*Official* mods

Discussion in 'Backers Lounge (Read-only)' started by dianalogue, January 24, 2014.

  1. dianalogue

    dianalogue Member

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    At some point after release, will you take community mods and apply them to the game as updates, assuming the player response is great?
    suspision likes this.
  2. cwarner7264

    cwarner7264 Moderator Alumni

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    They have said they will likely do so, and indeed I believe @raevn has had two of his mods incorporated into the game already.
    suspision and dianalogue like this.
  3. iron420

    iron420 Well-Known Member

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    Good news! WE will probably get a megabot then like it or not because of the popularity! As it should be...
    cmdandy likes this.
  4. KNight

    KNight Post Master General

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    ........I think your getting your hopes up with nothing to back it up.

    Uber isn't foolish enough to do something simply because people want it. People wanting is is certainly something to consider, but is far from the most important factor.

    Mike
    Gorbles likes this.
  5. igncom1

    igncom1 Post Master General

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    Not to mention that not as many people WANT a mega bot as they would have people believe.
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  6. mered4

    mered4 Post Master General

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    Let's point to how lock-ons now work in Planetside 2. Most of the community, including the L33t pilots, wanted the change. Now, it has completely trashed the use of lock on missiles and helped reduce battles to even more grindy stalemates, instead of interesting fights with flanking and tactical decisions.

    Popularity should not be a deciding factor. It should be an ATTENTION GRABBER. NOT a decision maker. Uber has done a good job so far of keeping the two separate.
    corteks, cwarner7264 and igncom1 like this.
  7. nixtempestas

    nixtempestas Post Master General

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    Megabots would be a fun, separate, mod to the game.

    While it is possible we will get a "megabot" in base game, it probably won't be anything like the spiderbot.
    More like a slammer on steroids.

    Will have to wait and see as the unit roster is filled.
  8. KNight

    KNight Post Master General

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    That kind of fumbled execution is exactly why many people don't want Mega-Bots at all. Also worth noting that the Monkeylord and an 'roided slammer are basically the same things in terms of the damage done the the gameplay.

    Mike
  9. nixtempestas

    nixtempestas Post Master General

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    That depends I think on whether the new unit fills a new role or is just an extension of an existing one. The biggest problem with the monkeylord was it filled all roles to some degree, could go anywhere and attack everything at least decently.

    Personally I'd be perfectly happy without one.
  10. LeadfootSlim

    LeadfootSlim Well-Known Member

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    Megabots or no, listening to the community opinion can often be a great way to ruin a game.

    As a sad example, take Ace of Spades - what started as a fascinating WWI "voxel shooter" with trenches, tunneling, foxholes and bolt-action ironsight rifles drew the attention of the lowest common denominator of the Call of Duty and Minecraft crowds. By popular demand and community-made maps, the unique essence of the game was quickly stripped away as trench-ready hills were outvoted by detailed WW2 towns (with no reason to dig or build, thanks to ample cover) and carefully aimed rifles were outvoted by spray-and-pray SMGS. Then it got bought out and they added (by popular demand) jetpacks, nonstop explosions, and score bonuses for teabagging.

    Uber needs the firmness to lay down the law on bad ideas, but also the flexibility to add things that are genuine improvements. The wisdom to discern between the two is very, very hard to come by, but so far I have reason to believe they've got it.

    (Limited, not-slammer megabots might be interesting though.)
  11. iron420

    iron420 Well-Known Member

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    LOL wow... Thats comically bad! Who thought that was anything but a 4chan trolling attempt? Obviously Uber needs to take suggestions with a grain of salt. I think megabots and teabag bonus' are a little different though... hahaha
  12. lokiCML

    lokiCML Post Master General

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    What's the criteria? Some ideas:
    Agreement between Uber and mod developer.
    Quality of mod: professional level required.
    How difficult is it to implement the functionality of mod in whole or part.
    How does it affect gameplay?
    Is it necessary?

    If they're going to make mods part of the official game. It should really be infrastructure mods like Settings Manager and Floating Framework for example.
    Last edited: February 2, 2014
  13. stormingkiwi

    stormingkiwi Post Master General

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    Going by this philosophy. ... when can we expect the naked female human reskin, or the Sporn Planetary Annihilation Porn models to be integrated into the game?
  14. lokiCML

    lokiCML Post Master General

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    Uber would never agree to that. I believe that Uber has the best interest in mind for Planetary Annihilation.;)
  15. stormingkiwi

    stormingkiwi Post Master General

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    (Joking. ..)
  16. lokiCML

    lokiCML Post Master General

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    Didn't realize. My bad.
    Last edited: February 2, 2014
  17. thetrophysystem

    thetrophysystem Post Master General

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    You will get them from the usual source. From a site that has absolutely no official affiliation with this game or it's developers. From a private site. Ran by people not attached to the official game or devs. By people who also have no shame or remain anonymous. They will have your database of x-rated mods for PA. Which you probably got to install yourself, because it probably won't be in the official PA mod database for quick-click-install.

    My bet is it will actually probably somehow be a thing though. I figure this because of what games I have seen from Angry Video Game Nerd that private individuals made unofficially for the Atari around the 1980s. That had to have taken some pretty sad and grotesque commitment to make given the difficulties to do so at the time.
  18. chronosoul

    chronosoul Well-Known Member

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    The bolded part is hilarious.

    Because it now sounds like what TF2 is slowly morphing into. sure not jetpacks, nonstop explosions. but morphing the game from what it was originally and slowly adding more and more ridiculous mechanics doesn't make the game fun, it turns it into a different game.

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