Planet smashing does not target the right planet on moon's moon systems

Discussion in 'Support!' started by Antiglow, January 21, 2014.

  1. Antiglow

    Antiglow Well-Known Member

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    I made a bug report here: #2984 but I thought this was kinda major so I decided to make a thread about it. I did a search and did not find anything similar so I am sorry if this has been discussed before.

    Planet smashing does not target right planet on a system whos moons have moons. I had a strange game where I did not win because the moon smashed the wrong planet (and i died). I did a test in sandbox mode and recreated the exact situation. pictures are attached. The 4th picture is where it goes wrong..

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    Last edited: January 21, 2014
  2. Slamz

    Slamz Well-Known Member

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    I actually think "moon's moons" systems should just be illegal in system creation. It tends to cause other problems like planets passing through each other. Could knock out several issues in one swoop by just preventing it.
  3. garat

    garat Cat Herder Uber Alumni

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    Just confirmed this bug. It is an open question whether these types of strange orbits should be allowed, but regardless, it should be looping gravity wells until it gets to its target, regardless of how many wells it has to navigate.
  4. Antiglow

    Antiglow Well-Known Member

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    I thought we weren't going for realistic, we were going for awesome. :p
    Anyway thank you for confirming it.
    And I see that it still says "new" in the bug tracker #2984
    Also this is another issue that could be related to the same type of orbital mechanics.
    Last edited: January 21, 2014
  5. garat

    garat Cat Herder Uber Alumni

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    Allowed from a gameplay perspective, simply because they CAN cause more problems. And especially, if bodies start to collide, it makes the situation a bit more complex. If we want any bodies to be able to collide, even without being "annihilated", this makes multiple (non-solar) gravity wells off a single smaller body a rather complex issue - purely from a gameplay. And it mostly comes down to "is it more fun or less fun". If less, then we'll need to do something about it.
  6. Antiglow

    Antiglow Well-Known Member

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    I understand, I think it would be more fun if there was a danger of impact with two small bodies that would make you think of risk reword type situations for going after a moon. that said I think that these systems if built right (like the one above) where no planets "pass though" each other are really fun to play on in the current build because all planets can shoot nukes at each other and not run into other bugs like this.
  7. Ortikon

    Ortikon Active Member

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    I am hoping for the eventual ability to make these deathclock scenario systems where certain planets are arranged to collide on their own. Clearly Garat has a good point about whether the orbital systems get too complex and accidentally smash or just have broken orbits, so I understand why limitations might need to be in place to keep the system running in a fun manner.
  8. garat

    garat Cat Herder Uber Alumni

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    Exactly. An intentional orbital collision is different from easily made systems that accidentally cause all sorts of weird collision problems. :)
  9. Ortikon

    Ortikon Active Member

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    Like the time i didnt realise that my orbiting moon was inside the orbital shell layer of its parent planet, making for some annoying astreus manuevers ..INSIDE THE COOOORE
  10. Antiglow

    Antiglow Well-Known Member

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    with the new system editor it is hard to make those situations unless you have a system like the one above. then you just have to run simulations to make sure that does not happen.


    completely agree as I have said above. and I too would love to see crazy systems where moons collide, planets fall into the sun, maybe even a earth type planet goes too close to the sun and turns into a lava planet kinda like when the asteroid hit in the kickstarter trailer. That said I know those type mechanics would be rather hard to code and if they were ever implemented it would be rather far away.

    In all honesty orbital complexity is one of the features I am looking forward to. System creation I believe should be a big part of this game. And yes a lot of those features above should be done in the final run to launch. when a player goes to space it should not be "oh if I can get the most planets I will win." It should be what are the positives and negatives of this planet and which other planets should I go for. also what are the risks to colonising this planet closer to the sun to a planet farther away from the sun. Does this planet's orbit get to close to another planet or the sun? what are the travel times? etc...

    that said this is a bug thread this should be discussed in another place.
    Last edited: January 21, 2014
  11. greendiamond

    greendiamond Active Member

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    DAMMIT MOON MOON, YOU CANT JUST GO SMASHING INTO WHATEVER YOU WANT
    zweistein000 likes this.
  12. zweistein000

    zweistein000 Post Master General

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    TBH I think it is quite possible for moons to have their own moons. I mean we were able to put an artificial satellite in orbit of our moon. What's stopping nature form doing the same? It's extremely improbable, but possible I think.

    http://curious.astro.cornell.edu/question.php?number=679

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