Commander Build While Firing – Bug or Feature?

Discussion in 'Planetary Annihilation General Discussion' started by brianpurkiss, December 28, 2013.

?

Bug or Feature?

  1. Bug

    25 vote(s)
    41.7%
  2. Feature

    35 vote(s)
    58.3%
  1. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    Last edited: December 28, 2013
  2. SXX

    SXX Post Master General

    Messages:
    6,896
    Likes Received:
    1,812
  3. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    That's what I figured.

    I just expected some people to claim it's a feature.

    I see plenty of people take advantage of this exploit. Just lost a match because of this exploit.
    Bastilean likes this.
  4. gab99

    gab99 New Member

    Messages:
    27
    Likes Received:
    12
    It could be a feature if they can add some animations in for the commander so it looks less, well, buggy. Wouldn't be opposed to that since the comms are supposed to be able to fend for themselves to a degree.

    But as it stands now, bug.

    What happened in the match?
  5. popededi

    popededi Well-Known Member

    Messages:
    784
    Likes Received:
    553
    I agree that it's currently a bug.

    My opinion is that it's the sort of bug that should turn into a feature though.
    corteks and Bastilean like this.
  6. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    ZaphodX commander rushed and then had his commanders spam out missile towers while the commanders were shooting at us.

    It's an un-counterable move unless you have more Commanders.
  7. liquius

    liquius Well-Known Member

    Messages:
    731
    Likes Received:
    482
    Well it doesn't make much difference if the commander can build and shoot at the same time or not. The only way to counter a commander early game is with another commander.
    Bastilean and brianpurkiss like this.
  8. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    Yupp. Which is an issue. In that particular instance I could have potentially taken out two of the three attacking Commanders (if I hadn't of crashed) – but instead only took out one of the attacking Commanders.

    No clue how to balance early Commander rushes though. Maybe I should start a thread on that topic...
  9. riddick3

    riddick3 New Member

    Messages:
    14
    Likes Received:
    13
    Consider this: You are still working on economy, and your enemies are rushing you. "Well, crap, I can't build because my commander has to work at shooting these stupid bombers!" I feel that this is a feature because it fits the commander's role as your efficient builder and main defense at the start of a game.
    corteks likes this.
  10. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    I like it. They commander has 2 arms after all.
    One to build, one to shoot.
    beer4blood, Quitch, LavaSnake and 5 others like this.
  11. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    Except it compounds the issue brought up in other threads. A Commander walks into your base and starts destroying everything. That's already a problem since nothing can counter it. Now it starts building and shooting on top of that, making it even more powerful than the uncounterable force it already is.
  12. stormingkiwi

    stormingkiwi Post Master General

    Messages:
    3,266
    Likes Received:
    1,355
    Um... it's a feature.

    Why weren't you building missile towers as well?

    If commanders couldn't build and fab then you just win matches by building an air factory first and microing a scout to keep circling the enemy commander.

    First to cut off the opposing commanders lathe wins.




    Really? To deal with a commander rush spam units, fabs, single laser defence and pelters. Units and fabs get same priority, pelters less so.... I easily held off two commanders with one by doing that.
    Last edited: December 29, 2013
    bradaz85 likes this.
  13. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    I think that it could be fixed by making it so that commanders don't auto target other commanders or missile towers and have to manually target them.
  14. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    Why wasn't I building missile towers as well? Because I don't like taking advantage of cheap exploits. Also, my game crashed.

    What's more, it didn't matter. I was being set upon by 4 commanders on all sides. There was absolutely nothing I could do to defend against such an attack.

    "Spam stuff! That's the counter!" What you're describing is everything that happens mid game. Com rushes are an issue in early game. By definition, it isn't possible to spam up all those things. Certainly not possible to spam up enough to stave off four Commanders. Mid game it is possible. Not early game.

    There is no counter to such an attack.
  15. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    I'd love to hear from Uber on whether they think it's a bug or a feature.

    This certainly wasn't in SupCom. Dunno about TA.
  16. stormingkiwi

    stormingkiwi Post Master General

    Messages:
    3,266
    Likes Received:
    1,355
    Correct.

    You need an equal amount of commanders. Or units. If you had neither than they rushed you before you could conceivably do anything about it, because they got to you before your first factory went up.

    Sounds like the only thing you could have done is had more luck... did they all say GLHF before start?
  17. quigibo

    quigibo Member

    Messages:
    67
    Likes Received:
    29
    It was not in TA originally but I think that it is implemented in some of TASpring versions.
  18. r0ck1t

    r0ck1t Active Member

    Messages:
    125
    Likes Received:
    51
    I could justify it being a feature by suggesting the commander has two arms and can multitask, but I'm sure it's just a bug. I'd be happy either way no matter what the PA devs decide to do with it.
  19. r0ck1t

    r0ck1t Active Member

    Messages:
    125
    Likes Received:
    51
    Something about picturing the commander shooting from the hip like Rambo while bustin out buildings is a lot more awesome to me than it being just a bug.
    cola_colin, nhac and stormingkiwi like this.
  20. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    The thing is, being able to build Missile Defense Towers and shoot at the same time makes them even more OP for Commander Rushes.

Share This Page