Why aren't turrets built out of the same material as walls?

Discussion in 'Balance Discussions' started by nimblegorilla, February 11, 2014.

  1. nimblegorilla

    nimblegorilla New Member

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    Walls have so many HP they can survive a commander explosion. Basic turrets have so little HP than a handful of dox can take them out.

    Many players have started surrounding their turrets with walls, but that seems like unneeded micro.

    I think there should be some turrets that combine higher HP with lower damage output.

    Even better would be some type of build template that lets you encircle a turret with walls.
  2. tylerseacrest

    tylerseacrest Member

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    The hotbuild2 mod has a template for building walls around turrets.
  3. Nayzablade

    Nayzablade Active Member

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    Having turrets meld graphically with walls would be good also...that way it would look like a real defense hardpoint
  4. chronosoul

    chronosoul Well-Known Member

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    Hmmm.. You know, you do prove a point.

    However, I think walls hp is meant to deter people from attacking that side of the fortress. Walls are meant for forcing people into the door way you have made.

    But the turrets having the same HP as Walls. That would be an interesting thing to see honestly. I build walls infront of my turrets so they can survive..

    I guess the only problem is now you have these Turrets with wall HP that can then be stacked behind other walls.
  5. LeadfootSlim

    LeadfootSlim Well-Known Member

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    Walls have no moving parts. They're solid bricks of damage-sponge.

    In all seriousness, turrets need to be vulnerable and/or expensive to prevent their outright spamming. Adding the cost of walls to their "safe" deployment is a way to do that.
  6. thetdawg3191

    thetdawg3191 Active Member

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    i've kind of mentally tossed around the idea of a "heavy" turret. one with slightly longer range than the laser, but not enough to outdo the pelter. maybe a cannon turret of sorts, as opposed to the current laser turret. just a thought tho. might make a thread about it.
  7. godde

    godde Well-Known Member

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    What if wrecks were as strong as walls? Would make sense.
    igncom1 likes this.
  8. igncom1

    igncom1 Post Master General

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    HELL YES.

    Also, yeah turrets are build to the bare minimum of cost to make the efficient, coating them in proper armour whilst retaining their effectiveness would likely make them 3 or 4 times as expensive, so really building a normal tower with surrounding walls is much cheaper.
  9. cwarner7264

    cwarner7264 Moderator Alumni

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    Scathis has said they want to avoid walls causing pathing issues... not sure where that leaves us wreck-wise.
  10. gunshin

    gunshin Well-Known Member

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    it wouldnt make sense if it was anything but a wall wreck...
  11. KNight

    KNight Post Master General

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    Just because something is made using the same materials doesn't meant hey should always be of equal "strength". Not to mention that Turrets have a lot of internal bits as well, Actuators, Power Conduits, Flux Capacitors ect ect, where-as a Wall Doesn't have anything like that at all.

    Think of it this way, a Concrete Block(re-enforced with rebar) is very touch, very hard to break apart, you'd basically need to chip away at it, but a concrete sheet doesn't have that same amount of density and re-enforcement and is just generally much more vulnerable to failure.

    Mike
  12. godde

    godde Well-Known Member

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    Destroying the wall leaves a wreck as strong as the original wall? What???...
  13. gunshin

    gunshin Well-Known Member

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    Isnt that just what you said?

    Lets go back to supcom wrecks, much better than these pathing nightmares.
  14. thetrophysystem

    thetrophysystem Post Master General

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    I think the answer is game balance and mechanics, not realism.

    Realistically, sure, build everything out of whatever material the wall is made of. The wall is obviously much more resilient and enduring.

    Gameplay wise, that is a specific defensive construct with a very honorable role, one way damage soak.

    And that is even saying that the walls could have a different design to them, or a different mechanic, or other.

    I am just saying, right now it is a role worthy game addition. Aside from balance and function, there needs to be a construct that sets up one sided positioning that is similar to forming terrain.
  15. godde

    godde Well-Known Member

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    Nah, I meant that units should leave much more durable wrecks. Walls should only leave debris or rubble when destroyed.
    I prefer wrecks in TA. In SupCom units just move and shoot through wrecks like they were ghosts.
  16. gunshin

    gunshin Well-Known Member

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    Its all preference i guess. I dont mind them trying out more durable wrecks so long as they dont dig themselves into a hole and refuse to change it if it doesnt work.

    Its a pain in the *** for me to see units having to move around wrecks to just get obliterated the moment they do creating an even bigger wall, and thats with the miniscule amount of hp units currently have
  17. Dementiurge

    Dementiurge Post Master General

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    Think of it as a wall so damaged it can't be repaired.
  18. godde

    godde Well-Known Member

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    What is so advanced about a wall that you can't repair it or simply replace missing parts?
  19. Dementiurge

    Dementiurge Post Master General

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    Apparently nanolathes can't replace missing parts, otherwise I don't see what's so difficult to salvage from a unit that was 100% functional at 1% health and is now 0% functional at 0% health.
  20. Gerfand

    Gerfand Active Member

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    walls are only Metal, w/ no circuits and things like that, but turrets have circuits, a canon, and other things, so they sacrifices their HP to act like a turret, but some Turrets like the Annihilator on TA have a good armor, but it was expensive

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