UBER please READ way to fix advanced radar sattelites and scouting

Discussion in 'Planetary Annihilation General Discussion' started by ikickasss, January 22, 2014.

  1. ikickasss

    ikickasss Active Member

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    I have a suggestion for the advanced radar. It seems the community is at a 60 40 split in favor of the old radar. But I have an idea that could satisfy both sides. How bout making advanced radar have a icon on the right side of the screen. When you want to scan that area click the icon and a small circle will appear and you can pick a spot on the map to scan. After the scan the sattelite goes into a cooldown timer. ( so the icon can have numbers for the number of scans you have saved 1,2,3 etc) When the cool down timer is finished you can scan again. The more sattelites you make the more scans you get. Just make the sattelites a lot more expensive so they dont get spammed to much. This would also allow other guys to scan other planets from any place in the solar system. If Im on planet A I can scan planet B for a lookey. Tell me what you guys think. All critism is accepted here. Thanks for listening.
  2. ikickasss

    ikickasss Active Member

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    One more thing the scan would then disappear after a brief time.
  3. brianpurkiss

    brianpurkiss Post Master General

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    In favor of the old radar?

    I disagree.

    Most of what I've seen is happy that the radar has been changed.

    The full field of vision didn't make sense from a lore standpoint and it was majorly OP to the point of game breaking.

    What you're suggesting would just increase the micro involved in gameplay, which is a bad idea.

    And it doesn't matter how expensive you make it. In late game PA, economies are so large that spamming it is no problem.
    melhem19, beer4blood, aevs and 2 others like this.
  4. KNight

    KNight Post Master General

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    Isn't this basically going against the idea of a general lack of special abilities?

    Mike
  5. ikickasss

    ikickasss Active Member

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    I wouldnt call that micro brian purkiss. When I think of micro I think of sc2 which is very micro intensive with secondary unit abilities. This game is very basic . Get a economy then make a big army and kill.
  6. brianpurkiss

    brianpurkiss Post Master General

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    (if you use the reply link, I'll get a notification, otherwise I'll probably miss replies)

    It's not much micro. But it's still an extra action that needs to be performed. The more we add, one here, one there, then the game becomes bloated.

    "Micro" is a very broad term. Commonly applied to the SC2 click fest, but also covers additional actions. If I need to do something specific to accomplish a task, that's adding micro.

    Besides. As I mentioned earlier, the complete full vision of the Adv sat was WAY OP.

    It's better this way.

    (Also, saying "Uber please read" will do nothing to gain attention. It just seems desperate. Let your ideas speak for themselves, no need to use additional methods to gain attention)
    stormingkiwi and Pendaelose like this.
  7. ikickasss

    ikickasss Active Member

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    You barely even play this game. Its freedom of speech I can say what I want.....
  8. KNight

    KNight Post Master General

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    What your suggestion is straight out of StarCraft2 thought, the Terran Orbital Command does basically the EXACT same thing as you describe in the first post.

    Mike
    iron420 likes this.
  9. ikickasss

    ikickasss Active Member

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    Its in sc2 but also cnc zero hour had a scan similiar. As of now not many players want 3 or more planets.
  10. Antiglow

    Antiglow Well-Known Member

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    I like it other than scanning other planets from a far. that should be done by a telescope or something.

    How about just add a some-what expensive telescope building for scanning turtled planets. - just a thought.
  11. KNight

    KNight Post Master General

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    And? In both games it is still an example of the kind of thing TA, SupCom and PA are trying to get away from to begin with.

    I'm not sure where your getting that data from and I don't see how it's relevant.

    Mike
    iron420 likes this.
  12. ikickasss

    ikickasss Active Member

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    Its relevant because the lack of radar is so bad and theres are stalemates on multiple planets cause guys can hide and bunker...
  13. brianpurkiss

    brianpurkiss Post Master General

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    I barely play? Well, you're speaking about something you don't know.

    You most certainly can say whatever you want – I'm just trying to help you better convey your thoughts to the rest of the forums.

    Lack of radar? Care to explain? We have lots of radar options.

    Are you talking about a single thing that does everything for nothing?
  14. ikickasss

    ikickasss Active Member

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    I dont need your help to convey my thoughts to the forum. According to your pa stats you dont play much. Actually have you even played since the new patch? What one two games at the most... If you did play often you would know that the advanced radar is slower then molasses and that a astreas has the same radar range as a ADVANCED RADAR...Im not saying it has to be increased to view the whole freaking planet but maybe increase the range slightly more then the advanced radar thats stationary on the ground. When I say lack of radar I mean the range. The range is only 100 for advanced orbital radar from my best knowledge. The stationary advanced radar is 300 from my best knowledge. I dont want to see DOTS when im trying to crack a planet that somebody has bunkered on. Play the game first then you can comment on the radar.
  15. brianpurkiss

    brianpurkiss Post Master General

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    Because it's not like there's a feature to not record the PA Stats...

    Whats more, I didn't install PA Stats until some time in. I've played a helluva lot more than you have.

    You also should take int consideration that I run PA Matches, the only PA fan site out there. I've watched more PA gameplay than you've played, let alone what I've played.
    Last edited: January 22, 2014
  16. Nullimus

    Nullimus Well-Known Member

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    Advanced orbital radar should give full hemisphere blip coverage with perhaps 300 radius vision on the surface directly below it.
    Also it needs to move faster. I can build enough surface radars to get coverage on the whole planet in less time than it would take to get a single advanced orbital radar to make one trip around the equator. It is worse than useless as it is now.
    ezahiel and DalekDan like this.
  17. ikickasss

    ikickasss Active Member

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    Agreed Nullimus !! I just cant understand how these guys think the advanced orbital radar is good as the state its in. You currently have to about 100 of them and hope they dont get shot down by the new orbital defense sattelite.By the time the radar makes it to there base ive already fallen asleep at the keyboard. As for Brian Im done commenting on what you have to say . I respect your opinion on the radar and thats my opinion on the radar. I guess none is right because its our opinions.
    ezahiel and Nullimus like this.
  18. chronosoul

    chronosoul Well-Known Member

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    Keep it civil guys, personal attacks are the lowest form of argument. If someone says something negative, its better to ignore it and pass it on to a mod.

    In regards to the topic..I don't know if scans are important when orbital scout units haven't been fleshed out quite yet. It would be too omniscient for satellites to randomly scan a portion of a planet... on a different planet. Just feels to strong to me for a normal unit.
  19. carlorizzante

    carlorizzante Post Master General

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    There is something called "fog of war" that (surprisingly) if applied to a war game makes it way more interesting.

    I may comply that the actual Orbital Radar has a tiny vision. But it's also trivial easy to get one (or more). In addiction you can employ on the ground several units with a decent vision, so that if you keep moving forward and play actively, an overview on what's going on on the battlefield is pretty much achievable.

    I second that it would be interesting to send Orbital Radars for a journey all around the planet. Or to patrol an area (right now they are pretty much stationary). They would gather way more Intel, and it may be interesting to try.

    Nevertheless, the way it is now, moving units are quite clear to spot. They move, fast or slow, in some direction, and you get it. Stationary constructions will stay on the map after a scan. So you should know already what the adversary is up to. Where exactly is the problem?

    Learn how to deal with the uncertainty of a conflict it is king in any decent War Game after all.

    So, why I have a suspect? That wanting back an omniscient Orbital Radar has nothing to do with improving the gameplay in the right direction. I can see a couple of mistakes here. 1. Failing to understand what inspired PA in the first place. 2. Approaching the game with lack of creativity, turtling up vanilla, building a set of nukes, getting a full scan, and bang. Good fun anyone... like you would play Nuke Commander on your iPhone waiting for the dentist.

    ...I'm not saying that you shouldn't play your way. You're welcome. But if that would be the only viable play and the ultimate winning strategy on this game, it would kill the 99% of other (more enjoyable) styles and strategies available to the player. PA already offers tons of different units, more to come, and combining all of those together deeply enriches the gameplay. So perhaps it is time you guys try a different strategy and discover something new.

    You watched the final matches of the last tournament, right? Some are elegantly played. If I am right, those guys did not waste time building Radars at all.

    Finalizing my thought (now I'm getting harsh) if what you guys wants is the simple routine *turtle, scan and nuke* please, go playing Missile Command, and let the community focusing in developing something more evolved. Thanks ;)

    A5200_Missile_Command.png
  20. abubaba

    abubaba Well-Known Member

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    I like the idea that you need a satellite network of multiple satellites to get full "map hack" coverage, depending on planet size obviously. This is a game about scale and massive number of units. You don't build just one factory and expect it to be enough, same with radars. The current speed and radius for both vision and radar coverage probably need adjusting. I don't mind satellites being really slow.. they are pretty powerful after all. We also need area commands to designate the area we want coverage over, so that the selected satellites will do their best to cover it. Maybe it works like that already, at least full planet patrol works that way.
    Last edited: January 22, 2014
    carlorizzante likes this.

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