This has been discussed in very many different topics, but i didn't find a thread specifically devoted to planet traits. The question is simple: Do you guys want different planet types to have different traits which affect gameplay? Some examples are: Strong wind on ice planets, which may affect upcoming alternative energy sources like wind energy. A factory or energy plants specifically ment to be built on lava. T3 mexes ment to be built on metal planets. Underwater geothermal energy plants ment to be built on tropical and earth planets. A solar power plant ment to orbit the sun. Those are just examples made to give you a better idea of what i mean by this topic. Knowing that gas giants will most likely have a trait that no other planet type has, in that there will only be the orbital layer to fight on, i thought that other planet types deserve their own traits as well. What do you guys think about this? Maybe you have your own ideas regarding this topic. Of course balance between different planet types would be an issue, but i think that it's nothing which uber wouldn't be able to handle. Greetings
While I'm not necessarily in agreement with all your specific suggestions, I very much like the concept of having more diversity between planets. A lot of this seems like it would tie in well with a resource system overhaul mod (I don't think 'fancy' energy or metal production is making it into the core game).
If i had any experience in modding, I'd probably do it myself And you don't have to agree with my examples, they're just there for better understanding.
I like the idea of traits a lot, but I don't see uber doing it. Its not that far out of the scope of the kick starter, but it most definitely is all we where promised different terrain not traits per say. Some things I would like to see get modded at some point will be: Metal planets create more metal with normal MEX, away to draw it back would be to keep these planets smaller. Building buildings on lava cost more metal. Deep snow makes bots move slower. The closer a solar array is to the sun the more power it makes.
I still think that you should be able to use Air units on gas giants... Why not have floating factories? As far as I know, (given uberdev info on this) orbital won't end up being interesting enough for space battles around gas giants to be exiting. I think it would be cooler to have flying factories and air-units-only on gas-giant planets. You could then incorporate high-speed winds that push things around, heck, it might even end up moving your base! I think that would be cool.
yea I like the idea. I even made a post in the game mode thread suggesting using the planet types more to change gameplay. (technically it was about changing the sun to have a different gameplay and making use of the shadows, hence making ridges and verticality more useful).
What do you mean exactly by "more diversity" ? do you mean finally getting this : ? I know it's a biome concept, but make it look like this and you'll be million seller Any serious chance we really get this in game later this year ?
Well it's not really "When" [I can figure out the complexity of getting such stuff to be done] my question is much more : Is Uber definitly targetting such quality ? (whenever it comes in hour hands) I know PA is meant to be an on going developement process, even after release. Otherwise i would not have put 250$ in it . I can wait, no problem with this. It's just about knowing if Uber has planned to put massive neuronal activity in planet generation
Hey if it gets some thing out of you guys I don't mind looking the fool. So one brad to another what's coming?
VIOLENT MAGNETOSPHERE - Significantly reduced radar ranges, no radar sats OPTIMAL TEMPERATURE - Increased build rates (/efficiency?), ?weapon cooldown reduction? PERMANENT MEGASTORMS - reduced visual range, no air facs MASSIVE DEPOSITS - 50% less metal deposits, 50% (?) increase in metal yield ORBITAL DEBRIS - Orbital units take damage when moving, or when entering orbit TINDERBOX - Flammable terrain objects?
I would imagine that this would be something implemented after official release, as it seems a bit out of the original remit of the project. I don't know how effectively you could retrofit these features into the game without borking balance?