ZaphodX's PA videos - updated daily

Discussion in 'Videos And Replays!' started by zaphodx, July 17, 2013.

  1. zaphodx

    zaphodx Post Master General

    Messages:
    2,350
    Likes Received:
    2,409
  2. zaphodx

    zaphodx Post Master General

    Messages:
    2,350
    Likes Received:
    2,409
  3. tohron

    tohron Active Member

    Messages:
    272
    Likes Received:
    168
    Like the clip of 100+ tanks attacking a wall under repair, and failing to make any headway. Lol.
    ORFJackal likes this.
  4. zaphodx

    zaphodx Post Master General

    Messages:
    2,350
    Likes Received:
    2,409
  5. drz1

    drz1 Post Master General

    Messages:
    1,257
    Likes Received:
    860
    Just thought I'd give credit where it is due; excellent work on the update video.
  6. drz1

    drz1 Post Master General

    Messages:
    1,257
    Likes Received:
    860
    LOL I skimmed through #177 - awesome ending, will have to give it a proper watch.
    EdWood likes this.
  7. Xagar

    Xagar Active Member

    Messages:
    321
    Likes Received:
    117
    Oh man, that last video was just kind of painful, but the ending made up for it.
  8. zaphodx

    zaphodx Post Master General

    Messages:
    2,350
    Likes Received:
    2,409
  9. zaphodx

    zaphodx Post Master General

    Messages:
    2,350
    Likes Received:
    2,409
  10. zaphodx

    zaphodx Post Master General

    Messages:
    2,350
    Likes Received:
    2,409
  11. zaphodx

    zaphodx Post Master General

    Messages:
    2,350
    Likes Received:
    2,409
  12. mered4

    mered4 Post Master General

    Messages:
    4,083
    Likes Received:
    3,149
    I havent seen anyone not get lag once someone starts spamming air over the entire surface of a planet, or goes above 500 units an army

    You are not alone Zaphod. I think Meta should have someone speed up the optimization stuff, or at least mention it.

    They probably already know anyway lol
  13. zaphodx

    zaphodx Post Master General

    Messages:
    2,350
    Likes Received:
    2,409
    I'm going to stop recording at some point midpoint and see if I can get up to 15 fps or something, that might be it.
  14. jtibble

    jtibble Active Member

    Messages:
    149
    Likes Received:
    89
    Zaphod, what are you trying to achieve when you fill the planet with patrolling air units? If you're trying to prevent astraeus drops, you could just keep an eye on the system-view, watching for incoming units.

    The insane lag makes it really hard to watch your videos when a 30-minute game stretches out to an hour forty-five.
  15. FXelix

    FXelix Active Member

    Messages:
    368
    Likes Received:
    116
    Hey zaphod, i maybe have some solutions for your fps if you havent done it yet.
    1. Obviously lower your settings, resolution -1 would be good or some other settings.
    2. Boost PA.exe in the task manager.
    3. Change settings in the nvidia control panel, for example:
    VSync - off
    Antialising - off
    Texture filtering - performance / high performance ( ! this can boost game really great, but your grafic card will be getting hotter (!) )
    Threaded Optimazation - on.

    I hope these settings will help a bit. :)
    zaphodx likes this.
  16. zaphodx

    zaphodx Post Master General

    Messages:
    2,350
    Likes Received:
    2,409
    If you patrol t2 bombers it is essentially impossible to land a teleporter. Even without all those units it would still be just as bad, at one point we destroyed almost all of our units and it made zero difference.

    Cheers, I'll have a play with things and see if that helps.
  17. FXelix

    FXelix Active Member

    Messages:
    368
    Likes Received:
    116
    At this Point it will dont make sense to destroy all units, because if you delete all, their wreck will appear and this is not better than moving or generally having them.
  18. philoscience

    philoscience Post Master General

    Messages:
    1,022
    Likes Received:
    1,048
    I saw somewhere in a mod thread that a modder had discovered a serious memory leak in PA. So I suspect it just get worse and worse over time, probably multipled by the number of units but not restricted to it. Hopefully that means it can be optimized much much further.
    drz1 likes this.
  19. zaphodx

    zaphodx Post Master General

    Messages:
    2,350
    Likes Received:
    2,409
  20. iceDrop

    iceDrop Active Member

    Messages:
    143
    Likes Received:
    99
    possible lightbulb moment, perhaps. aggressively reclaim all the wreckages from a main planet at some point after winning it? even if you don't care about the metal, just to wipe the model from needing to be drawn. (yah yah, that's not necessarily how it works in code/memory, but might be worth a try on some friendly game sometime).
    zaphodx likes this.

Share This Page