?

Would you like a rush timer?

  1. Yes

    7.1%
  2. On-Off Switch

    27.1%
  3. No

    65.7%
  1. arseface

    arseface Post Master General

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    Wasn't there a rush timer back in the alpha? Pre-mex-points?

    Or was I misremembering something.
  2. stormingkiwi

    stormingkiwi Post Master General

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    Notice the italicised text. I'm not complaining about the lack of a feature. I'm complaining about the lack of a mentality where options are offered to players, instead saying "there will be a mod for that".

    E.g. Sins of a Solar Empire multiplayer. It revolves around a certain option configuration, because the game is too slow and time limited.

    A 3 - 6 hour LAN game/online-game with friends is completely different than a public game. There are strategies that aren't viable in multiplayer that are perfectly viable 3-4 hours into the game. If you try to talk on the forums, all the multiplayer bullies will come and tell you that your strategy is invalid. If you say "I'm talking about a singleplayer/LAN game", the fixate on singleplayer and disregard your PoV with "anything works against the AI", or lose interest.

    Easy solution to this?

    Change the number of starting planets, the starting research, the free capital ships, the starting resources.

    Technically the most important of those things (number of owned starting planets) is moddable. But even if such a mod exists, you would never get the multiplayer community playing it.

    More options is better. And well, if there is any kind of diplomacy at all planned, non-aggression has to be implemented.
    Timevans999 likes this.
  3. Timevans999

    Timevans999 Active Member

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    Because my friend its your feature from one of your games. What I don't understand is the disregard for customer feedback many of your customers are asking for this as its something you did for us in the past. Is it wrong to want seconds.
  4. Timevans999

    Timevans999 Active Member

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    Exactly options are the spice melange Muad'Dib.
  5. ooshr32

    ooshr32 Active Member

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    The poll results currently indicate otherwise... 1/3 in favor might justify it as an option but it's hardly a priority.

    If a mod doesn't address this request in a reasonable post-release time frame, and the clamour for it is loud enough, I'm sure Uber will re-assess their stance just as they did on flak.

    Until then I humbly suggest you untangle your under-garments and sit tight. ;)
  6. gunshin

    gunshin Well-Known Member

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    This game already has too big of a no-rush period (assuming you dont spawn next to each other).
  7. igncom1

    igncom1 Post Master General

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    It's dependant on planet size correct?
    Timevans999 likes this.
  8. gunshin

    gunshin Well-Known Member

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    smaller planets definitely make it easier to spawn right next to each other, but due to how the metal distribution is, it can be very easy to have both players spawn as close to the largest clump of metal on the planet. So kinda, but kinda not.
  9. zaphodx

    zaphodx Post Master General

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    The funny thing is no rush never worked anyway. If you play a better player they eco far more efficiently and then absolutely crush you as soon as the no rush timer ends. 20 minutes of simcity followed by 2 minutes of getting sniped / roflstomped.
    godde, proeleert and Quitch like this.
  10. BulletMagnet

    BulletMagnet Post Master General

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    What about an inverted no-rush area?

    You can't enter or attack anything within the no-rush area. However, you are encouraged to expand, claim ownership of all the spare mexes, and then build walls of turrets around your opposition's base.
    zaphodx likes this.
  11. sypheara

    sypheara Member

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    Rushing is part of the game. The commander can build laser towers for a reason... and you can also build doxes to protect you early on.

    No crutches or arbitrary restrictions please.
  12. tatsujb

    tatsujb Post Master General

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    it's going to be an option in the release. currently the UI for hosting a game doesn't have any options whatsoever, only categories and eco rules.

    It's very bare because it's beta.
  13. Clopse

    Clopse Post Master General

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    I wouldn't call this a straight off the bat decision. It is not like it hasn't been done before so the concept is new to him.

    Don't see how this could be implemented along with the interplanetary side of the game, or disregarding random spawns etc.
    or you could just spam mass nukes and nuke the commander as soon as allowed.
  14. stormingkiwi

    stormingkiwi Post Master General

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    That was exactly the point of no-rush. It was to give you some nation building time before conflict.

    To stop early game harass and make the military conflict occur in the mid-game.

    In a vs AI game, it's "first wave of AI attacks happens at x minutes", so if you're playing on a resource cheating AI, it gives you some time to set up the scenario and you're defences.

    On the other hand, the biggest weakness of most strategy game AI's I've come across is that they are absolutely *useless* at dealing with military attacks before the mid-game.

    The whole point of it is either to give you some time to set up defences according to terrain, or to play on a more even playing field, rather than pushing the advantage right from the get-go.

    You yourself showed it working for the Christmas special videos. That was modified no-rush rules. Same as the kill-orb gametype.
    Oh lol, I meant off the bat like first input in the thread. There isn't the slightest possibility of even offering the option.

    It has been done before, it has been done well, and it's kind of essential for certain mechanics.

    E.g. in an FFA, how do you create a shifting alliances gametype with the AI? You can't without diplomacy options. And an "open/closed borders" option is pretty essential for two players who aren't directly at war with one another, but aren't allies either.

    It's possible that PA will never be much of a nation building game. Bu the Galactic War won't make sense if you don't have some sort of nation building aspect within the game.

    I.e. "I've controlled this planet since the beginning of the game, it's my home planet, but all I've been defending this whole time is a small barren planetoid, where my commander hangs out on his days off"
  15. nanolathe

    nanolathe Post Master General

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    Unless I've missed something pretty critical, it will not be an option in the release version. Did you just not notice the post by Neutrino where he says he's not a fan and that it's mod territory?

    I'm guessing you just read the OP without actually reading the rest of the thread.

    ---

    I'm personally glad that Uber isn't really considering it as anything they want to devote time and effort to; starting on different planets will be all that is needed to simulate 'No-Rush' conditions.
    Quitch likes this.
  16. wheeledgoat

    wheeledgoat Well-Known Member

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    I too think any sort of implementation (timer or zone) would feel artificial and forced. I have faith the game will be balanced enough even for a single planet start (don't forget your comm like bmb said), but the multi planet start will be the bees knees.
  17. Timevans999

    Timevans999 Active Member

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    i have no rush games of forged alliance that last over 6 hours. a mate of mine who plays on the faf server recently tried our clan server on hamachi popcap 10000. he was never in it, but he was very competetive on the faf server.
    graphics update the r9290 is giving me a 45% boost using mantle in bf4.
  18. Timevans999

    Timevans999 Active Member

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    all of my friends are saying this game wont be adopted
  19. Quitch

    Quitch Post Master General

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