The Depressing Orbital War

Discussion in 'Planetary Annihilation General Discussion' started by SatanPetitCul, February 5, 2014.

  1. MrTBSC

    MrTBSC Post Master General

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    the only thing i should need to tell my units is what to attack or were i want them to go ... that is as much micro as you need ... nothing more ..

    cool you killed 5 of my tanks dodging around with your 1o or 15 bots ... next wave comes 30 tanks cause i focused on building stuff then 50 , 100 , 500, 1000 etc. how long do you want to focus on single battles when i start to attack you from multiple sites? ... answer: you cant ... you arent a AI
    you may have individual units but on themeselves they are weak ... 1 unit cant ever hope to kill 100 units alone let alone thausands ... there goes your individuality ...
  2. carlorizzante

    carlorizzante Post Master General

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    So, basically, in short. Implementing variable armor factors to the four sides of an unit, ultimately adds in Tactics.
  3. carlorizzante

    carlorizzante Post Master General

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    So perhaps you will appreciate playing Endless Space more than PA where you actually have single units simulated on a simulated terrain.

    Just provoking you :D

    Staying with your example, for the time you have 50, 100, 500, 1000 tanks, I would hopefully have done something on my own. Ideally I will have a similar pace of game than yours. We are not speaking about dodging bullets shaking your bots side by side. I'm speaking about direction of attack, retreat, running forward or backward to pull the enemy in a position that's unhappy for himself. That's not really micro, 'cos it takes time to maneuver that way on the battlefield.

    It happens already in PA if you noticed. In fact, it happens in every well designed game of military strategy.

    Therefore, if you blindly send units to clash with an enemy who knows how to split his troops in phalanxes and maneuver them on the battlefield in order to gain an advantage, you're not going to get much out of your attacks.

    In fact, what you're saying is that there is one unique direction of attack: frontal. What it is in the between, or at the side, doesn't really seem to matter to you.

    But I would like otherwise. Because ultimately great Generals won great battles, even if in minority, being able to intelligently maneuver and administrate their troops.
  4. carlorizzante

    carlorizzante Post Master General

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    For the record. I'm very much against having to microing silliness on the battlefield, like dodging bullets.
    v4skunk84 likes this.
  5. MrTBSC

    MrTBSC Post Master General

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    maybe you could use the edit function instead of doubleposting all the time

    and the only thing that matters to me is how i can get to kill you/your comm

    so in that case you just wasted my time ... ... ... very helpfull
    Last edited: February 6, 2014
  6. Xagar

    Xagar Active Member

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    Arguing for a positional armor system is pointless. The 'series' has never been about that sort of thing, it's not something that's immediately apparent on sight, and it heavily encourages manually pointing your units, which is exactly the sort of thing the game is trying to avoid promoting.

    A slow turret turn rate serves almost the same purpose and works just fine.
  7. carlorizzante

    carlorizzante Post Master General

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    Ok, then. Topic closed :cool:

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