I gotta agree with whoever mentioned it before, those fins seem a bit unnecessary. 'Course, nothing stops you from just ignoring me. Your bot to fiddle with.
Gotta say, I prefer it without the shoulder launchers. As a mild request, maybe try a bot designed around one asymmetrical shoulder launcher?
wow all these look pretty cool, specially the strider, love that one, and o yeas a VTOL A10 *_* . http://media.moddb.com/images/members/1/542/541153/A12final2.1.jpg http://media.moddb.com/images/members/1/542/541153/vbattlegroup2.1.jpg http://media.moddb.com/images/members/1/542/541153/TroopTransport0000.png http://media.moddb.com/images/members/1/542/541153/tankuntextured.png I might try to make some models for an hipotetical PA mod... PD: nice update for the vanguard
I haven't mentioned this here yet surprisingly, but for those with access to the Backer's Lounge I've starting working on the design for my 1K Custom Commander right over here, I'm going into some real depth, and trying to share as much of the process, including lots of my thoughts as well. It's not quite the same process as the other 1k backers are getting, but it should give some ideas of what it's like at least. If you don't have access to the Backer's Lounge don't worry, once it's done I'll definitely be sharing it out here in General Discussion so everyone can see it, hopefully I'll be able to just get teh whole thread moved but we'll see. In the meantime, here's a Teaser; Mike
This could also be used as a type of highly inaccurate short range rapid-fire cluster munition artillery against land.
I know things have been pretty quiet out here, most of my spare time has been sunk into my Custom Commander so I haven't really worked on many units lately. But I did just get an idea for a neat unit concept so I'll just jot it down here so I don't forget; A tough unit that has no direct weaponry but at set intervals will stun/EMP units for a set amount of time within a set distance. Mike
Hey guys, back again with another plug for my Custom Commander stuff. I recently "finished" the first potential variant for my Custom Commander and just started work on a new one, here is a quick preview; This one is a little bit different from the last one! ;p I haven't organized the first post yet but for now you can check out the initial write up for this new variant here! Mike
Man if only there was a thread that I could go to that showcased knights custom commander adventure.... https://forums.uberent.com/threads/knights-custom-commander-adventure.57762/page-8 I find self bumps amusing
Oops, I hadn't realized someone remade the model; I ended up rigging the whole original one... A lot of wasted time it seems...
Well that was a year and half ago, it's not exactly what I'd call game ready nor is it a perfect recreation either. I have talked about maybe re-imagining the Pre-Viz commander using the new rigs and aesthetics that have developed in the last couple of years. Mike
You can use mine if you'd like, I'm going to have to repost my link though because I accidentally missed something while rigging. (Then again the model is filled with a million faces and so has a lot of triangles that aren't even visible...) Edit: Woops, sorry you said you'd like to "re-imagine" it, put your own spin on it I'd imagine? I'm still waiting on the eventual blender -> papa exporter so I can make a mod for it.
Not really, it's like I said, it needs to fit the new rigs and PA's aesthetic, while still mostly being the same as 2 years ago, has evolved somewhat. Mike
Actually, the rig does fit the Imperial Commander rig. That's the rig I used for it, really the proportions don't fit but it does use the rig for motion and such and works fine with it. Edit: (Took me around 6 hours to rig it fully... though with a few breaks.)