noob here.

Discussion in 'Planetary Annihilation General Discussion' started by avizeke, December 25, 2013.

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Is this game going to be similar to supreme commander

  1. Absolutely .

    34.0%
  2. i hope bloody so !

    36.0%
  3. dont think so .

    34.0%
  4. no way thank god !

    20.0%
Multiple votes are allowed.
  1. avizeke

    avizeke New Member

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    Ok so, i was here when alpha started and watched this project, but felt at the early stages there was more development required before i can begin to enjoy the development, so i left it a while until only a week ago and it is now looking more promising than before.

    Watched this game quite alot because in the past a game i favoured died, and in my opinion, i loved supreme commander and chris taylors concept and vision for resource management depth of game play.

    i Ranked in the top 5 UEF on supreme commander 1 and 2 online for a long time. really enjoyed the games tactical gameplay that now, PA is hopefully continuing some principles from sup com and enhancing a more community based driven game.

    So in short, i am ready to now take PA seriously, and will look towards giving constructive feedback, Few questions if i may.

    • Will PA have there own league, stats competitive system. ranking based. ?
    • Are the colour textures finished or at this stage are you worrying firstly about the core features before the finishing touches. ?
    • On 3 monitors ( 27 inch ) each, in SLI ( gtx 780's x2 ) i see the game supports 3 way monitors which is great, but performance related, will you be tweaking the performance at the last stages.
    • Will there be a mini map
    • will there be experimental bots similar to supreme commanders concept
    • will the commander have additional upgrades similar to supreme commanders concept
    • will there be shields in the game.
    • are you hosting teh files on your own in house dedicated servers, or can anyone host dedicated servers making them public. ( not in beta of course ) but upon release.

    These questions have probably already been answered, my apologies if they have.

    I really hope this game some what resembles supreme commander to some degree,
  2. stuart98

    stuart98 Post Master General

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    1. Probably.
    2. Define finished?
    3. Optimization is a WIP.
    4. Probably. Current UI is anything but final.
    5, 6, 7. No. If you want to find out why, use that lovely little search button.
    8. Yes.
  3. bradburning

    bradburning Active Member

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    The game will be similar to supreme commander in a a lot of ways but its going to be taking a lot of things to another level. The main thing been the idea of fighting on multiple fronts at the same time will be taking a new definition.
  4. avizeke

    avizeke New Member

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    i am hoping that the textures are not finished with the models and building. i think to be honest its unfinished, there are no final gfx features like hdr bloom. i think if it is done then the graphics for the models and buildings are a step back from supreme commander and not moving forward.

    Supreme commander couldn't push realism at the time at the scale they wanted to do the game at, but now, at this stage, i think it is possible for sure, after all it is the PC market and not console based performances where pushing.

    shame about the shield and commander upgrades. especially com upgrades... not having him upgrade renders him useless when tech 2 arrives. Sup com made the commander a key player and keeping up with the units when it came to power.

    just voicing an opinion :)
  5. stuart98

    stuart98 Post Master General

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    Everything that wasn't tech 2 was made useless when tech 2 arrived in SupCom. What we're trying to avoid here.
  6. bradburning

    bradburning Active Member

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    Yeah a lot of the art assets will mostly get another pass before the game is finished which it is still some time away from. There is no need for gfx features atm all they do is lag out the game rendering, stuff like that is better left until they have the time to better optimize the game because it still needs a lot of it.

    In what respect are you talking about realism? the look or game play? Its never going to look real nor should it the art style is clean and easy to tell what things are for the most part. For game play well I will go back to the kick starter Quote "we are not shooting for realism, we're shooting for awesome". Also the games scale is going to be on a whole new level to Sup Com so a lot of pc power will go there. Cant wait until they give us 40 player games again.

    The commander should not be a front line unit late game, yeah it was kinda cool late game but it under minds the fundamental idea of this style of rts which is managing your eco base and not focusing on micro ect. Would not surprise me if we see them in a mod.
  7. avizeke

    avizeke New Member

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    anyone know how to pan the camera to the left and right rather than look down on the commander and units. checked the options.
  8. avizeke

    avizeke New Member

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    are we also allowed to split screens rather than have things over 3 monitors. or 2, to instead have two different cameras on two different areas on different monitors. for example

    main screen where you do your commanding, second screen you can have as a overview. Pointless having a radar if you cant see because your zoomed in to do commanding.
  9. brianpurkiss

    brianpurkiss Post Master General

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    I see you're new here, and welcome!

    You should do a search before posting in accordance with the forum rules as all of your questions have been asked before, many of which are even answered on the FAQ.

    There are a lot of similarities between Planetary Annihilation and SupCom, and Total Annihilation as well. But there will be many drastic differences in strategies – but that's to be expected unless a game is just a pure clone, which is very boring.

    1: Yes.
    2: There are many improvements to be made to the visauals.
    3: There will be multi window support added. These windows will be able to be divvied up on a single monitor, or across multiple monitors.
    4: There will be a mini map. But since we're fighting on multiple planets and on a sphere, not on a single square, a traditional mini map won't work.
    5: There will not be experimental like SupCom. Do a search and check out one of those threads.
    6: There will not be commander upgrades, and that's a good thing. The commander is supposed to be defended, not on the front lines. Again, do a search. Again, do a search, lots of discussion on those topics.
    7: There will not be traditional bubble shields. Those are OP and are not conducive to the play style of PA. We're on a sphere and attacks can come from any side. Yet again, lots of discussion on those topics, do a search.
    8: On release, we can host our own servers.

    Click and drag with the middle mouse button.

    Already answered this above.
    melhem19 likes this.
  10. BulletMagnet

    BulletMagnet Post Master General

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    I think @Stuart98 has everything under control here.

    Multi-monitor will be a thing, with all the glory that comes from being able to look at two places at once. It's not in yet, much like many other features.
    avizeke and stuart98 like this.
  11. tatsujb

    tatsujb Post Master General

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    In my opinion, it's a different game, but can't help but make you think of SupCom constantly. and it's only to be expected with all that that game had to add to the legacy. Now all the lessons it taught us are being put to use.

    2 patches ago there was still a split camera between orbital and planetary. I campaigned to have the two merged. the result is astounding, very aesthetic very handy.

    One thing to regret from it though is that no real middle ground has yet been found (but it may still change yet) for the scroll wheel mechanism from before.

    before if you scrolled off to the side of the planet it would rotate the planet in that direction (and it would fade between rotating and zooming as you moved the cursor to the center of the planet.) see where I'm going with this?

    the exact scroll wheel navigation from strategic zoom in supcom.

    Now you have to fullscreen and use edge pan (or the blasted keyboard)

    Like I said though, it may yet make it's way back in.
    Last edited: December 25, 2013
    lordbaz likes this.
  12. avizeke

    avizeke New Member

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    i appreciate feedback on the questions guys. thanks

    I cant help but feel partially disappointed in shields and commander upgrades. its what really gave the game sup com the edge along with the experimental, so with com upgrades, experimental and shields out of the equation, the game really just becomes as less strategic system with less variety for tactics. i will say it again .

    " The game really just becomes as less a strategic system with less variety for tactics. " sure its larger but with a large amount of small tech units. I am left again disappointed. This game can be commercially more profitable or it can be nothing more than a indy.

    not to mention textures of modelling, but with the responses, the texture quality and effects arnt finished yet. More importantly does anyone else share the same thoughts on this.

    When will the game be finished from beta ?
  13. mered4

    mered4 Post Master General

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    A noob! YESS MORE FRESH BLOOD

    O wait. this ones from supcom (uhoh)

    ON TOPIC SECTION:

    The game will be finished when it is done...according to Brad. I suspect February
  14. brianpurkiss

    brianpurkiss Post Master General

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    As I've said before, please do a search or check the the FAQ. The FAQ answers your question on when the game will be finished.

    You should seriously look at some of the discussions on these topics, like shields and upgrades.

    Shields and commander upgrades gave sup com an edge? That statement doesn't make any sense.

    Claiming this game has less strategic options because of no shields or commander upgrades is completely false. In it's current state, PA requires more strategy than SupCom. We're playing on a sphere. Attacks can come from any direction – that changes gameplay majorly.

    Remember, the game is in beta. There are many more units yet to be added to PA.

    Also, with SupCom, higher tech completely invalidated lower tech. Uber plans on balancing all the units so all units are valid at all stages of the game, once again, meaning there's more strategy involved in PA than SupCom.

    The game is in beta. It's not finished.

    There's really no basis to claim that SupCom has more strategy involved than a game that isn't complete. Especially since PA already involves more strategy than SupCom.
    stuart98 likes this.
  15. avizeke

    avizeke New Member

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    "Shields and commander upgrades gave sup com an edge? That statement doesn't make any sense. "
    How does it not make sense ? i also mentioned experimentals. without the three it would just be units, pretty much similar to PA now and what they are intending to make... just units on a sphere.

    "Also, with SupCom, higher tech completely invalidated lower tech. ?"
    Another crap answer, i dont know how you played sup com or what your rank was but every unit mattered in sup com.

    "There's really no basis to claim that SupCom has more strategy involved than a game that isn't complete. Especially since PA already involves more strategy than SupCom."

    Yes i can, based on what they are intending to create against whats already being created. work it out. no sheilds no com upgrades and no experimentals, just a sphere with units....


    "As I've said before, please do a search or check the the FAQ. The FAQ answers your question on when the game will be finished."
    Open discussion and a poll was my intentions, if i want to look at the FAQ then i will.

    I can claim what i like about this game based on me playing it and, i do expect greatness from this game as i backed it from kickstarter campaign, based on the poll alot of people expect this game to be like sup com, and unfortunately for me it isnt going this way. its a opinion of a guy who owns a game server provider and been in the gaming industry for 22 years so dont tell me what i cant claim, its voicing an opinion and listening to what others say about this game.

    mered4 : thanks for your response, am a total noob when it comes to this game as it is somewhat different for me than supcom but getting the hang of it. cant wait till its finished though,
  16. adeets

    adeets New Member

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    I sense someone getting steam rolled over and over again.

    There are shields in this game, it's called owning every asteroid/planet.

    The point of this game is expansion, if your big enough you don't need shields or experimentals.
  17. Gerfand

    Gerfand Active Member

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    PA is TA, w/ some advances from FA
  18. avizeke

    avizeke New Member

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    so its more total annihilation rather than sup com. fair enough. I just need to play it more to appreciate there concept i think. Unbearable with the game not finished though yet.

    so who ever expands the quickest wins.
  19. Shamuric

    Shamuric New Member

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    Not entirely, the more you expand, the more fronts you would have to defend and potentially lose. Also, expanding too fast would drain your economy leaving you helpless in the event of an attack. There is a lot of strategy in this game if you take the time to play it a lot.
  20. avizeke

    avizeke New Member

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    is there still yet more units to be released ?
    is the economy structure finished ? ( the cost of units )

    there definately needs to be two camaera's or something... an overview minimap or a second screen stratergy map.
    Hard to keep scrolling in and out to monitor everything.

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