Questionable ethics in FFA

Discussion in 'Planetary Annihilation General Discussion' started by arseface, February 11, 2014.

  1. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    It's a bit evil, but not unethical. You're just using intelligence warfare.
    MrTBSC likes this.
  2. thetrophysystem

    thetrophysystem Post Master General

    Messages:
    7,050
    Likes Received:
    2,874
    Really, why couldn't you just give them information on the informant?

    The enemy of my enemy is my friend. Even if he is... my enemy...
    Geers, MrTBSC and iron420 like this.
  3. bmb

    bmb Well-Known Member

    Messages:
    1,497
    Likes Received:
    219
    Look, trying to justify it with "but they do it in real life!" is meaningless. This isn't real life, this is a game and people are trying to have fun. Taking the war outside of the game is not fun and attacks the person rather than his virtual army.
  4. BulletMagnet

    BulletMagnet Post Master General

    Messages:
    3,263
    Likes Received:
    591
    That's a case of pot calling the kettle black.

    @arseface has his own metagame in place - why should his be of any less value that the other player's?

    Player agency is king here. Agency separates games from scripted acts. Players have choices to make. There's not a lot of difference between giving away someone else's secrets and going and shooting their stuff.

    Getting your panties in a knot because you bombed someone is irrational. Getting your panties in a knot because someone told your enemies where your super-sekrit-base is irrational too. Nobody in their right mind should be concerned about being on the receiving-end of hate because you've attacked someone. Don't be concerned about the same when you share information.
    lokiCML likes this.
  5. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    Most people have fun by winning.

    And there will be quarter given, no line uncrossed, you win or lose.

    If having your opponents fall for your traps and intrigue causes you to win, then congrats. Otherwise you are never really using the game fully provided arsenal.

    I not suggesting you go out to berate an opponent, or to insult them, defiantly not.

    But if I can trick you into doing something stupid in order to get me to win, then THAT is strategy. My strategy of tricks and lies forces you to make a move I could predict, and thus gave me the advantage I needed to exploit it ahead of time.

    I have had opponents attack each other for me, attack my strong points and ignore my weak points, hell I have had friends worked up so much in fear and suspicion about an impending attack they outright surrendered to the inevitable without me having to even lift a finger.

    This level of gameplay can and more often is more fun then the games themselves, especially between players of equal skill.
    godde and LavaSnake like this.
  6. bmb

    bmb Well-Known Member

    Messages:
    1,497
    Likes Received:
    219
    I don't know what to tell you, learn to respect other people's experience too.
  7. lokiCML

    lokiCML Post Master General

    Messages:
    1,973
    Likes Received:
    953



    Personal attacks, etc. are not acceptable regardless of being in a game or otherwise.
    Last edited: February 12, 2014
    LavaSnake likes this.
  8. Xagar

    Xagar Active Member

    Messages:
    321
    Likes Received:
    117
    Once PMs and such are implemented ingame like in TA, it'll be even better. Politics are great. I recall I posted something about this before, let me dig it up:

    "Oh, and when playing FFAs with friends - Wheedle. Whine. Complain. Bargain. Confuse. Offer alliances. Give away intel on your enemies. Downplay your own situation. Hide your strength if you can. Manipulate your friends (you know them, right?). Don't attack them carelessly. Know their habits, their favorite strategies and units, their weaknesses. Playing the psychological/political game is one of the more important things to do in a FFA."

    All this stuff is much more effective and fun when you know who you're playing with. There's nothing wrong with using information warfare, though. All chat's in the game for a reason.
  9. lokiCML

    lokiCML Post Master General

    Messages:
    1,973
    Likes Received:
    953
  10. BulletMagnet

    BulletMagnet Post Master General

    Messages:
    3,263
    Likes Received:
    591
    Exactly. Those inconsiderate people harassing @arseface for just playing the game how he likes to.
    DeadStretch and MrTBSC like this.
  11. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823
    I am all for mindgames and playing players out against each other ... in love and war anything is allowed ... thats another reason why scouting and informationgathering is ALWAYS important ... you dont trust your "allies"?
    Then see for yourself and judge...
    If you cant handle that part of politics you should not play ffa's ... the only thing that shouldnt be is when a player is out that he's still able to chat with the players ..
    Last edited: February 12, 2014
  12. iron420

    iron420 Well-Known Member

    Messages:
    807
    Likes Received:
    321
    “If you know the enemy and know yourself,
    you need not fear the result of a hundred battles.
    If you know yourself but not the enemy,
    for every victory gained you will also suffer a defeat.
    If you know neither the enemy nor yourself,
    you will succumb in every battle.”
    -Sun Tzu
  13. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    The meta game in FFA's is almost as important as building metal extractors.

    Sharing intel with your enemies to unite against a common enemy is a product of war and is completely fair in FFAs.

    The key is, sharing intel when you're playing.

    If you're sharing intel after you died and have full vision, then that's unethical.
    MrTBSC and cptconundrum like this.
  14. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    That gets into the thread we had on what cheating is. Using a tool others can't have, like spectator view, is obviously cheating. Everyone in an FFA can play politics though, so it's all fair.

    There is still nothing wrong with agreeing to special rules before a game and expecting everyone to stick to them. If people agree in the lobby to not share intel, don't.

    I recently had a game where the other player asked if we could agree to stay on the main planet. I agreed, the game started, and we both followed the rules. I was less accomodating a few minutes later, when his response to my aggressive commander was to demand that we not use our commanders. If he had asked that before the game, I would have agreed.

    So basically, the meta-game rules are simple. Follow the game rules, follow any rules agreed to before the game, and do everything else within the rules in order to win.
  15. raygun1

    raygun1 New Member

    Messages:
    18
    Likes Received:
    10
    Intelligence and false intelligence in the spirit of the game is fine.

    As stated, doing it as a spectator is not cool.

    Another example of not cool would be if you were playing against somebody still learning the game and started feeding them false information about the mechanics of the game. eg. telling somebody a unit that only attacks air units also attacks ground units, just to march in with ground units and destroy everything would not be cool either..

    Finally, if you lie during the game, don't expect people to trust you any more either, but hey, if it makes for a great game, then why not:)
  16. comham

    comham Active Member

    Messages:
    651
    Likes Received:
    123
    Sub Rosa is a game entirely based around the bluff/double bluff/trust of players communicating, and it's really exciting. It means you're playing against people, not just people operating a machine.

    Like boardgames with traitor/hidden card mechanics.
    godde likes this.
  17. sypheara

    sypheara Member

    Messages:
    92
    Likes Received:
    93
    I don't reveal information usually unless its to my direct benefit and i have no other choice. Often I see no reason for saving a weaker army in FFA if a player is about to destroy them, other than if it leaves me at a disadvantage.

    The reason is that, if the ire of another team is directed elesewhere, thats time i can use to build up an array of T2 infrastructure to pull ahead in the game, or even better, expand orbital and claim the majority of the system which often leaves me in an unbeatable position.

    This time gained is usually way more important to me. If I am on the backfoot, revealing information would only be done if i couldnt capitalise on it and it was vital the situation was addressed immediately. For example, if I am behind and someone is building a massive blob of bombers that have a good chance of steamrolling the entire planet.
  18. zaphodx

    zaphodx Post Master General

    Messages:
    2,350
    Likes Received:
    2,409
    In FFA psychological manipulation and social engineering strats are important. I think what you're doing is fine. However if you started giving intel away about me I would prioritise killing you ;)
    Taxman66, wheeledgoat, drz1 and 3 others like this.
  19. bmb

    bmb Well-Known Member

    Messages:
    1,497
    Likes Received:
    219
    Bet you think you're being real clever right now. Grow up.
  20. lapsedpacifist

    lapsedpacifist Post Master General

    Messages:
    1,068
    Likes Received:
    877
    There's a reason I'm a very good player of cards and board games, but no more than mediocre at most strategy games, and that's because I'm very good at lying and manipulating my opponents.

    This is the only place I feel video games lose out to more traditional forms of strategy - you can't see your opponents, and they can't see you. A single intake of breath, a raised eyebrow is all you need to make yourself or another player appear more or less threatening than they are.

    Unfortunately, we cannot go into such depth or subtlety in PA so we have to make do with leaking information, real and false, through the chat. This is still the reason FFA is my favourite game mode though, the ability to play opponents off against eachother using only your wits is what makes strategy games fun for me.

    Onwards @arseface , lie, wheedle, complain and persuade your way to victory. I'll be waiting to outwit you somewhere down the line ;)

Share This Page