Beta Build: 58197

Discussion in 'Support!' started by garat, December 10, 2013.

  1. masterdigital

    masterdigital Uber Alumni

    Messages:
    438
    Likes Received:
    833
    Your description of promote is correct.
    maxpowerz and Clopse like this.
  2. Caricifus

    Caricifus Member

    Messages:
    23
    Likes Received:
    38
    Hello,

    I just played a game with 1 planet and two orbiting moons, while on one moon we were able to nuke the planet we were orbiting but not the other moon that orbited the planet.

    1. Is this just a glitch?
    2. Were we somehow doing it wrong?
    3. Is this an on purpose thing?
    4. Are we just currently waiting for further implementation before we can nuke other bodies orbiting the same object?

    Any help on this would be appreciated. Thanks!
  3. cwarner7264

    cwarner7264 Moderator Alumni

    Messages:
    4,460
    Likes Received:
    5,390
    My understanding is that interplanetary nukes can only be launched between a body and the body it is orbiting.

    In the case you describe above, the two moons do not have an orbital relationship with one another, but instead only share a relationship via the planet, so cannot launch orbital nukes at one another.

    At this stage, Uber are testing the way orbital interacts with ground-based units. This is primarily a balancing issue, so I'd expect tweaks to it at some point.
  4. pieman2906

    pieman2906 Well-Known Member

    Messages:
    517
    Likes Received:
    382
    Don't know if it's a known issue already, and sorry for missing the opportunity to screenshot, but had a game earlier where one of the ravines in the planet had no 'bottom'. You could see right through the planet and out the other side.

    (looked cool when the sun was behind the planet though, like a giant glowing rift, or breach on the surface.)
  5. SXX

    SXX Post Master General

    Messages:
    6,896
    Likes Received:
    1,812
    It's textures bug, unfortunately such is useless without planet generation info. If you have this system saved then there is something to report.
  6. pieman2906

    pieman2906 Well-Known Member

    Messages:
    517
    Likes Received:
    382
    Luckily, i did have the system saved, took a bunch of screenshots, opening a new thread now.
  7. totalannihilation

    totalannihilation Active Member

    Messages:
    215
    Likes Received:
    168
    Did someone ask for the planet crash animation?
    I had the luck that the game froze during the animation, so I could take screenshot

    By the way, I miss the old space view command, this one keeps rotating the system

    Attached Files:

  8. Clopse

    Clopse Post Master General

    Messages:
    2,535
    Likes Received:
    2,865
    Sometimes it's hard to distinguish if something is a feature or a bug.

    In this recent build I have noticed that making a big square over your base ( which has always selected all attacking units within the square) will sometimes instead select all fabricators and your commander. Can be a tad frustrating as normally when I select all units like this I have immediate concerns to deal with .I have not tested properly but seemed the times it happened there where more fabricating units than attacking ones.

    So basically I'm wondering if this is a buig or maybe something that has been added the latest patch?
  9. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    Seems like it selects whatever you have the most of under the box. If you have more fabs under it, they get selected. I really don't like it because it can be hard to predict what will happen.
  10. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    So that's why.
    I would call this a bug, as it is completely unpredictable.
    Unless somebody is used to counting stuff before selecting.
    carn1x likes this.
  11. Clopse

    Clopse Post Master General

    Messages:
    2,535
    Likes Received:
    2,865
    Yeah same, but just becasue it bugs me does that mean it's a bug?
  12. cwarner7264

    cwarner7264 Moderator Alumni

    Messages:
    4,460
    Likes Received:
    5,390
    Depends whether it's intentional behaviour or not - either way, it's irritating enough that I'd say it should be put on the bug tracker, because it's not doing what we intend it to.
  13. Dementiurge

    Dementiurge Post Master General

    Messages:
    1,094
    Likes Received:
    693
    I actually like it. Though that's probably mainly because I rally point my factories far away from my construction projects, because I've always had trouble selecting the fabbers scattered across my base.
  14. websterx01

    websterx01 Post Master General

    Messages:
    1,682
    Likes Received:
    1,063
    Buggiest build I've ever played on in Beta, but I love it.
  15. Raevn

    Raevn Moderator Alumni

    Messages:
    4,226
    Likes Received:
    4,324
  16. SinProtocol

    SinProtocol New Member

    Messages:
    9
    Likes Received:
    2
    *ignore this, chrome isn't letting me delete post*
    Last edited: December 18, 2013
  17. websterx01

    websterx01 Post Master General

    Messages:
    1,682
    Likes Received:
    1,063
    Raevn likes this.

Share This Page