estate left.

    Mods like hotbuild2 have proven that the command buttons are non-ideal, yet at the same time we don't actually have a lot of keyboard real estate (if you're playing with a standard mouse and keyboard), to be adding hotkeys that are redundant.
    Last edited: February 18, 2014
  16. SXX

    SXX Post Master General

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    Brian, you should add OpenGL 3.2 for OS X version in this list ;)
  17. lapsedpacifist

    lapsedpacifist Post Master General

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    Any news/observations/wild guesstimates about changes to the bot-vehicle balance? At the moment bots are completely dominant. I'm assuming this will change next patch but no one's mentioned it so far, so just thought I'd throw it out there to see what people know.

    In other news, I am very excited by this patch.
    Good things are coming.
  18. brianpurkiss

    brianpurkiss Post Master General

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    I vaguely remember them saying a few things about balancing that stuff. But no concrete word.
  19. meir22344

    meir22344 Active Member

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    will the alliance game type be in this build???
  20. brianpurkiss

    brianpurkiss Post Master General

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    No indication from Uber - so probably not.

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