Regressions in the new build, and other thoughts.

Discussion in 'Support!' started by portable, January 17, 2014.

  1. portable

    portable Active Member

    Messages:
    113
    Likes Received:
    50
    A couple of regressions from a solo game against the AI:

    1) It's no longer possible to do an orbital transfer to a moon in another orbit. The units get "stuck" on the intermediate planet.

    2) Units which are "stuck" per (1) cannot be destroyed by land, air, or umbrellas. They cannot be attacked by avengers.

    3) The AI builds units constantly, and this drives my frame rate to absolute sh!t after about 40 minutes of gameplay. Can we get a throttle on this for slower machines? The economy slider is too wishy-washy of an adjustment: I want the AI to be unit capped, and I want to be able to set its cap (based on the specifics of my machine).

    4) Infernos (the new T1 vehicle) don't shoot. Well, they make the noise and some animation, but they don't deal any damage.

    Some other thoughts:

    I really like how the AI update now appears to "probe" your defenses, and will eventually move to another spot if one area proves too difficult to penetrate.

    I don't like how DSRs, Umbrellas, and Teleporters are now buildable by T1 fabbers. That feels wrong. The AI will build DSRs within the first 20 minutes when it's not even possible that someone is in space.

    Gunships are paper thin, but pretty great.

    The orbital fabber builds avengers, but avengers are more like vehicles or kbots than buildings. Shouldn't avengers be built in a factory?
  2. Antiglow

    Antiglow Well-Known Member

    Messages:
    342
    Likes Received:
    319
    I have these same exact issues.
    I will add a few other ones I have seen.
    1) area patrol command does not work on anything but aircraft.
    2) nukes icon appears off to the side when interplanetary nuking and does not move.
    3) orbital fabbers don't spray the "green stuff" in the right direction when in groups.
    4) ships are too slow to be usable. Also when built they get stuck on each other because one is not out of the factory when the other is starting to build.
    [edit]
    5) antinuke does not fire at interplanetary nukes.

    note: I did not have issue with AI, although playing the AI is much more resource heavy than playing a human.
    =====
    additions to first post:
    +1) For systems with odd orbits and when transferring from a planets moon to another planets moon commander gets stuck and it takes about 20min to get to other moon (if you are lucky).
    +4) I have also noticed that the inferno does not cause damage.

    =====
    Other features expected:
    1) The ability to tell a factory to send units built through teleporter.
    2) Area patrol command from teleporter.
    3) Area commands in orbit (mostly build commands)
    =====
    other thoughts:

    I think teleporters should be t2.

    A good a player can lock down a moon or a planet in no time at all thus causing a "should be 30 min game" to be about 1:10 or even a draw. We need some way to stop this from happening. Teleporters are a good way to invade but once planet is locked down it is impossible to build one because of bombers.

    DSR should not be built by t1 fabbers.

    I agree with portable that the orbital fighter should not be built by orbital fabbers. I think that they should be built in a orbital factory.

    Advanced radar is cool but is basically useless because of how slow moving it is. ex: I could only see 1/2 the planet when the enemy's base was on the other half and I could not move the radar fast enough to see his base.

    Without smashing planets you can not attack a well locked down planet. We need something to invade these types of planets.

    Astraeus still gets launched into space then drops down and pics up a unit and goes back to space with ease. .. (with no need for rocket)

    All animations and graphics are good and are getting better. I really like the orbital laser's fire graphic (even though I still think it should be a beam)

    Halley thrust graphics work now

    ALL MODS CONTINUE TO WORK!!

    Keep up the great work uber. loving the game so far. Teleporters make the games so much crazier. . .a good type of crazy.
    Last edited: January 17, 2014
  3. doud

    doud Well-Known Member

    Messages:
    922
    Likes Received:
    568
    You're more lucky than me : no shooting, no animation, no noise => just moving :(
  4. Antiglow

    Antiglow Well-Known Member

    Messages:
    342
    Likes Received:
    319
    I also noticed that the commander gets stuck when trying to go to a planet that has just been used to rock another planet (thus the planet he is trying to go to does not exist anymore). This has probably already been reported but I thought I would add it here to go along with the first issue.

    The system had 3 planets, a desert planet, a metal moon, and a normal moon orbiting the metal moon. the normal moon rocked the metal moon when the black commander was trying to travel to it. Thus the commander got stuck.

    Attached Files:

Share This Page