Beta Build 59549/59607 Changes

Discussion in 'Support!' started by Raevn, January 18, 2014.

  1. Raevn

    Raevn Moderator Alumni

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    Changes
    • All UI Strings are now localised
    • Lava planets are now included in randomly generated systems
    • Fabrication Sub, Nuclear Sub no longer buildable
    Modding Changes
    • New mod-related function in common.js:
      • getMountedMods(callback) - returns engine.call('mods.getMountedMods')
    Last edited: January 18, 2014
    galaxyisos, drz1, proeleert and 2 others like this.
  2. Raevn

    Raevn Moderator Alumni

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    New Playable Units

    Adv. AA Defense "Flak Cannon"
    Flak Cannon: Powers anti-air defense turret.
    Metal Cost: 300
    Health: 1000
    Weapon Damage: 150
    Splash Damage: 150
    Splash Radius: 10
    Rate of Fire: 1
    Weapon Velocity: 10000
    Weapon Range: 100
    Targets Air Units only

    << Uses AA Defense Tower Temp Model >>

    Gunship
    Metal Cost: 540
    Health: 100
    Move Speed: 75
    Turn Speed: 90
    Acceleration: 75
    Brake Rate: 75
    Weapon Damage: 25
    Rate of Fire: 4
    Weapon Velocity: 150
    Weapon Range: 80

    Gunship.PNG

    Sniper Bot "Gil-E"
    Formerly Adv. Artillery Bot "Stomper"
    Sniper Bot: Long range, anti-land, and anti-ship bot

    Metal Cost: 540
    Health: 200
    Move Speed: 12
    Turn Speed: 720
    Acceleration: 120
    Brake Rate: 120
    Weapon Damage: 400
    Rate of Fire: 0.25
    Weapon Velocity: 1400
    Weapon Range: 140

    << Uses existing Adv. Artillery Bot Model >>

    Fabrication Bot Combat
    Fabrication: Builds Mines and repairs units
    Metal Cost: 300
    Health: 150
    Move Speed: 12
    Turn Speed: 720
    Acceleration: 120
    Brake Rate: 120
    Construction Demand: 15M 2500E
    Construction Range: 75
    Can Build: Land Mine

    << Uses Fabrication Bot Temp Model >>

    Advanced Combat Fabrication Bot
    Advanced Combat Fabrication: Repairs units and builds battlefield structures
    Metal Cost: 1260
    Health: 250
    Move Speed: 12
    Turn Speed: 720
    Acceleration: 120
    Brake Rate: 120
    Construction Demand: 45M 5500E
    Construction Range: 75
    Can Build: Land Mine, Teleporter

    << Uses Adv. Fabrication Bot Temp Model >>

    Land Mine
    Land Mine: Detonates when enemy combat units get too close
    Metal Cost: 150
    Health: 5
    Weapon Splash Damage: 500 (Does not damage Allies)
    Weapon Splash Radius: 5
    Weapon Range: 5
    Invisible

    Land Mine.PNG

    Inferno
    Flame Tank: Short ranged, heavy armored vehicle
    Metal Cost: 225
    Health: 500
    Move Speed: 7
    Turn Speed: 180
    Acceleration: 70
    Brake Rate: 70
    Weapon Damage: 100
    Rate of Fire: 4
    Weapon Velocity: 500
    Weapon Lifetime: 0.1
    Weapon Range: 20
    Weapon Firing Arc Pitch: 45
    Weapon Firing Arc Yaw:45

    INferno.PNG

    Vanguard
    Vanguard: Short range, heavily armored vehicle
    Metal Cost: 675
    Health: 2500
    Move Speed: 7
    Turn Speed: 180
    Acceleration: 70
    Brake Rate: 70
    Weapon Damage: 1000
    Weapon Splash Damage: 1000 (Does not damage allies)
    Weapon Splash Radius: 2
    Rate of Fire: 4
    Weapon Velocity: 500
    Weapon Lifetime: 0.1
    Weapon Range: 20
    Weapon Firing Arc Pitch: 45
    Weapon Firing Arc Yaw:45

    <<Uses Sheller Temp Model >>

    Teleporter
    Teleporter: Teleports units from one to another.
    Metal Cost: 1500
    Health: 4000
    Energy Demand: 1000

    Teleporter.PNG

    Defense Satellite "Anchor"
    Defense Satellite: Defense Satellite"
    Metal Cost: 1200
    Health: 10000
    Move Speed: 10
    Turn Speed: 90
    Acceleration: 2
    Brake Rate: 2
    Damage: 400
    Rate of Fire: 2
    Weapon Velocity: 500
    Weapon Range: 150
    Targets orbital Units only

    <<Uses Adv. Radar Satellite Temp Model >>

    Orbital Fabrication Bot
    Orbital Fabrication Bot: Builds Orbital satellites and ships
    Metal Cost: 2400
    Health: 1000
    Move Speed: 20
    Turn Speed: 75
    Acceleration: 10
    Brake Rate: 10
    Construction Demand: 40M 5000E
    Construction Range: 30
    Can Build: Teleporter, Adv. Radar Satellite, Orbital Fighter, Laser Platform, Solar Array

    <<Uses Adv. Fabrication Aircraft Temp Model >>

    New & Updated Unplayable Units
    Amphibious Bot [New]

    Metal Cost: 180
    Health: 80
    Move Speed: 12
    Turn Speed: 720
    Acceleration: 150
    Brake Rate: 150
    Weapon Damage: 10
    Rate of Fire: 2
    Weapon Velocity: 70
    Weapon Range: 80

    Bomb Bot [New]
    Metal Cost: 1000
    Health: 500
    Move Speed: 12
    Turn Speed: 720
    Acceleration: 120
    Brake Rate: 120
    No Weapon

    Hover Tank [New]
    Metal Cost: 225
    Health: 125
    Move Speed: 7
    Turn Speed: 60
    Acceleration: 7
    Brake Rate: 7
    Weapon Damage: 42
    Rate of Fire: 1
    Weapon Velocity: 150
    Weapon Range: 100

    Amphibious Tank "Flux"
    Metal Cost: 1575 -> 225

    Torpedo Bomber "Albatross"
    Metal Cost: 250 -> 135

    Nuclear Sub "Barracuda"
    Metal Cost: 4050 -> 4320
    Last edited: January 18, 2014
    galaxyisos, drz1, cola_colin and 2 others like this.
  3. Raevn

    Raevn Moderator Alumni

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    Updated Units

    Commanders
    Metal Storage: 800 -> 1000
    Energy Storage: 12000 -> 20000

    Units - Aircraft
    Air Scout "Firefly"
    Metal Cost: 135 -> 60

    Fighter "Hummingbird"
    Metal Cost: 180 -> 135

    Bomber "Bumblebee"
    Metal Cost: 270 -> 180
    Weapon initial speed: 15 -> 50
    Weapon max speed: 15 -> 50
    Weapon splash radius: 2 -> 5

    Adv. Fighter "Peregrine"
    Metal Cost: 810 -> 270
    Health: 250 -> 405

    Adv. Bomber "Hornet"
    Metal Cost: 1215 -> 540

    Units - Bots
    AA Missile Bot "Stinger"

    Metal Cost: 225 -> 90
    Acceleration: 150 -> 120
    Brake Rate: 150 -> 120

    Assault Bot "Dox"
    Metal Cost: 180 -> 90
    Acceleration: 150 -> 120
    Brake Rate: 150 -> 120
    Rate of Fire: 2 -> 1
    Weapon Velocity: 70 -> 150

    Adv. Assault Bot "Slammer"
    Metal Cost: 1080 -> 360
    Move Speed: 11 -> 12
    Acceleration: 150 -> 120
    Brake Rate: 150 -> 120
    Rate of Fire: 2 -> 1
    Weapon Velocity: 70 -> 150

    Units - Vehicles
    Fabrication Vehicle

    Acceleration: 12 -> 120

    Land Scout "Skitter"
    Metal Cost: 150 -> 75
    Acceleration: 20 -> 200

    AA Missile Vehicle "Spinner"
    Metal Cost: 225 -> 150
    Acceleration: 10 -> 70
    Brake Rate: 100 -> 70
    Move Speed: 10 -> 7
    Turn Speed: 70 -> 180

    Tank "Pounder"
    Formerly "Ant"
    Metal Cost: 225 -> 150
    Acceleration: 7 -> 70
    Brake Rate: 7 -> 70
    Rate of Fire: 1 -> 0.5

    Adv. Fabrication Vehicle
    Acceleration: 12 -> 120

    Adv. Tank "Leveler"
    Metal Cost: 1575 -> 450
    Acceleration: 7 -> 70
    Physics Radius: 5 -> 4
    Damage: 500 -> 50
    Rate of Fire: 1 -> 0.5

    Adv. Artillery Vehicle "Sheller"
    Metal Cost: 1575 -> 575
    Acceleration: 5 -> 500
    Brake Rate: 50 -> 500
    Weapon Splash Radius: 10
    Weapon Velocity: 75 -> 200
    Rate of Fire: 1 -> 0.25

    Units - Orbital
    Orbital Fighter "Avenger"

    Metal Cost: 4950 -> 1000
    Move Speed: 50 -> 20
    Acceleration: 20 -> 5
    Brake Rate: 45 -> 5
    Orbital Sight Radius: 250 -> 100

    Orbital Lander "Astraeus"
    Metal Cost: 12500 -> 1200
    Health: 2500 -> 150
    Acceleration: 75 -> 250
    Brake Rate: 100 -> 250
    Orbital Sight Radius: 250 -> 100

    Orbital Laser "SXXX-1304"
    Metal Cost: 30000 -> 25000
    Health: 3000 -> 1000
    Move Speed: 150 -> 10
    Turn Speed: 5 -> 45
    Brake Rate: 2 -> 1
    Orbital Sight Radius: 250 -> 100
    No longer has Celestial Move

    Radar Satellite
    Metal Cost: 12500 -> 600
    Health: 3750 -> 400
    Energy Consumption: 7500 -> 500
    Move Speed: 150 -> 5
    Surface Radar Range: 1350 -> 360
    Orbital Radar Range: 400 -> 360
    Orbital Sight Radius: 250 -> 100
    No longer has Celestial Move

    Adv. Radar Satellite
    Metal Cost: 39500 -> 3600
    Health: 6750 -> 2000
    Energy Consumption: 13000 -> 2400
    Move Speed: 150 -> 5
    Brake Rate: 2 -> 1
    Surface Radar Range: 2350 -> 600
    Surface Sight Range: 2350 -> 100
    Orbital Radar Range: 800 -> 600
    Orbital Sight Radius: 250 -> 100
    No longer has Celestial Move

    Solar Array
    Metal Cost: 16200 -> 3000
    Health: 3750 -> 2500
    Energy Production: 23500 -> 4000
    Move Speed: 150 -> 5
    Brake Rate: 2 -> 1
    Orbital Sight Radius: 250 -> 100

    Units - Ships
    Fabrication Ship

    Move Speed: 10 -> 5
    Turn Speed: 45 -> 15
    Acceleration: 10 -> 5
    Brake Rate: 10-> 5
    Sea Scout "Sun Fish"
    Metal Cost: 335 -> 225
    Move Speed: 12 -> 10
    Acceleration: 24 -> 10
    Brake Rate: 24 -> 10

    Frigate "Narwhal"
    Metal Cost: 540 -> 360
    Move Speed: 10 -> 4
    Turn Speed: 30 -> 20
    Acceleration: 10 -> 4
    Brake Rate: 10 -> 4

    Destroyer "Bluebottle"
    Metal Cost: 785 -> 450
    Move Speed: 10 -> 3
    Turn Speed: 30 -> 15
    Acceleration: 10 -> 3
    Brake Rate: 10 -> 3

    Adv. Fabrication Ship
    Move Speed: 10 -> 5
    Turn Speed: 45 -> 15
    Acceleration: 10 -> 5
    Brake Rate: 10-> 5

    Battleship "Leviathan"
    Metal Cost: 8100 -> 4320
    Move Speed: 5 -> 3
    Turn Speed: 5 -> 15
    Acceleration: 1 -> 3

    Missile Ship "Stingray"
    Metal Cost: 7000 -> 4320
    Move Speed: 10 -> 3
    Acceleration: 1 -> 3
    Brake Rate: 1 -> 3

    Structures - Defenses
    Anti Nuke Launcher

    Rate of Fire: 1 -> 0.25

    Adv. Artillery "Holkins"
    Damage: 2000 -> 5000
    Weapon Velocity: 150 -> 200
    Splash Radius: 10 -> 15
    Splash Damage: nil-> 5000
    Ammo Capacity: 5000 -> 100000
    Ammo Per Shot: 5000 -> 100000
    Firing Arc Pitch: nil -> 2
    Firing Arc Yaw: nil -> 2
    Min Firing Velocity: 50 -> 200
    Max Firing Velocity: 150 -> 1200
    Rate of Fire: 0.1 -> 0.05
    Weapon Pitch Range: 90 -> 89
    Weapon Pitch Rate: 15 -> 10
    Weapon Yaw Range: 180 -> 360
    Weapon Yaw Rate: 15 -> 10

    Artillery "Pelter"
    Damage: 150 -> 300
    Weapon Velocity: 125 -> 275
    Splash Radius: 2 -> 5
    Splash Damage: 150 -> 300
    Ammo Demand: 1000 -> 200
    Firing Arc Pitch: nil -> 5
    Firing Arc Yaw: nil -> 5
    Firing Standard Deviation: 2
    Rate of Fire: 0.5 -> 0.2
    Weapon Pitch Range: 90 -> 89
    Weapon Pitch Rate: 30 -> 15
    Weapon Yaw Rate: 30 -> 15

    Wall
    Formerly "Land Barrier"
    Metal Cost: 200 -> 25
    Health: 3000 -> 6000

    Laser Defense
    Metal Cost: 1000 -> 600

    Adv. Laser Defense
    Metal Cost: 2500 -> 1800
    Health: 3000 -> 4000
    Damage: 300 -> 200
    Rate of Fire: 2 -> 3

    Single Laser Defense
    Metal Cost: 500 -> 300
    Damage: 40 -> 45
    Rate of Fire: 1.5 -> 1
    Can now be built by Commander

    Structures - Economic
    Energy Plant

    Area Build Type: Sphere -> Line

    Adv. Energy Plant
    Area Build Type: Sphere -> Line

    Structures - Factories
    Air Factory
    Can now issue Reclaim/Repair commands
    Factory Cooldown Time: 5 -> 2

    Adv. Air Factory
    Can now issue Reclaim/Repair commands
    Factory Cooldown Time: 5 -> 2

    Bot Factory
    Can now issue Reclaim/Repair commands

    Adv. Bot Factory
    Can now issue Reclaim/Repair commands

    Vehicle Factory
    Can now issue Reclaim/Repair commands
    Factory Cooldown Time: 5 -> 4

    Adv. Vehicle Factory
    Can now issue Reclaim/Repair commands
    Factory Cooldown Time: 5 -> 4

    Naval Factory
    Can now issue Reclaim/Repair commands

    Adv. Naval Factory
    Can now issue Reclaim/Repair commands

    Orbital Launcher
    Metal Cost: 6500 -> 2400
    Construction Demand: 60M 4500E -> 20M 2000E
    Now buildable by non-advanced Fabricators

    Structures - Intelligence
    Adv. Radar

    Sight Radius: 100 -> 300
    Radar now includes orbital units

    Deep Space Radar
    Metal Cost: 4800 -> 800
    Energy Consumption: 6000 -> 600
    Last edited: January 18, 2014
    galaxyisos, drz1, liquius and 7 others like this.
  4. OathAlliance

    OathAlliance Well-Known Member

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    Thank you Raven for another group of detailed build notes. It's always a pleasure to read.
    Raevn likes this.
  5. SXX

    SXX Post Master General

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    I totally sure it's was added to 59549.
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  6. Raevn

    Raevn Moderator Alumni

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    Yeah it was (all of these are). There were no data changes to 59607.
    (I copied the official thread's title, forgot to add in the other build)
  7. kryovow

    kryovow Well-Known Member

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    btw how do the landmines work? Are they invisible to enemies? Or how do they work so that they arent shot long before enemies come close?
  8. superouman

    superouman Post Master General

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    It seems they are invisible. In yesterday's livestream, after Brad got eliminated, he watched one player run into a mine line and the units weren't shooting at them.
  9. Raevn

    Raevn Moderator Alumni

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    Mines are invisible, I only just saw this:
    Code:
      "recon": {
        "observable": {
          "ignore_sight": true,
          "layer": "surface_and_air"
        },
      }, 
    drz1 likes this.
  10. kryovow

    kryovow Well-Known Member

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    and cannot be detected at all right now, right, or does radar see them?
  11. Raevn

    Raevn Moderator Alumni

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    Radar should still detect them.
  12. melhem19

    melhem19 Active Member

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    i think that the astreaus' health is to low it was 2500, now its 150, it would better if it was 500
    stormingkiwi likes this.
  13. thetrophysystem

    thetrophysystem Post Master General

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    In live_game.css, I notice a new string of lines second catergory from bottom, above sandbox. It describes moving orbits. It is around the annihilate button description too. Is... is that for future asteroid orbit moving, to move it around planets?
  14. Raevn

    Raevn Moderator Alumni

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    Presumably. There's no corresponding item in the HTML with that class at the moment though (btn_change_orbit).
  15. thetrophysystem

    thetrophysystem Post Master General

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    It excites me though. I am like anyone else here, getting caught up in the hype of features to come.
  16. abubaba

    abubaba Well-Known Member

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    Did metal point distribution change in this build? Feels like it did, for the worse.. seems more uneven now than before.

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