Scale Megathread

Discussion in 'Planetary Annihilation General Discussion' started by tatsujb, June 24, 2013.

?

The size of units and structures in PA should be :

  1. Decreased a Whole Lot

    122 vote(s)
    21.7%
  2. Increased

    37 vote(s)
    6.6%
  3. Left as they are

    132 vote(s)
    23.5%
  4. Decreased

    271 vote(s)
    48.2%
  1. Clopse

    Clopse Post Master General

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    This picture looks great but would play horrible. This type of poll is obviously going to yield a 75% want for change. Majority of the minority always want their voices heard while the rest are content with what they got.

    I dont think the issue with the game is scale of units but the appearance of terrain. Cracks and mountains are just obstacles and have minute strategic implications which are mostly negative if you decide to build near one. Moutains need to be more plateau-ish and cracks jumpable by certain units to add gameplay and options.
    Quitch and cmdandy like this.
  2. igncom1

    igncom1 Post Master General

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    Id like to be able to interact with all of the terrain, because as of now they are really just props.
  3. Culverin

    Culverin Post Master General

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    I agree, mountaints should be more monolithic and more plateaus are needed.

    But the size of the mountains, (5x the height)
    the multiple levels the buildings are on (plateaus)...
    And the congestion leading to actual strategical thinking and tactical building placement.

    I think all are good for gameplay.
    And are partially driven by scale.
  4. tatsujb

    tatsujb Post Master General

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    this is severely intentionally blunt. Suggesting a scale change is not suggesting a zoom mechanism change.

    I'm perplexed as to how you could come to this conclusion.

    The size you see the units at now would be no different than the one you'd see them at, post scale change. I guess you seem to believe we'd make the choice not to zoom in as much. But I can reassure you straight away. I already had made up my mind not to even before your intervention. So that's already one person in the list that disproves such a theory.

    You really won't notice the extra click on your scroll wheel I honestly doubt it.

    choosing the point at which to stop zooming (a point at which you can admire the units at leisure) is something you brain does automatically. I trust you wouldn't see a difference and it wouldn't be any more of an icon war than it is now.
    Last edited: February 10, 2014
  5. nanolathe

    nanolathe Post Master General

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    Then I can't agree with you. I see the units as too small at a reasonable zoom distance. I want them to be bigger and more readable at further zoom distances. Making a huge change to them that, appreciably, grants no difference in their readability as they are now is both a pointless waste of time for the developers, and doesn't affect the problem of Icon-Wars (which by extension is also wasting developer time and effort).

    respectfully, I disagree with your position.
    Quitch and Timevans999 like this.
  6. tatsujb

    tatsujb Post Master General

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    disagreement accepted.

    But you should be aware that I (and many other people) don't consider there is an "icon war problem". or that "developer time is being wasted".

    I personally am a rational man, I know that if I were to fly up in my blip above my troops of the second world war, I probably couldn't distinguish each troop clearly, walking, or rolling forward.

    actually icons would seem logical. As that is what generals used, on maps.... in real life.
    Last edited: December 16, 2013
  7. igncom1

    igncom1 Post Master General

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    Hell I love icon wars.

    Id love to see a minimalist RTS that allows literal millions of units fighting across a planet.

    GET ON IT MODDERS!
  8. nanolathe

    nanolathe Post Master General

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    Realism is there to inform and to keep things from becoming disjointed, not to be adhered to as a strict set of rules that can never be broken. Units are representations anyway. There's no reason they can't be oversized for the sake of gameplay, readability and above all the joy of watching giant robots beat the snot out of each other with lazorz.
    MrTBSC and igncom1 like this.
  9. tatsujb

    tatsujb Post Master General

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    well currently it's more like toy one make toy two go popcorn with his microwave lazer (which apparently takes less than a second to take effect). Realism isn't a doctrine that I'm trying to apply. I'm not even campaigning for realism strictly speaking. I'm campaigning for enjoyability of the game which, it just so happens, goes with a bit of immersion (which you'd be surprised how long of a way it goes). For me and all the others, the feel, the look of the game, while not primordial, play heavily on our immersion string, and we need to take this into account to make the game a great experience.
    Last edited: February 10, 2014
  10. Dementiurge

    Dementiurge Post Master General

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    Prop size can be changed more easily, at least at present.
    Not saying that it should be done. My post was pointing out how the alternative (larger planets) is even less of a solution in many ways.
  11. Raevn

    Raevn Moderator Alumni

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    I'm willing to wait at least until terrain features become part of the simulation before judging, to see what effect that has on the feel of the game.
  12. tatsujb

    tatsujb Post Master General

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    what about the look?
  13. tatsujb

    tatsujb Post Master General

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    I want some Uber dev love here.
  14. igncom1

    igncom1 Post Master General

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    Tats, you seen the new terrain props for the desert and lava planets?

    They look really cool.
  15. tatsujb

    tatsujb Post Master General

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    I like them. ~_~ I'm sorry about that not really changing my mind thought.

    the textures are great, playing with purple and my mods I had a neat display of colors. the units can nolonger go into the lava so there's that. there's just the lava being in "pits" that missing to me. and maybe being liquid too.
  16. Arachnis

    Arachnis Well-Known Member

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    I'm just a bit sad, that you have to zoom in so much to see the action. Thus I'd probably vote for making units larger.
  17. tatsujb

    tatsujb Post Master General

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    zoom distance is irrelevant, it could obviously be modded to be closer as freecam allows you to get as close as you want or wherever you want for that matter. how do you think @garat got his signature?
  18. nanolathe

    nanolathe Post Master General

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    Zoom distance is not irrelevant. The closer in you must zoom to see your units the less of the total battlefield you get to see. Larger units means I can zoom out further, still see the cool art and lazorz and also see a larger proportion of the planet.
  19. Timevans999

    Timevans999 Active Member

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    Sounds like shite strategy
  20. tatsujb

    tatsujb Post Master General

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    you're really purposefully passing these points under silence.

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