T2 Naval spazing out

Discussion in 'Support!' started by ace902902, January 15, 2014.

  1. ace902902

    ace902902 Active Member

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    often when I build t2 naval, the ships start building in the wrong places and popping from land to factory. these ships are unusable to me.

    help?:(
  2. SXX

    SXX Post Master General

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    Do you mean their green "nanolathing version" appear outside factory?

    I did seen this behavior in Meta stream but didn't think it's happen in current build.
    Going to check it now.
  3. ace902902

    ace902902 Active Member

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    this only happens with the leviathin
  4. ace902902

    ace902902 Active Member

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    all the others work fine
  5. SXX

    SXX Post Master General

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    Build about 10 T2 factories and all work properly. It's not as easy to reproduce. :(

    Next time it's happen can you please make screenshot and also save system you playing on?

    If you play game on random two planets system you ca just exit to menu, go into editor and your system will appear here. Save it, then exit game. After restart you'll able to reconnect.
  6. Ortikon

    Ortikon Active Member

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    Also try even just setting a waypoint, I find if I make docks near the shore I have a 50/50 chance that the default exit is land, when the ship berths onto a small space of water on the shore it breaks sometimes.
    If you set a waypoint in the water, the next ship that isnt in progress since the waypoint placement will exit via the closest exit to the waypoint.

    So its better to set the waypoint before beginning production.
  7. SXX

    SXX Post Master General

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    I seen that, possible create dedicate tast about that.
    T2 Naval factory have to check for more free space to "enable" exit. Currently it's looks looks like it's have same checks as vehicle factory.

    Still I placed about 15 T2 factories and can't get Leviathan displaced while building. :(

    Also guys can you please check this Leviathan bug and say if you seen it? PA#1734
    There also other one which lack of reproduction: PA#2921
  8. Ortikon

    Ortikon Active Member

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    oh weird, never had that before but ill keep an eye out for it.
  9. ace902902

    ace902902 Active Member

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    Here, I took some pictures.
    Screenshot (20).png Screenshot (27).png Screenshot (16).png Screenshot (22).png Screenshot (28).png Screenshot (34).png
    SXX likes this.
  10. ace902902

    ace902902 Active Member

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    heres the dx diag

    Attached Files:

  11. stormingkiwi

    stormingkiwi Post Master General

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    Sxx- I've noticed the OP bug. Happens with t1 as well. Think it could possibly be in a stream by ZaphodX too.
    SXX likes this.
  12. SXX

    SXX Post Master General

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    Such small planet. I would never guess it's related. :)
  13. stormingkiwi

    stormingkiwi Post Master General

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    I've noticed it happen on larger planets too. But yes, I do think that is the OP's problem.
  14. SXX

    SXX Post Master General

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    I'd seen same thing in Meta stream on larger planet too. Still it's not as easy to reproduce as I want. :D
  15. SXX

    SXX Post Master General

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    Find interesting problem related to that. Ship might go though land when exit factory: PA#2945
    There is video also:

    As you see drop into water looks very natural. :D

    I guess in some situation ship might actually stuck on land because of that.

    PS: Even on such small planet I'm not yet reproduced behavior with displaced leviathan, but I'm working on it. :cool:
  16. ace902902

    ace902902 Active Member

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    its not just on small planets.
    I was just playing a small one at the time

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