No Nuke Server Options. And other Notes

Discussion in 'Backers Lounge (Read-only)' started by icemonkeyjr, December 30, 2013.

  1. proeleert

    proeleert Post Master General

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    Will look this weekend to create mod to do this (clientside)
    Set restrictions in lobby and disable the icons on buildbar.
  2. eroticburrito

    eroticburrito Post Master General

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  3. thetrophysystem

    thetrophysystem Post Master General

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    You could easily do it, but there are problems:
    -A mod could exist, with a lot of work, to select in pregame lobby blueprints to allow.
    -That mod would have to be in the clients of all participating players. Not having the mod makes the player have all the units.
    -That mod would not be enforced by the server. Anyone with the mod could STILL cheat the system and force build things, and the server will see it is acceptable, where as anyone can try to force build levelers from t1 factory, and accomplish it until the server sees it is incorrect and then decline the build server-side so it doesn't happen (I think the factory actually animates when you even attempt to, that is how close it happens)

    Basically, it would do what "agreed upon player rules" would. If someone wanted to build a nuke launcher, they could easily get the game to make a t2 fabber build one, mod or not. If someone was honest and didn't build one, they could just ignore the build icon altogether.

    -Also, not only would it not be enforceable, but the lobby options might be 2 weeks away (or 3 months, who knows?)
  4. eukanuba

    eukanuba Well-Known Member

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    I second this. SupCom's category-based restrictions were a bad idea, they often didn't quite work because one unit was inexplicably not included in a given category, or more units than you wanted were included.

    TA's adjustabke sliders for every single unit (so the unit limit for a given unit could be 0, 10, 100, infinite or anything in between) was ideal and hopefully would be relatively trivial to include.

    And to make it clear, this isn't because I think any unit or class of units shouldn't be in the game at all, just that there are very valid reasons for wanting to restrict certain units - primarily relating to stopping escalation past a certain point, but also to remove individual units that the players in that game agree spoils their enjoyment.
  5. thetrophysystem

    thetrophysystem Post Master General

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    Hey, it isn't spoilt enjoyment. It is just different forms of enjoyment. You can back your "blob unit land rush" strategy to the point you can play against t2 bomber players and t2 rush nuke players and artillery players, but sometimes you want to find people who want to all play blob unit land rush games, just to see all those tanks explode like popcorn everywhere constantly the whole game. ZaphodX would.
  6. Raoulle

    Raoulle New Member

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    dear lord. Some irrational rage going on in this thread..

    I'd just like to second the request to have options to disable certain elements for when you want a prolonged ground/air game. e.g. the option to disable nukes, artillery etc.

    NB. My wording is 'option' to disable please, not 'please remove this from the game'. I enjoy using nukes as much as the next person, but it would be nice to have the option there to disable them for some matches if people so wish.

    Thanks for reading
  7. rippsblack

    rippsblack Member

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    Nobody is advocating the removal of anything from the game, the OP has never suggested anything like removing anything. K thanks.
    Last edited: January 11, 2014
  8. carlorizzante

    carlorizzante Post Master General

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    Of course what you say makes sense. Is not that I don't respect it, or understand it.

    But not everyone has the same game style as yours. Or as Zaphodx. So telling how you guys deal with the nuke in the game doesn't change the fact that some other people would like not to have it all. And both parts deserve the same respect and attention. I wouldn't like PA to allow one unique way to play it.

    Hopefully in the final version of the game will be possible to selectively disable/manage units or other dynamics. I totally second that.

    Meanwhile, if you start a game with no nukes, I'm in ;)

    ps. It may be that the real problem is in how easily one acquires intel in the actual game. The fog of war and having continuously to scan is much more fun than to have a damn satellite in orbit that can tell you everything. So I wouldn't mind to try keeping the nuke as it is, and disabling the Advanced Orbital Satellite instead.
  9. thetrophysystem

    thetrophysystem Post Master General

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    id disable all combat units, leave it as fabbers and artillery. You technically get one combat unit, the commander.

    that would be a fun joke match.
    stormingkiwi and rippsblack like this.
  10. Raoulle

    Raoulle New Member

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    This was mostly directed at those that were insinuating that the OP was asking that nukes be removed.

    Sorry that wasn't clear.

    K thanks.
  11. iron420

    iron420 Well-Known Member

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    I think the matter is anti-nukes are too hard to get. To me, nukes should be a "clean up" tool instead of being able to replace armies. for here is my simple idea to fix it:

    Give anti-nukes unlimited ammo and the ability to hit as many targets as are in range.

    suddenly it doesn't make sense to build 30 nuke launchers unless you want to hit 30 seperate targets at once. If the opponent has any nuke defense, you have to kill it all before you can "clean up" instead of just being able to overwhelm the anti-nukes and never attack in the 1st place. I got killed the other day by 3 simultaneous nukes while I barely had orbital and was getting my 1st anti-nuke (I'm not a noob either btw). I am an excellent sport when I lose in games but I can assure you that game was the furthest thing from fun imaginable. That player was a ******* loser even if the game told him otherwise. I felt like i wasted my time playing PA that night.
  12. thetrophysystem

    thetrophysystem Post Master General

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    Good suggestion for nukes.

    However, the post is about allowing the creation of games that only allow certain things. Not the actual balance of the nuke.

    Just to reinterate. So this thread stops going in that direction.

    Still in favor of the suggestion to allow units individually by list and number. Allowing 0 nukes, or allowing 1 nuke, or allowing infinite nukes, or allowing 0 t2 air or allowing 1 t2 air or allowing infinite t2 air. One could also be more selective, only check t1 land factories and no defensive structures for "land war", or only check structure defences for "artillery war", or only check air factories for "air war", or only naval factories for "naval war". Or simply unchecking one tree of technology, like unchecking all orbital, or unchecking all artillery, or unchecking all air, or unchecking all t2 units and factories.

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