Fabbers and teleport gates glitching

Discussion in 'Support!' started by abubaba, January 22, 2014.

  1. abubaba

    abubaba Well-Known Member

    Messages:
    501
    Likes Received:
    385
    I have run into this bug a couple of times now. Not sure how to recreate it, but it involves fabbers and teleport gates. I move fabbers through the portal between planets and queue up stuff for them to build on one planet. What then happens is that the fabbers disappear into thin air, only to be found on the second planet, building the exact same stuff I had queued up, but on the wrong planet. This also led once to advanced power gens being queued up on the orbital layer somehow. Anyone else had this?
  2. SXX

    SXX Post Master General

    Messages:
    6,896
    Likes Received:
    1,812
    Currently you can take engineer on one planet and queue construction on other planet and there is wireframes appear, but it's only will be built on planet where engineer located. Currently client just doesn't check such commander properly I guess.

    So example:
    1. You select engineer on planet A.
    2. Send him to teleporter which lead to planet B.
    3. Then using Shift queue him to build something on planet A.
    As result he'll try to build queued structures on planet B.
  3. abubaba

    abubaba Well-Known Member

    Messages:
    501
    Likes Received:
    385
    Just tried this out, it does happen but not consistently. Happened for the first fabber I tried, but after the first one very rarely. They would just rally to some seemingly random point on the other planet, which I had not specified.
  4. abubaba

    abubaba Well-Known Member

    Messages:
    501
    Likes Received:
    385
    Also, if you queue fabbers to walk through a teleport gate, they will abandon whatever they are working on (and the rest of the build queue) and just start to go for the teleporter.
  5. SXX

    SXX Post Master General

    Messages:
    6,896
    Likes Received:
    1,812
    For me engineers always follow exact orders I give them on planet A, but execute them on planet where they located at moment.

    If you find way to reproduce some other behavior post it here and I'll check that.

    I guess it's intended.

Share This Page