1. gamelegend1993

    gamelegend1993 New Member

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    There still seems to be no difficulty when i go into the game and i asked about it a few months ago and nothing seems to have happened when will it be implemented into the game?
    stormingkiwi likes this.
  2. Arachnis

    Arachnis Well-Known Member

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    Adjust the economic scale for you and the AI.
    Higher number = more ressource income.

    A real difficulty slider will come soon.
    drz1 likes this.
  3. thetrophysystem

    thetrophysystem Post Master General

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    To be specific, at the bottom left hand side of a game, particularly with AI in it, is "economy scale".

    It is 1 by default, and is a multiplier, as multiplying by 1 doesn't change anything. Changing player economy scale to .5 will give you half the resources for each commander and mex and powerplant and such. Changing the AI economy scale to 2 will give them double resources for each structure they have. Generally, changing it to 10 basically puts you up against an AI that can endlessly rapidly produce from beginning to end, so you absolutely HAVE to constantly raid him to make sure he doesn't cover much map and constantly grind his units down before they turn into too great of blobs.

    Fairly difficult.
  4. brianpurkiss

    brianpurkiss Post Master General

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    It's still under development.

    Uber is focusing more on actual game features rather than AI intelligence.
  5. stormingkiwi

    stormingkiwi Post Master General

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    You can beat him at 10?

    Because I find that raiding him is kind of pointless, because he doesn't need to cover much map, so you just throw your units away for nothing.
  6. thetrophysystem

    thetrophysystem Post Master General

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    I kind of do what I do against multiplayer. I try to post up and build against their perimeter early. And I screw up sometimes, at single and multiplayer. I can say I get results too though.

    Back on topic, those instructions were correct nonetheless.
    stormingkiwi likes this.
  7. carlorizzante

    carlorizzante Post Master General

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    You're kidding right? Granting a 10 to the AI's Eco would allow it to smash you even before your first rush.
    stormingkiwi likes this.
  8. cola_colin

    cola_colin Moderator Alumni

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    Probably depends on the planet.
  9. carlorizzante

    carlorizzante Post Master General

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    It sounds like an impossible mission to me. Could be fun, I'll definitely do it.
  10. Arachnis

    Arachnis Well-Known Member

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    The AI isn't really smart enough to fully use overpowered eco, yet.
    thetrophysystem likes this.
  11. tehtrekd

    tehtrekd Post Master General

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    I personally want to see them use naval before a difficulty slider is implemented.
    (oh yeah, and naval units need to drink a red bull or something.)
    Pendaelose likes this.
  12. thetrophysystem

    thetrophysystem Post Master General

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    this. Its program still makes it ratio its buildings so stormingkiwi is kind of right that its spread doesn't increase, just the speed of erecting its base up, and the speed of its unit aquisition, not so much the unit build speed but sometimes more factories doing it. I don't think they powerbuild nukes yet even with eco.

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