Has the AI gone full potato?

Discussion in 'Planetary Annihilation General Discussion' started by nathan173ab, February 5, 2014.

  1. nathan173ab

    nathan173ab New Member

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    When the last update which added teleporters was released, I found the AI good practice then. However, that seems to have changed quickly since then. I used to just barely be able to beat the AI, but now I'm able to make short work of it even when I set its economy rate to 1.5. As much as it'd be nice to believe otherwise, I don't think I could have progressed that much in that time span... could I have?

    Could the altered economy rating setting I give it not be going through? Could something different be going on with the AI since the last update?
    someonewhoisnobody likes this.
  2. cola_colin

    cola_colin Moderator Alumni

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    Yes you can. Believe in yourself.
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  3. emraldis

    emraldis Post Master General

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    I'd say that it's not necessarily that you've gotten better at the game in general (although, who knows? Maybe you have!), but you've definitely gotten better at beating the AI. The AI is predictable and easy to beat once you know how it plays, so once you've beaten it a few times, it gets really easy. I know I can stomp the AI at 1.6, but I haven't checked in a few months. Real players tend to be much more variable in how good they are, so I find them better practice.
  4. nixtempestas

    nixtempestas Post Master General

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    Are you playing on the same type of world?

    If you are fighting on watery worlds the AI will be a piece of cake. moons and lavas, not so much.

    Also, once you get the hang of how the AI does things, it isn't too bad
  5. aevs

    aevs Post Master General

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    On moons, not so much. Lava? I find the AI is even worse on lava unless the water height is very low. It doesn't know how to deal with giant lava pools. On water it can at least build some things with air fabbers.
  6. nixtempestas

    nixtempestas Post Master General

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    ya, it does depend a lot on the structure of the lava planet.
  7. brianpurkiss

    brianpurkiss Post Master General

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    Let's all just go with, you've gotten better. :-D

    The next update is gonna have some improvements to the AI. It will spread a lot farther a lot faster.
    v4skunk84 likes this.
  8. nathan173ab

    nathan173ab New Member

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    I tend to play on different worlds, but yeah I suppose that the AI simply being predictable is a good explanation. I might just go all out and set its economy rate at 2.0. I normally play against the AI when I can't find a multiplayer game I can play. I'm limited to which multiplayer games I can play by my lousy download speed in the afternoon and the game's currently unrefined bandwidth usage. I look forward to when that gets fixed and to when those who invested $20 during the Kickstarter phase get the final version when the time comes so we can get a good player count boost.
  9. wheeledgoat

    wheeledgoat Well-Known Member

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    for what it's worth, i, too, have noticed the AI is easier to beat. I think, while the learning curve is steep at first, it levels out pretty quick and you get better faster than you expect. I think learning some proper build sequences and the econ gets you quite far.
    ...and i really kinda suck. i'm still afraid to play a real person.

    I started off playing the computer at 0.5 econ, and each game I bump it up another 0.1. Even so, I find myself prolonging the game (i.e. not killing off the commander) just so I have time to check out and practice building late-game stuff, playing with orbitals and expanding to other planets.

    ...and then right before my austreaus gets to the other planet, the game is suddenly over because Delta Dumbass wades into the lake and starts building crap right in the middle of my naval fleet, who promptly reduce him to a nuclear explosion.

    meh.
  10. bobucles

    bobucles Post Master General

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    Machines aren't flexible like people. When the game changes, the AI has to relearn the game.
  11. stormingkiwi

    stormingkiwi Post Master General

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    I actually think that the AI has become a lot less aggressive in this patch. It doesn't seem to be so great at making its early attacks.
  12. igncom1

    igncom1 Post Master General

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    But that sucker will macro up in a FFA.
  13. carlorizzante

    carlorizzante Post Master General

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    I've noticed a similar degrade in performance from the AI. Can't say precisely why, but surely I changed my strategy with time. That's an important factor.

    It would be great if the AI could learn from all the games people do against it, like if it could draw information from a database on the server, or sort of.

    At that point we would likely need a slider to set the level of difficulty. Like for Chess games.
    wheeledgoat likes this.
  14. wheeledgoat

    wheeledgoat Well-Known Member

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    This both excites and scares the hell out of me. I don't know if I should applaud you, or lock you up for such an idea.

    I predict that AI would eventually be commissioned by the military...
  15. iron420

    iron420 Well-Known Member

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    It's been pretty quiet on the Sorian front now that you mention it. I'd love an update on whats new with the AI.
  16. abubaba

    abubaba Well-Known Member

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    wheeledgoat and iron420 like this.
  17. iron420

    iron420 Well-Known Member

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  18. Sorian

    Sorian Official PA

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    It is hard to keep the AI up to date with balance changes. Some of the effort over the past couple of weeks has been to deal with that.

    In talking with DJ today the reason the AI went out so early in today's play test is because the AI sent a large attack force at DJ. DJ responding by focusing everything he had to try to get the AI out of the game as fast as possible before it became a bigger problem. I am ok with this outcome. :)

    Currently I am working on one of the AIs bigger weak points, the commander.
  19. brianpurkiss

    brianpurkiss Post Master General

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    The easiest way to win is to go straight to bombers. If bombers are flying overhead, the AI comm runs away and doesn't do anything but run. You can get it to run right out of its base right into your army's waiting arms.
  20. wheeledgoat

    wheeledgoat Well-Known Member

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    ironic you say this, cause i just finished a game like 30 minutes ago where i was chasing after the AI commander w/ t2 bombers to finish him off. what you say wasn't my observation at all - he was fighting back, and trying to build stuff all the while. sure didn't run into my arms.

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