Poor RAM usage?

Discussion in 'Planetary Annihilation General Discussion' started by Hexadecibel, December 19, 2013.

  1. Hexadecibel

    Hexadecibel New Member

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    Game performance really takes in late games for me. I think its a memory issue. Is this game 64bit? Its process doesn't consume more than 2GB and I think thats whats crippling my frame rate.
  2. brianpurkiss

    brianpurkiss Post Master General

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    I'm pretty sure Uber doesn't officially support 32 bit.

    The recommended specs are 4 GB of ram, preferably more.

    The game has plenty of performance optimizations to go through. So you should see more framerate improvements.

    In the meantime, try playing on smaller systems with fewer planets.
  3. SXX

    SXX Post Master General

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    Memory usage do not affect framerate. RAM usage depends on number of planets, their size and numbers of objects. E.g maps with low water level have more objects and use more memory.

    You are first player here who think that memory usage too low. :D
    pownie likes this.
  4. Hexadecibel

    Hexadecibel New Member

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    I have these issues on 2 planet systems. I have 32GB or ram. I must be doing something wrong.
  5. dfanz0r

    dfanz0r Active Member

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    Framerates can really depend on a lot of things. Like how good your cpu is, how much video ram you have etc.

    For example pa only really uses like 50% of my r9 290, but will use most of the 4gb of vram on the highest settings.

    And also it really depends on what you define as good framerates, currently the game gets around 20-30 fps on single planets and around 15 on huge systems(around 8 fps by the end of the game lol)
  6. SXX

    SXX Post Master General

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    As I said already I doubt memory affect FPS until it's full.
    Just try to create large planet in-editor, e.g like 5000 meters and game will easily use 12-15GB of RAM.
  7. doud

    doud Well-Known Member

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    Exact same situation for me with my gtx 770 4gigs.
  8. thetrophysystem

    thetrophysystem Post Master General

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    Exactly, this game will use some ram generating a large planet. It has been known to bottleneck due to optimization though, at the weirdest places too.

    Sometimes the GPU, sometimes the ram, sometimes the CPU. Sometimes it in fact does not seem like it uses all it can even with all available.

    Have you tried going in your GPU and enabling forced threading? Have you tried generating a 5000 planet and seeing how much ram it takes? What about running Task Manager while game is open and checking for other processes running? That last one is because Coherent UI is a web-code based overlay and sometimes triggers internet addons.
  9. Hexadecibel

    Hexadecibel New Member

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    i.imgur.com/xINrwEa.jpg

    Success! generating three 5000 radius planets pegged my memory.

    However, while in-game it never uses more than 2GB.

    Have a fairly high end system:

    Crossfire R9 290x's
    AMD FX 9590
    32GB ram

    I don't understand why I would be getting 10 FPS on a two planet system with one AI adversary.
  10. SXX

    SXX Post Master General

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    Not everyone have $2000 rig so most of multiplayer games are done on "light" systems.

    Still even if I'm not playing large multiplayer games often I can say for sure that few previous versions easily takes 4-5GB on "normal" playing.

    There is multiple reasons why:
    • This game doesn't support SLI/CrossFireX, so it's only use one GPU.
    • In general AMD GPUs currently perform not as good as Nvidia one and developers working on that.
    • If you running game though Steam there also known problem with even bigger performance drops.
      Devs investigating this problem and currently you can try non-Steam version here:
      https://store.uberent.com/Download/Install?titleId=4
      There is big chance that with non-Steam version you'll have 2-3 times better FPS.

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